# RoGSplat: Learning Robust Generalizable Human Gaussian Splatting from Sparse Multi-View Images

arXiv: https://arxiv.org/abs/2503.14198 · HTML: https://mlsanity.com/paper/2503.14198/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- Builds on 77 of its 90 references that are in the map.
- First posted on arXiv 18 Mar 2025.

## Builds on (most cited first, 30 of 77)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [Depth Anything: Unleashing the Power of Large-Scale Unlabeled Data](https://mlsanity.com/paper/2401.10891/) (2024)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [PV-RCNN: Point-Voxel Feature Set Abstraction for 3D Object Detection](https://mlsanity.com/paper/1912.13192/) (2019)
- [PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization](https://mlsanity.com/paper/1905.05172/) (2019)
- [Convolutional Occupancy Networks](https://mlsanity.com/paper/2003.04618/) (2020)
- [Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction](https://mlsanity.com/paper/2309.13101/) (2023)
- [3D Semantic Segmentation with Submanifold Sparse Convolutional Networks](https://mlsanity.com/paper/1711.10275/) (2017)
- [K-Planes: Explicit Radiance Fields in Space, Time, and Appearance](https://mlsanity.com/paper/2301.10241/) (2023)
- [Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis](https://mlsanity.com/paper/2308.09713/) (2023)
- [IBRNet: Learning Multi-View Image-Based Rendering](https://mlsanity.com/paper/2102.13090/) (2021)
- [pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction](https://mlsanity.com/paper/2312.12337/) (2023)
- [Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans](https://mlsanity.com/paper/2012.15838/) (2020)
- [MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images](https://mlsanity.com/paper/2403.14627/) (2024)
- [Point-NeRF: Point-based Neural Radiance Fields](https://mlsanity.com/paper/2201.08845/) (2022)
- [HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Video](https://mlsanity.com/paper/2201.04127/) (2022)
- [Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting](https://mlsanity.com/paper/2310.10642/) (2023)
- [SynSin: End-to-end View Synthesis from a Single Image](https://mlsanity.com/paper/1912.08804/) (2019)
- [Splatter Image: Ultra-Fast Single-View 3D Reconstruction](https://mlsanity.com/paper/2312.13150/) (2023)
- [DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenes](https://mlsanity.com/paper/2312.07920/) (2023)
- [SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes](https://mlsanity.com/paper/2312.14937/) (2023)
- [Fast Dynamic Radiance Fields with Time-Aware Neural Voxels](https://mlsanity.com/paper/2205.15285/) (2022)
- [Neural Point-Based Graphics](https://mlsanity.com/paper/1906.08240/) (2019)
- [ICON: Implicit Clothed humans Obtained from Normals](https://mlsanity.com/paper/2112.09127/) (2021)

## Built on by (most cited first, 12 of 12)

- [Snap-Snap: Taking Two Images to Reconstruct 3D Human Gaussians in Milliseconds](https://mlsanity.com/paper/2508.14892/) (2025)
- [Visually-grounded Humanoid Agents](https://mlsanity.com/paper/2604.08509/) (2026)
- [Hyper Diffusion Avatars: Dynamic Human Avatar Generation using Network Weight Space Diffusion](https://mlsanity.com/paper/2509.04145/) (2025)
- [Learning Explicit Continuous Motion Representation for Dynamic Gaussian Splatting from Monocular Videos](https://mlsanity.com/paper/2603.25058/) (2026)
- [HiReFF: High-Resolution Feedforward Human Reconstruction from Uncalibrated Sparse-View Video](https://mlsanity.com/paper/2606.29333/) (2026)
- [SkelSplat: Robust Multi-view 3D Human Pose Estimation with Differentiable Gaussian Rendering](https://mlsanity.com/paper/2511.08294/) (2025)
- [NoPo-Avatar: Generalizable and Animatable Avatars from Sparse Inputs without Human Poses](https://mlsanity.com/paper/2511.16673/) (2025)
- [PoseGaussian: Pose-Driven Novel View Synthesis for Robust 3D Human Reconstruction](https://mlsanity.com/paper/2602.05190/) (2026)
- [Generalizable Human Gaussian Splatting via Multi-view Semantic Consistency](https://mlsanity.com/paper/2604.25466/) (2026)
- [VEPHand: View-Efficient Photometric Hand Performance Capture at Scale](https://mlsanity.com/paper/2606.15966/) (2026)
- [Hand-4DGS: Feed-Forward 3D Gaussian Splatting for 4D Hand Reconstruction from Egocentric Videos](https://mlsanity.com/paper/2606.19156/) (2026)
- [PointSplat: Compact Gaussian Splatting via Human-Centric Prediction](https://mlsanity.com/paper/2606.32036/) (2026)

## Abstract (arXiv)

This paper presents RoGSplat, a novel approach for synthesizing high-fidelity novel views of unseen human from sparse multi-view images, while requiring no cumbersome per-subject optimization. Unlike previous methods that typically struggle with sparse views with few overlappings and are less effective in reconstructing complex human geometry, the proposed method enables robust reconstruction in such challenging conditions. Our key idea is to lift SMPL vertices to dense and reliable 3D prior points representing accurate human body geometry, and then regress human Gaussian parameters based on the points. To account for possible misalignment between SMPL model and images, we propose to predict image-aligned 3D prior points by leveraging both pixel-level features and voxel-level features, from which we regress the coarse Gaussians. To enhance the ability to capture high-frequency details, we further render depth maps from the coarse 3D Gaussians to help regress fine-grained pixel-wise Gaussians. Experiments on several benchmark datasets demonstrate that our method outperforms state-of-the-art methods in novel view synthesis and cross-dataset generalization. Our code is available at https://github.com/iSEE-Laboratory/RoGSplat.
