# CAT-3DGS Pro: A New Benchmark for Efficient 3DGS Compression

arXiv: https://arxiv.org/abs/2503.12862 · HTML: https://mlsanity.com/paper/2503.12862/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 26 references that are in the map.
- First posted on arXiv 17 Mar 2025.

## Builds on (most cited first, 23 of 23)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Variational image compression with a scale hyperprior](https://mlsanity.com/paper/1802.01436/) (2018)
- [Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering](https://mlsanity.com/paper/2312.00109/) (2023)
- [LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS](https://mlsanity.com/paper/2311.17245/) (2023)
- [Compact 3D Gaussian Representation for Radiance Field](https://mlsanity.com/paper/2311.13681/) (2023)
- [Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis](https://mlsanity.com/paper/2401.02436/) (2023)
- [Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians](https://mlsanity.com/paper/2403.17898/) (2024)
- [BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Rendering](https://mlsanity.com/paper/2112.05504/) (2021)
- [HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compression](https://mlsanity.com/paper/2403.14530/) (2024)
- [EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingS](https://mlsanity.com/paper/2312.04564/) (2023)
- [Compact 3D Scene Representation via Self-Organizing Gaussian Grids](https://mlsanity.com/paper/2312.13299/) (2023)
- [ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Model](https://mlsanity.com/paper/2405.20721/) (2024)
- [CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splatting](https://mlsanity.com/paper/2404.09458/) (2024)
- [End-to-End Rate-Distortion Optimized 3D Gaussian Representation](https://mlsanity.com/paper/2406.01597/) (2024)
- [Fast Feedforward 3D Gaussian Splatting Compression](https://mlsanity.com/paper/2410.08017/) (2024)
- [Trimming the Fat: Efficient Compression of 3D Gaussian Splats through Pruning](https://mlsanity.com/paper/2406.18214/) (2024)
- [CAT-3DGS: A Context-Adaptive Triplane Approach to Rate-Distortion-Optimized 3DGS Compression](https://mlsanity.com/paper/2503.00357/) (2025)
- [HEMGS: A Hybrid Entropy Model for 3D Gaussian Splatting Data Compression](https://mlsanity.com/paper/2411.18473/) (2024)
- [NVRC: Neural Video Representation Compression](https://mlsanity.com/paper/2409.07414/) (2024)
- [Locality-aware Gaussian Compression for Fast and High-quality Rendering](https://mlsanity.com/paper/2501.05757/) (2025)
- [F-3DGS: Factorized Coordinates and Representations for 3D Gaussian Splatting](https://mlsanity.com/paper/2405.17083/) (2024)
- [Lightweight Predictive 3D Gaussian Splats](https://mlsanity.com/paper/2406.19434/) (2024)

## Built on by (most cited first, 4 of 4)

- [TED-4DGS: Temporally Activated and Embedding-based Deformation for 4DGS Compression](https://mlsanity.com/paper/2512.05446/) (2025)
- [Fast 2DGS: Efficient Image Representation with Deep Gaussian Prior](https://mlsanity.com/paper/2512.12774/) (2025)
- [CSGaussian: Progressive Rate-Distortion Compression and Segmentation for 3D Gaussian Splatting](https://mlsanity.com/paper/2601.12814/) (2026)
- [Seeing What Matters: Perceptual Wrapper with Common Randomness for 3D Gaussian Splatting](https://mlsanity.com/paper/2606.11782/) (2026)

## Abstract (arXiv)

3D Gaussian Splatting (3DGS) has shown immense potential for novel view synthesis. However, achieving rate-distortion-optimized compression of 3DGS representations for transmission and/or storage applications remains a challenge. CAT-3DGS introduces a context-adaptive triplane hyperprior for end-to-end optimized compression, delivering state-of-the-art coding performance. Despite this, it requires prolonged training and decoding time. To address these limitations, we propose CAT-3DGS Pro, an enhanced version of CAT-3DGS that improves both compression performance and computational efficiency. First, we introduce a PCA-guided vector-matrix hyperprior, which replaces the triplane-based hyperprior to reduce redundant parameters. To achieve a more balanced rate-distortion trade-off and faster encoding, we propose an alternate optimization strategy (A-RDO). Additionally, we refine the sampling rate optimization method in CAT-3DGS, leading to significant improvements in rate-distortion performance. These enhancements result in a 46.6% BD-rate reduction and 3x speedup in training time on BungeeNeRF, while achieving 5x acceleration in decoding speed for the Amsterdam scene compared to CAT-3DGS.
