# HIS-GPT: Towards 3D Human-In-Scene Multimodal Understanding

arXiv: https://arxiv.org/abs/2503.12955 · HTML: https://mlsanity.com/paper/2503.12955/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 62 of its 73 references that are in the map.
- First posted on arXiv 17 Mar 2025.

## Builds on (most cited first, 30 of 62)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [The Llama 3 Herd of Models](https://mlsanity.com/paper/2407.21783/) (2024)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Models](https://mlsanity.com/paper/2301.12597/) (2023)
- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [PaLM: Scaling Language Modeling with Pathways](https://mlsanity.com/paper/2204.02311/) (2022)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [GPT-4o System Card](https://mlsanity.com/paper/2410.21276/) (2024)
- [OPT: Open Pre-trained Transformer Language Models](https://mlsanity.com/paper/2205.01068/) (2022)
- [Qwen Technical Report](https://mlsanity.com/paper/2309.16609/) (2023)
- [Scaling Instruction-Finetuned Language Models](https://mlsanity.com/paper/2210.11416/) (2022)
- [LLaVA-OneVision: Easy Visual Task Transfer](https://mlsanity.com/paper/2408.03326/) (2024)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [MotionGPT: Human Motion as a Foreign Language](https://mlsanity.com/paper/2306.14795/) (2023)
- [ScanRefer: 3D Object Localization in RGB-D Scans using Natural Language](https://mlsanity.com/paper/1912.08830/) (2019)
- [ConceptGraphs: Open-Vocabulary 3D Scene Graphs for Perception and Planning](https://mlsanity.com/paper/2309.16650/) (2023)
- [TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and Texts](https://mlsanity.com/paper/2207.01696/) (2022)
- [ScanQA: 3D Question Answering for Spatial Scene Understanding](https://mlsanity.com/paper/2112.10482/) (2021)
- [PointLLM: Empowering Large Language Models to Understand Point Clouds](https://mlsanity.com/paper/2308.16911/) (2023)
- [3D-VLA: A 3D Vision-Language-Action Generative World Model](https://mlsanity.com/paper/2403.09631/) (2024)
- [SQA3D: Situated Question Answering in 3D Scenes](https://mlsanity.com/paper/2210.07474/) (2022)
- [Mask3D: Mask Transformer for 3D Semantic Instance Segmentation](https://mlsanity.com/paper/2210.03105/) (2022)
- [Resolving 3D Human Pose Ambiguities with 3D Scene Constraints](https://mlsanity.com/paper/1908.06963/) (2019)
- [Uni3D: Exploring Unified 3D Representation at Scale](https://mlsanity.com/paper/2310.06773/) (2023)
- [Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Dataset](https://mlsanity.com/paper/2307.00818/) (2023)
- [Scan2Cap: Context-aware Dense Captioning in RGB-D Scans](https://mlsanity.com/paper/2012.02206/) (2020)
- [LL3DA: Visual Interactive Instruction Tuning for Omni-3D Understanding, Reasoning, and Planning](https://mlsanity.com/paper/2311.18651/) (2023)
- [Stochastic Scene-Aware Motion Prediction](https://mlsanity.com/paper/2108.08284/) (2021)
- [ULIP-2: Towards Scalable Multimodal Pre-training for 3D Understanding](https://mlsanity.com/paper/2305.08275/) (2023)
- [Chat-Scene: Bridging 3D Scene and Large Language Models with Object Identifiers](https://mlsanity.com/paper/2312.08168/) (2023)

## Built on by (most cited first, 6 of 6)

- [Perception, Reason, Think, and Plan: A Survey on Large Multimodal Reasoning Models](https://mlsanity.com/paper/2505.04921/) (2025)
- [InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement](https://mlsanity.com/paper/2604.04843/) (2026)
- [What if? Emulative Simulation with World Models for Situated Reasoning](https://mlsanity.com/paper/2603.06445/) (2026)
- [Grounding Intelligence in Movement](https://mlsanity.com/paper/2507.02771/) (2025)
- [Feeling the Space: Egomotion-Aware Video Representation for Efficient and Accurate 3D Scene Understanding](https://mlsanity.com/paper/2603.17980/) (2026)
- [Scaling Diverse Language Generation for 3D Visual Grounding](https://mlsanity.com/paper/2606.20946/) (2026)

## Abstract (arXiv)

We propose a new task to benchmark human-in-scene understanding for embodied agents: Human-In-Scene Question Answering (HIS-QA). Given a human motion within a 3D scene, HIS-QA requires the agent to comprehend human states and behaviors, reason about its surrounding environment, and answer human-related questions within the scene. To support this new task, we present HIS-Bench, a multimodal benchmark that systematically evaluates HIS understanding across a broad spectrum, from basic perception to commonsense reasoning and planning. Our evaluation of various vision-language models on HIS-Bench reveals significant limitations in their ability to handle HIS-QA tasks. To this end, we propose HIS-GPT, the first foundation model for HIS understanding. HIS-GPT integrates 3D scene context and human motion dynamics into large language models while incorporating specialized mechanisms to capture human-scene interactions. Extensive experiments demonstrate that HIS-GPT sets a new state-of-the-art on HIS-QA tasks. We hope this work inspires future research on human behavior analysis in 3D scenes, advancing embodied AI and world models. The codes and data: https://github.com/ZJHTerry18/HumanInScene.
