# ASMR: Adaptive Skeleton-Mesh Rigging and Skinning via 2D Generative Prior

arXiv: https://arxiv.org/abs/2503.13579 · HTML: https://mlsanity.com/paper/2503.13579/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 33 of its 63 references that are in the map.
- First posted on arXiv 17 Mar 2025.

## Builds on (most cited first, 30 of 33)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Graph Attention Networks](https://mlsanity.com/paper/1710.10903/) (2017)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Batch Normalization: Accelerating Deep Network Training by Reducing Internal Covariate Shift](https://mlsanity.com/paper/1502.03167/) (2015)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [On the Continuity of Rotation Representations in Neural Networks](https://mlsanity.com/paper/1812.07035/) (2018)
- [Emergent Correspondence from Image Diffusion](https://mlsanity.com/paper/2306.03881/) (2023)
- [3D human pose estimation in video with temporal convolutions and semi-supervised training](https://mlsanity.com/paper/1811.11742/) (2018)
- [HuMoR: 3D Human Motion Model for Robust Pose Estimation](https://mlsanity.com/paper/2105.04668/) (2021)
- [A Tale of Two Features: Stable Diffusion Complements DINO for Zero-Shot Semantic Correspondence](https://mlsanity.com/paper/2305.15347/) (2023)
- [Robust Motion In-betweening](https://mlsanity.com/paper/2102.04942/) (2021)
- [Diffusion Hyperfeatures: Searching Through Time and Space for Semantic Correspondence](https://mlsanity.com/paper/2305.14334/) (2023)
- [WHAM: Reconstructing World-grounded Humans with Accurate 3D Motion](https://mlsanity.com/paper/2312.07531/) (2023)
- [3D-CODED : 3D Correspondences by Deep Deformation](https://mlsanity.com/paper/1806.05228/) (2018)
- [Skeleton-Aware Networks for Deep Motion Retargeting](https://mlsanity.com/paper/2005.05732/) (2020)
- [Unsupervised Semantic Correspondence Using Stable Diffusion](https://mlsanity.com/paper/2305.15581/) (2023)
- [Neural Kinematic Networks for Unsupervised Motion Retargetting](https://mlsanity.com/paper/1804.05653/) (2018)
- [Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phases](https://mlsanity.com/paper/2201.04439/) (2022)
- [Variational Autoencoders for Deforming 3D Mesh Models](https://mlsanity.com/paper/1709.04307/) (2017)
- [Diffusion 3D Features (Diff3F): Decorating Untextured Shapes with Distilled Semantic Features](https://mlsanity.com/paper/2311.17024/) (2023)
- [Learning Skeletal Articulations with Neural Blend Shapes](https://mlsanity.com/paper/2105.02451/) (2021)
- [Deep Inertial Poser: Learning to Reconstruct Human Pose from Sparse Inertial Measurements in Real Time](https://mlsanity.com/paper/1810.04703/) (2018)
- [Skinned Motion Retargeting with Residual Perception of Motion Semantics & Geometry](https://mlsanity.com/paper/2303.08658/) (2023)
- [Contact-Aware Retargeting of Skinned Motion](https://mlsanity.com/paper/2109.07431/) (2021)
- [Skeleton-free Pose Transfer for Stylized 3D Characters](https://mlsanity.com/paper/2208.00790/) (2022)
- [Physical Non-inertial Poser (PNP): Modeling Non-inertial Effects in Sparse-inertial Human Motion Capture](https://mlsanity.com/paper/2404.19619/) (2024)
- [SparsePoser: Real-time Full-body Motion Reconstruction from Sparse Data](https://mlsanity.com/paper/2311.02191/) (2023)
- [Morig: Motion-aware rigging of character meshes from point clouds](https://mlsanity.com/paper/2210.09463/) (2022)
- [SkinningNet: Two-Stream Graph Convolutional Neural Network for Skinning Prediction of Synthetic Characters](https://mlsanity.com/paper/2203.04746/) (2022)

## Built on by (most cited first, 2 of 2)

- [MimiCAT: Mimic with Correspondence-Aware Cascade-Transformer for Category-Free 3D Pose Transfer](https://mlsanity.com/paper/2511.18370/) (2025)
- [Follow Your Track: Precise Skeleton Animation Controlled by 3D Trajectories](https://mlsanity.com/paper/2606.25344/) (2026)

## Abstract (arXiv)

Despite the growing accessibility of skeletal motion data, integrating it for animating character meshes remains challenging due to diverse configurations of both skeletons and meshes. Specifically, the body scale and bone lengths of the skeleton should be adjusted in accordance with the size and proportions of the mesh, ensuring that all joints are accurately positioned within the character mesh. Furthermore, defining skinning weights is complicated by variations in skeletal configurations, such as the number of joints and their hierarchy, as well as differences in mesh configurations, including their connectivity and shapes. While existing approaches have made efforts to automate this process, they hardly address the variations in both skeletal and mesh configurations. In this paper, we present a novel method for the automatic rigging and skinning of character meshes using skeletal motion data, accommodating arbitrary configurations of both meshes and skeletons. The proposed method predicts the optimal skeleton aligned with the size and proportion of the mesh as well as defines skinning weights for various mesh-skeleton configurations, without requiring explicit supervision tailored to each of them. By incorporating Diffusion 3D Features (Diff3F) as semantic descriptors of character meshes, our method achieves robust generalization across different configurations. To assess the performance of our method in comparison to existing approaches, we conducted comprehensive evaluations encompassing both quantitative and qualitative analyses, specifically examining the predicted skeletons, skinning weights, and deformation quality.
