# CHOrD: Generation of Collision-Free, House-Scale, and Organized Digital Twins for 3D Indoor Scenes with Controllable Floor Plans and Optimal Layouts

arXiv: https://arxiv.org/abs/2503.11958 · HTML: https://mlsanity.com/paper/2503.11958/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Builds on 25 of its 41 references that are in the map.
- First posted on arXiv 15 Mar 2025.

## Builds on (most cited first, 25 of 25)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Hierarchical Text-Conditional Image Generation with CLIP Latents](https://mlsanity.com/paper/2204.06125/) (2022)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Palette: Image-to-Image Diffusion Models](https://mlsanity.com/paper/2111.05826/) (2021)
- [Demystifying MMD GANs](https://mlsanity.com/paper/1801.01401/) (2018)
- [Semantic Scene Completion from a Single Depth Image](https://mlsanity.com/paper/1611.08974/) (2016)
- [ProcTHOR: Large-Scale Embodied AI Using Procedural Generation](https://mlsanity.com/paper/2206.06994/) (2022)
- [3D-FUTURE: 3D Furniture shape with TextURE](https://mlsanity.com/paper/2009.09633/) (2020)
- [Structured3D: A Large Photo-realistic Dataset for Structured 3D Modeling](https://mlsanity.com/paper/1908.00222/) (2019)
- [SegDiff: Image Segmentation with Diffusion Probabilistic Models](https://mlsanity.com/paper/2112.00390/) (2021)
- [Holodeck: Language Guided Generation of 3D Embodied AI Environments](https://mlsanity.com/paper/2312.09067/) (2023)
- [RoboGen: Towards Unleashing Infinite Data for Automated Robot Learning via Generative Simulation](https://mlsanity.com/paper/2311.01455/) (2023)
- [Hierarchical Open-Vocabulary 3D Scene Graphs for Language-Grounded Robot Navigation](https://mlsanity.com/paper/2403.17846/) (2024)
- [DiffuScene: Denoising Diffusion Models for Generative Indoor Scene Synthesis](https://mlsanity.com/paper/2303.14207/) (2023)
- [PhyScene: Physically Interactable 3D Scene Synthesis for Embodied AI](https://mlsanity.com/paper/2404.09465/) (2024)
- [InstructScene: Instruction-Driven 3D Indoor Scene Synthesis with Semantic Graph Prior](https://mlsanity.com/paper/2402.04717/) (2024)
- [Fast and Flexible Indoor Scene Synthesis via Deep Convolutional Generative Models](https://mlsanity.com/paper/1811.12463/) (2018)
- [InteriorNet: Mega-scale Multi-sensor Photo-realistic Indoor Scenes Dataset](https://mlsanity.com/paper/1809.00716/) (2018)
- [Human-centric Indoor Scene Synthesis Using Stochastic Grammar](https://mlsanity.com/paper/1808.08473/) (2018)
- [Deep Generative Modeling for Scene Synthesis via Hybrid Representations](https://mlsanity.com/paper/1808.02084/) (2018)
- [CommonScenes: Generating Commonsense 3D Indoor Scenes with Scene Graph Diffusion](https://mlsanity.com/paper/2305.16283/) (2023)
- [LayoutEnhancer: Generating Good Indoor Layouts from Imperfect Data](https://mlsanity.com/paper/2202.00185/) (2022)

## Built on by (most cited first, 10 of 10)

- [HSM: Hierarchical Scene Motifs for Multi-Scale Indoor Scene Generation](https://mlsanity.com/paper/2503.16848/) (2025)
- [SemLayoutDiff: Semantic Layout Generation with Diffusion Model for Indoor Scene Synthesis](https://mlsanity.com/paper/2508.18597/) (2025)
- [IL3D: A Large-Scale Indoor Layout Dataset for LLM-Driven 3D Scene Generation](https://mlsanity.com/paper/2510.12095/) (2025)
- [PhyMix: Towards Physically Consistent Single-Image 3D Indoor Scene Generation with Implicit--Explicit Optimization](https://mlsanity.com/paper/2604.10125/) (2026)
- [Geometry-Editable and Appearance-Preserving Object Compositon](https://mlsanity.com/paper/2505.20914/) (2025)
- [Global Graph-Validated Optimization for VLM-based 3D Indoor Scene Generation](https://mlsanity.com/paper/2608.03064/) (2026)
- [iARCS: Iterative Agentic RL for Controllable 3D Scene Generation](https://mlsanity.com/paper/2608.06161/) (2026)
- [Implicit neural representation of textures](https://mlsanity.com/paper/2602.02354/) (2026)
- [FlatLands: Generative Floormap Completion From a Single Egocentric View](https://mlsanity.com/paper/2603.16016/) (2026)
- [HomeWorld: A Unified Floorplan-to-Furnished Framework for Generating Controllable, Densely Interactive Whole-Home Scenes](https://mlsanity.com/paper/2606.06390/) (2026)

## Abstract (arXiv)

We introduce CHOrD, a novel framework for scalable synthesis of 3D indoor scenes, designed to create house-scale, collision-free, and hierarchically structured indoor digital twins. In contrast to existing methods that directly synthesize the scene layout as a scene graph or object list, CHOrD incorporates a 2D image-based intermediate layout representation, enabling effective prevention of collision artifacts by successfully capturing them as out-of-distribution (OOD) scenarios during generation. Furthermore, unlike existing methods, CHOrD is capable of generating scene layouts that adhere to complex floor plans with multi-modal controls, enabling the creation of coherent, house-wide layouts robust to both geometric and semantic variations in room structures. Additionally, we propose a novel dataset with expanded coverage of household items and room configurations, as well as significantly improved data quality. CHOrD demonstrates state-of-the-art performance on both the 3D-FRONT and our proposed datasets, delivering photorealistic, spatially coherent indoor scene synthesis adaptable to arbitrary floor plan variations.
