# MTGS: Multi-Traversal Gaussian Splatting

arXiv: https://arxiv.org/abs/2503.12552 · HTML: https://mlsanity.com/paper/2503.12552/

## Key facts

- Cited by 19 papers in the map (data through 14 Oct 2026).
- Builds on 47 of its 55 references that are in the map.
- First posted on arXiv 16 Mar 2025.

## Builds on (most cited first, 30 of 47)

- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Swin Transformer: Hierarchical Vision Transformer using Shifted Windows](https://mlsanity.com/paper/2103.14030/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [The Cityscapes Dataset for Semantic Urban Scene Understanding](https://mlsanity.com/paper/1604.01685/) (2016)
- [Masked-attention Mask Transformer for Universal Image Segmentation](https://mlsanity.com/paper/2112.01527/) (2021)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [Planning-oriented Autonomous Driving](https://mlsanity.com/paper/2212.10156/) (2022)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [Nerfstudio: A Modular Framework for Neural Radiance Field Development](https://mlsanity.com/paper/2302.04264/) (2023)
- [End-to-end Autonomous Driving: Challenges and Frontiers](https://mlsanity.com/paper/2306.16927/) (2023)
- [UniDepth: Universal Monocular Metric Depth Estimation](https://mlsanity.com/paper/2403.18913/) (2024)
- [PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics](https://mlsanity.com/paper/2311.12198/) (2023)
- [DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenes](https://mlsanity.com/paper/2312.07920/) (2023)
- [UniSim: A Neural Closed-Loop Sensor Simulator](https://mlsanity.com/paper/2308.01898/) (2023)
- [gsplat: An Open-Source Library for Gaussian Splatting](https://mlsanity.com/paper/2409.06765/) (2024)
- [GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting](https://mlsanity.com/paper/2311.11700/) (2023)
- [Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splatting](https://mlsanity.com/paper/2401.01339/) (2024)
- [MARS: An Instance-aware, Modular and Realistic Simulator for Autonomous Driving](https://mlsanity.com/paper/2307.15058/) (2023)
- [OmniRe: Omni Urban Scene Reconstruction](https://mlsanity.com/paper/2408.16760/) (2024)
- [WildGaussians: 3D Gaussian Splatting in the Wild](https://mlsanity.com/paper/2407.08447/) (2024)
- [NeuRAD: Neural Rendering for Autonomous Driving](https://mlsanity.com/paper/2311.15260/) (2023)
- [HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splatting](https://mlsanity.com/paper/2403.12722/) (2024)
- [DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshing](https://mlsanity.com/paper/2403.17822/) (2024)
- [KISS-ICP: In Defense of Point-to-Point ICP -- Simple, Accurate, and Robust Registration If Done the Right Way](https://mlsanity.com/paper/2209.15397/) (2022)
- [Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collections](https://mlsanity.com/paper/2403.15704/) (2024)
- [Towards learning-based planning:The nuPlan benchmark for real-world autonomous driving](https://mlsanity.com/paper/2403.04133/) (2024)

## Built on by (most cited first, 19 of 19)

- [Pseudo-Simulation for Autonomous Driving](https://mlsanity.com/paper/2506.04218/) (2025)
- [SimScale: Learning to Drive via Real-World Simulation at Scale](https://mlsanity.com/paper/2511.23369/) (2025)
- [LEAD: Minimizing Learner-Expert Asymmetry in End-to-End Driving](https://mlsanity.com/paper/2512.20563/) (2025)
- [Reinforced Refinement with Self-Aware Expansion for End-to-End Autonomous Driving](https://mlsanity.com/paper/2506.09800/) (2025)
- [Zero-Human Demonstration End-to-end Autonomous Driving with Trajectory Scorer](https://mlsanity.com/paper/2510.24108/) (2025)
- [123D: Unifying Multi-Modal Autonomous Driving Data at Scale](https://mlsanity.com/paper/2605.08084/) (2026)
- [Optimization-Guided Diffusion for Interactive Scene Generation](https://mlsanity.com/paper/2512.07661/) (2025)
- [Constrained Group Relative Policy Optimization](https://mlsanity.com/paper/2602.05863/) (2026)
- [HybridWorldSim: A Scalable and Controllable High-fidelity Simulator for Autonomous Driving](https://mlsanity.com/paper/2511.22187/) (2025)
- [P2GS: Physical Prior-guided Gaussian Splatting for Photometrically Consistent Urban Reconstruction](https://mlsanity.com/paper/2605.16925/) (2026)
- [Does it matter which Gaussians you pick in 4D Gaussian streaming?](https://mlsanity.com/paper/2603.17227/) (2026)
- [Appearance Decomposition Gaussian Splatting for Multi-Traversal Reconstruction](https://mlsanity.com/paper/2604.05908/) (2026)
- [Towards Physically Consistent 4D Scene Reconstruction for Closed-loop Autonomous Driving Simulation](https://mlsanity.com/paper/2605.21032/) (2026)
- [Closed Loop Dynamic Driving Data Mixture for Real-Synthetic Co-Training](https://mlsanity.com/paper/2605.21372/) (2026)
- [MV2: Multi-View Multi-Vehicle Driving Dataset for Novel View Synthesis](https://mlsanity.com/paper/2608.12442/) (2026)
- [OneFixer: High-Quality and Consistent One-Step Autoregressive 3DGS Refinement for Driving Scenes](https://mlsanity.com/paper/2609.32175/) (2026)
- [Odyssey: A Closed-Loop Benchmark for Long-Horizon Real-World Driving with Explicit Navigation Routes](https://mlsanity.com/paper/2610.06469/) (2026)
- [Do Better Visual Representations Always Lead to Better End-to-End Autonomous Driving?](https://mlsanity.com/paper/2610.09695/) (2026)
- [Gaussian Splatting for Real-Time Scene Reconstruction: Methods, Systems, and Trade-offs](https://mlsanity.com/paper/2610.17513/) (2026)

## Abstract (arXiv)

Multi-traversal data, commonly collected through daily commutes or by self-driving fleets, provides multiple viewpoints for scene reconstruction within a road block. This data offers significant potential for high-quality novel view synthesis, which is crucial for applications such as autonomous vehicle simulators. However, inherent challenges in multi-traversal data often result in suboptimal reconstruction quality, including variations in appearance and the presence of dynamic objects. To address these issues, we propose Multi-Traversal Gaussian Splatting (MTGS), a novel approach that reconstructs high-quality driving scenes from arbitrarily collected multi-traversal data by modeling a shared static geometry while separately handling dynamic elements and appearance variations. Our method employs a multi-traversal dynamic scene graph with a shared static node and traversal-specific dynamic nodes, complemented by color correction nodes with learnable spherical harmonics coefficient residuals. This approach enables high-fidelity novel view synthesis and provides flexibility to navigate any viewpoint. We conduct extensive experiments on a large-scale driving dataset, nuPlan, with multi-traversal data. Our results demonstrate that MTGS improves LPIPS by 23.5% and geometry accuracy by 46.3% compared to single-traversal baselines. The code and data would be available to the public.
