# A representational framework for learning and encoding structurally enriched trajectories in complex agent environments

arXiv: https://arxiv.org/abs/2503.13194 · HTML: https://mlsanity.com/paper/2503.13194/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 25 of its 60 references that are in the map.
- First posted on arXiv 17 Mar 2025.

## Builds on (most cited first, 25 of 25)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networks](https://mlsanity.com/paper/1703.03400/) (2017)
- [Neural Message Passing for Quantum Chemistry](https://mlsanity.com/paper/1704.01212/) (2017)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Deep Reinforcement Learning for Autonomous Driving: A Survey](https://mlsanity.com/paper/2002.00444/) (2020)
- [The Option-Critic Architecture](https://mlsanity.com/paper/1609.05140/) (2016)
- [Learning Hand-Eye Coordination for Robotic Grasping with Deep Learning and Large-Scale Data Collection](https://mlsanity.com/paper/1603.02199/) (2016)
- [Towards a Definition of Disentangled Representations](https://mlsanity.com/paper/1812.02230/) (2018)
- [Contrastive Learning as Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2206.07568/) (2022)
- [Self-supervised Heterogeneous Graph Neural Network with Co-contrastive Learning](https://mlsanity.com/paper/2105.09111/) (2021)
- [State Representation Learning for Control: An Overview](https://mlsanity.com/paper/1802.04181/) (2018)
- [Goal Misgeneralization in Deep Reinforcement Learning](https://mlsanity.com/paper/2105.14111/) (2021)
- [Self-Consistent Trajectory Autoencoder: Hierarchical Reinforcement Learning with Trajectory Embeddings](https://mlsanity.com/paper/1806.02813/) (2018)
- [Sharing Knowledge in Multi-Task Deep Reinforcement Learning](https://mlsanity.com/paper/2401.09561/) (2024)
- [Reinforcement Learning with Trajectory Feedback](https://mlsanity.com/paper/2008.06036/) (2020)
- [Generalization to New Actions in Reinforcement Learning](https://mlsanity.com/paper/2011.01928/) (2020)
- [What Can I Do Here? Learning New Skills by Imagining Visual Affordances](https://mlsanity.com/paper/2106.00671/) (2021)
- [Outcome-Driven Reinforcement Learning via Variational Inference](https://mlsanity.com/paper/2104.10190/) (2021)
- [Structure in Deep Reinforcement Learning: A Survey and Open Problems](https://mlsanity.com/paper/2306.16021/) (2023)
- [GTC: GNN-Transformer Co-contrastive Learning for Self-supervised Heterogeneous Graph Representation](https://mlsanity.com/paper/2403.15520/) (2024)
- [Sequential memory improves sample and memory efficiency in Episodic Control](https://mlsanity.com/paper/2112.14734/) (2021)

## Abstract (arXiv)

The ability of artificial intelligence agents to make optimal decisions and generalise them to different domains and tasks is compromised in complex scenarios. One way to address this issue has focused on learning efficient representations of the world and on how the actions of agents affect them in state-action transitions. Whereas such representations are procedurally efficient, they lack structural richness. To address this problem, we propose to enhance the agent's ontology and extend the traditional conceptualisation of trajectories to provide a more nuanced view of task execution. Structurally Enriched Trajectories (SETs) extend the encoding of sequences of states and their transitions by incorporating hierarchical relations between objects, interactions, and affordances. SETs are built as multi-level graphs, providing a detailed representation of the agent dynamics and a transferable functional abstraction of the task. SETs are integrated into an architecture, Structurally Enriched Trajectory Learning and Encoding (SETLE), that employs a heterogeneous graph-based memory structure of multi-level relational dependencies essential for generalisation. We demonstrate that SETLE can support downstream tasks, enabling agents to recognise task relevant structural patterns across CREATE and MiniGrid environments. Finally, we integrate SETLE with reinforcement learning and show measurable improvements in downstream performance, including breakthrough success rates in complex, sparse-reward tasks.
