# TriDF: Triplane-Accelerated Density Fields for Few-Shot Remote Sensing Novel View Synthesis

arXiv: https://arxiv.org/abs/2503.13347 · HTML: https://mlsanity.com/paper/2503.13347/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 55 of its 82 references that are in the map.
- First posted on arXiv 17 Mar 2025.

## Builds on (most cited first, 30 of 55)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [Efficient Geometry-aware 3D Generative Adversarial Networks](https://mlsanity.com/paper/2112.07945/) (2021)
- [Learning Implicit Fields for Generative Shape Modeling](https://mlsanity.com/paper/1812.02822/) (2018)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [A Large Dataset to Train Convolutional Networks for Disparity, Optical Flow, and Scene Flow Estimation](https://mlsanity.com/paper/1512.02134/) (2015)
- [Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations](https://mlsanity.com/paper/1906.01618/) (2019)
- [NeRF++: Analyzing and Improving Neural Radiance Fields](https://mlsanity.com/paper/2010.07492/) (2020)
- [MVSNet: Depth Inference for Unstructured Multi-view Stereo](https://mlsanity.com/paper/1804.02505/) (2018)
- [MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereo](https://mlsanity.com/paper/2103.15595/) (2021)
- [Depth-supervised NeRF: Fewer Views and Faster Training for Free](https://mlsanity.com/paper/2107.02791/) (2021)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [IBRNet: Learning Multi-View Image-Based Rendering](https://mlsanity.com/paper/2102.13090/) (2021)
- [Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervision](https://mlsanity.com/paper/1912.07372/) (2019)
- [KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPs](https://mlsanity.com/paper/2103.13744/) (2021)
- [RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputs](https://mlsanity.com/paper/2112.00724/) (2021)
- [Point-NeRF: Point-based Neural Radiance Fields](https://mlsanity.com/paper/2201.08845/) (2022)
- [Pyramid Stereo Matching Network](https://mlsanity.com/paper/1803.08669/) (2018)
- [Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis](https://mlsanity.com/paper/2104.00677/) (2021)
- [FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularization](https://mlsanity.com/paper/2303.07418/) (2023)
- [Dense Depth Priors for Neural Radiance Fields from Sparse Input Views](https://mlsanity.com/paper/2112.03288/) (2021)
- [FSGS: Real-Time Few-shot View Synthesis using Gaussian Splatting](https://mlsanity.com/paper/2312.00451/) (2023)
- [State of the Art on Neural Rendering](https://mlsanity.com/paper/2004.03805/) (2020)
- [DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalization](https://mlsanity.com/paper/2403.06912/) (2024)

## Built on by (most cited first, 1 of 1)

- [Remote Sensing Sparse-View 3D Gaussian Splatting via Depth Image-Based Rendering](https://mlsanity.com/paper/2609.35612/) (2026)

## Abstract (arXiv)

Remote sensing novel view synthesis (NVS) offers significant potential for 3D interpretation of remote sensing scenes, with important applications in urban planning and environmental monitoring. However, remote sensing scenes frequently lack sufficient multi-view images due to acquisition constraints. While existing NVS methods tend to overfit when processing limited input views, advanced few-shot NVS methods are computationally intensive and perform sub-optimally in remote sensing scenes. This paper presents TriDF, an efficient hybrid 3D representation for fast remote sensing NVS from as few as 3 input views. Our approach decouples color and volume density information, modeling them independently to reduce the computational burden on implicit radiance fields and accelerate reconstruction. We explore the potential of the triplane representation in few-shot NVS tasks by mapping high-frequency color information onto this compact structure, and the direct optimization of feature planes significantly speeds up convergence. Volume density is modeled as continuous density fields, incorporating reference features from neighboring views through image-based rendering to compensate for limited input data. Additionally, we introduce depth-guided optimization based on point clouds, which effectively mitigates the overfitting problem in few-shot NVS. Comprehensive experiments across multiple remote sensing scenes demonstrate that our hybrid representation achieves a 30x speed increase compared to NeRF-based methods, while simultaneously improving rendering quality metrics over advanced few-shot methods (7.4% increase in PSNR and 3.4% in SSIM). The code is publicly available at https://github.com/kanehub/TriDF
