# Real-Time Manipulation Action Recognition with a Factorized Graph Sequence Encoder

arXiv: https://arxiv.org/abs/2503.12034 · HTML: https://mlsanity.com/paper/2503.12034/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 24 of its 39 references that are in the map.
- First posted on arXiv 15 Mar 2025.

## Builds on (most cited first, 24 of 24)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [Layer Normalization](https://mlsanity.com/paper/1607.06450/) (2016)
- [ViViT: A Video Vision Transformer](https://mlsanity.com/paper/2103.15691/) (2021)
- [Variational Graph Auto-Encoders](https://mlsanity.com/paper/1611.07308/) (2016)
- [Relational inductive biases, deep learning, and graph networks](https://mlsanity.com/paper/1806.01261/) (2018)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [Self-Normalizing Neural Networks](https://mlsanity.com/paper/1706.02515/) (2017)
- [Masked Label Prediction: Unified Message Passing Model for Semi-Supervised Classification](https://mlsanity.com/paper/2009.03509/) (2020)
- [Graph U-Nets](https://mlsanity.com/paper/1905.05178/) (2019)
- [Self-Attention Graph Pooling](https://mlsanity.com/paper/1904.08082/) (2019)
- [A Survey on Oversmoothing in Graph Neural Networks](https://mlsanity.com/paper/2303.10993/) (2023)
- [Not too little, not too much: a theoretical analysis of graph (over)smoothing](https://mlsanity.com/paper/2205.12156/) (2022)
- [Long Short-Term Transformer for Online Action Detection](https://mlsanity.com/paper/2107.03377/) (2021)
- [OadTR: Online Action Detection with Transformers](https://mlsanity.com/paper/2106.11149/) (2021)
- [Real-time Online Video Detection with Temporal Smoothing Transformers](https://mlsanity.com/paper/2209.09236/) (2022)
- [Real-time Action Recognition with Enhanced Motion Vector CNNs](https://mlsanity.com/paper/1604.07669/) (2016)
- [Learning Object-Action Relations from Bimanual Human Demonstration Using Graph Networks](https://mlsanity.com/paper/1908.08391/) (2019)
- [Geometric Features Informed Multi-person Human-object Interaction Recognition in Videos](https://mlsanity.com/paper/2207.09425/) (2022)
- [Learning Asynchronous and Sparse Human-Object Interaction in Videos](https://mlsanity.com/paper/2103.02758/) (2021)
- [Understanding Spatio-Temporal Relations in Human-Object Interaction using Pyramid Graph Convolutional Network](https://mlsanity.com/paper/2410.07912/) (2024)
- [Semantic Decomposition and Recognition of Long and Complex Manipulation Action Sequences](https://mlsanity.com/paper/1610.05693/) (2016)
- [Understanding Human Activity with Uncertainty Measure for Novelty in Graph Convolutional Networks](https://mlsanity.com/paper/2410.07917/) (2024)
- [A Variational Graph Autoencoder for Manipulation Action Recognition and Prediction](https://mlsanity.com/paper/2110.13280/) (2021)

## Abstract (arXiv)

Recognition of human manipulation actions in real-time is essential for safe and effective human-robot interaction and collaboration. The challenge lies in developing a model that is both lightweight enough for real-time execution and capable of generalization. While some existing methods in the literature can run in real-time, they struggle with temporal scalability, i.e., they fail to adapt to long-duration manipulations effectively. To address this, leveraging the generalizable scene graph representations, we propose a new Factorized Graph Sequence Encoder network that not only runs in real-time but also scales effectively in the temporal dimension, thanks to its factorized encoder architecture. Additionally, we introduce Hand Pooling operation, a simple pooling operation for more focused extraction of the graph-level embeddings. Our model outperforms the previous state-of-the-art real-time approach, achieving a 14.3% and 5.6% improvement in F1-macro score on the KIT Bimanual Action (Bimacs) Dataset and Collaborative Action (CoAx) Dataset, respectively. Moreover, we conduct an extensive ablation study to validate our network design choices. Finally, we compare our model with its architecturally similar RGB-based model on the Bimacs dataset and show the limitations of this model in contrast to ours on such an object-centric manipulation dataset.
