# Eval-PPO: Building an Efficient Threat Evaluator Using Proximal Policy Optimization

arXiv: https://arxiv.org/abs/2503.12098 · HTML: https://mlsanity.com/paper/2503.12098/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods.
- Builds on 11 of its 22 references that are in the map.
- First posted on arXiv 15 Mar 2025.

## Placed in

- Deep reinforcement learning methods / [RL theory and sample complexity](https://mlsanity.com/deeprl/rl-theory-and-sample-complexity/)

## Builds on (most cited first, 11 of 11)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Do As I Can, Not As I Say: Grounding Language in Robotic Affordances](https://mlsanity.com/paper/2204.01691/) (2022)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Value-Decomposition Networks For Cooperative Multi-Agent Learning](https://mlsanity.com/paper/1706.05296/) (2017)
- [Counter-Strike Deathmatch with Large-Scale Behavioural Cloning](https://mlsanity.com/paper/2104.04258/) (2021)
- [Navigates Like Me: Understanding How People Evaluate Human-Like AI in Video Games](https://mlsanity.com/paper/2303.02160/) (2023)
- [DanZero+: Dominating the GuanDan Game through Reinforcement Learning](https://mlsanity.com/paper/2312.02561/) (2023)

## Abstract (arXiv)

In various game scenarios, selecting a fixed number of targets from multiple enemy units is an extremely challenging task. This difficulty stems from the complex relationship between the threat levels of enemy units and their feature characteristics, which complicates the design of rule-based evaluators. Moreover, traditional supervised learning methods face the challenge of lacking explicit labels during training when applied to this threat evaluation problem. In this study, we redefine the threat evaluation problem as a reinforcement learning task and introduce an efficient evaluator training algorithm, Eval-PPO, based on the Proximal Policy Optimization (PPO) algorithm. Eval-PPO integrates multidimensional enemy features and the state information of friendly units through systematic training, thereby achieving precise threat assessment. Compared with rule-based methods, Eval-PPO demonstrates a significant improvement in average success rate, with an increase of 17.84%.
