# EvolvingGrasp: Evolutionary Grasp Generation via Efficient Preference Alignment

arXiv: https://arxiv.org/abs/2503.14329 · HTML: https://mlsanity.com/paper/2503.14329/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 45 of its 53 references that are in the map.
- First posted on arXiv 18 Mar 2025.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)

## Builds on (most cited first, 30 of 45)

- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [DPM-Solver: A Fast ODE Solver for Diffusion Probabilistic Model Sampling in Around 10 Steps](https://mlsanity.com/paper/2206.00927/) (2022)
- [Diffusion Posterior Sampling for General Noisy Inverse Problems](https://mlsanity.com/paper/2209.14687/) (2022)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [Training Diffusion Models with Reinforcement Learning](https://mlsanity.com/paper/2305.13301/) (2023)
- [DPM-Solver++: Fast Solver for Guided Sampling of Diffusion Probabilistic Models](https://mlsanity.com/paper/2211.01095/) (2022)
- [Diffusion Model Alignment Using Direct Preference Optimization](https://mlsanity.com/paper/2311.12908/) (2023)
- [Consistency Trajectory Models: Learning Probability Flow ODE Trajectory of Diffusion](https://mlsanity.com/paper/2310.02279/) (2023)
- [DPOK: Reinforcement Learning for Fine-tuning Text-to-Image Diffusion Models](https://mlsanity.com/paper/2305.16381/) (2023)
- [Directly Fine-Tuning Diffusion Models on Differentiable Rewards](https://mlsanity.com/paper/2309.17400/) (2023)
- [GRAB: A Dataset of Whole-Body Human Grasping of Objects](https://mlsanity.com/paper/2008.11200/) (2020)
- [Simplifying, Stabilizing and Scaling Continuous-Time Consistency Models](https://mlsanity.com/paper/2410.11081/) (2024)
- [Using Human Feedback to Fine-tune Diffusion Models without Any Reward Model](https://mlsanity.com/paper/2311.13231/) (2023)
- [Diffusion-based Generation, Optimization, and Planning in 3D Scenes](https://mlsanity.com/paper/2301.06015/) (2023)
- [Hand-Object Contact Consistency Reasoning for Human Grasps Generation](https://mlsanity.com/paper/2104.03304/) (2021)
- [DexGraspNet: A Large-Scale Robotic Dexterous Grasp Dataset for General Objects Based on Simulation](https://mlsanity.com/paper/2210.02697/) (2022)
- [UniDexGrasp: Universal Robotic Dexterous Grasping via Learning Diverse Proposal Generation and Goal-Conditioned Policy](https://mlsanity.com/paper/2303.00938/) (2023)
- [GRAPE: Generalizing Robot Policy via Preference Alignment](https://mlsanity.com/paper/2411.19309/) (2024)
- [Synthesizing Diverse and Physically Stable Grasps with Arbitrary Hand Structures using Differentiable Force Closure Estimator](https://mlsanity.com/paper/2104.09194/) (2021)
- [Guidance with Spherical Gaussian Constraint for Conditional Diffusion](https://mlsanity.com/paper/2402.03201/) (2024)
- [GraspXL: Generating Grasping Motions for Diverse Objects at Scale](https://mlsanity.com/paper/2403.19649/) (2024)
- [ArtiGrasp: Physically Plausible Synthesis of Bi-Manual Dexterous Grasping and Articulation](https://mlsanity.com/paper/2309.03891/) (2023)
- [DexDiffuser: Generating Dexterous Grasps with Diffusion Models](https://mlsanity.com/paper/2402.02989/) (2024)
- [PRDP: Proximal Reward Difference Prediction for Large-Scale Reward Finetuning of Diffusion Models](https://mlsanity.com/paper/2402.08714/) (2024)
- [Grasp as You Say: Language-guided Dexterous Grasp Generation](https://mlsanity.com/paper/2405.19291/) (2024)
- [Deep Differentiable Grasp Planner for High-DOF Grippers](https://mlsanity.com/paper/2002.01530/) (2020)

## Built on by (most cited first, 6 of 6)

- [FPC-VLA: A Vision-Language-Action Framework with a Supervisor for Failure Prediction and Correction](https://mlsanity.com/paper/2509.04018/) (2025)
- [HVG-3D: Bridging Real and Simulation Domains for 3D-Conditional Hand-Object Interaction Video Synthesis](https://mlsanity.com/paper/2604.03305/) (2026)
- [EFF-Grasp: Energy-Field Flow Matching for Physics-Aware Dexterous Grasp Generation](https://mlsanity.com/paper/2603.16151/) (2026)
- [ReAlign: Bilingual Text-to-Motion Generation via Step-Aware Reward-Guided Alignment](https://mlsanity.com/paper/2505.04974/) (2025)
- [FastGrasp: Learning-based Whole-Body Control Method for Fast Dexterous Grasping with Mobile Manipulators](https://mlsanity.com/paper/2604.12879/) (2026)
- [PhotoHOI: Synthesizing 3D Hand-Object Interactions from a Single RGB Photograph](https://mlsanity.com/paper/2608.01905/) (2026)

## Abstract (arXiv)

Dexterous robotic hands often struggle to generalize effectively in complex environments due to the limitations of models trained on low-diversity data. However, the real world presents an inherently unbounded range of scenarios, making it impractical to account for every possible variation. A natural solution is to enable robots learning from experience in complex environments, an approach akin to evolution, where systems improve through continuous feedback, learning from both failures and successes, and iterating toward optimal performance. Motivated by this, we propose EvolvingGrasp, an evolutionary grasp generation method that continuously enhances grasping performance through efficient preference alignment. Specifically, we introduce Handpose wise Preference Optimization (HPO), which allows the model to continuously align with preferences from both positive and negative feedback while progressively refining its grasping strategies. To further enhance efficiency and reliability during online adjustments, we incorporate a Physics-aware Consistency Model within HPO, which accelerates inference, reduces the number of timesteps needed for preference finetuning, and ensures physical plausibility throughout the process. Extensive experiments across four benchmark datasets demonstrate state of the art performance of our method in grasp success rate and sampling efficiency. Our results validate that EvolvingGrasp enables evolutionary grasp generation, ensuring robust, physically feasible, and preference-aligned grasping in both simulation and real scenarios.
