# ReCamMaster: Camera-Controlled Generative Rendering from A Single Video

arXiv: https://arxiv.org/abs/2503.11647 · HTML: https://mlsanity.com/paper/2503.11647/

## Key facts

- Cited by 287 papers in the map (data through 14 Oct 2026).
- Builds on 60 of its 70 references that are in the map.
- First posted on arXiv 14 Mar 2025.

## Builds on (most cited first, 30 of 60)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [Flow Matching for Generative Modeling](https://mlsanity.com/paper/2210.02747/) (2022)
- [Scaling Rectified Flow Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2403.03206/) (2024)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer](https://mlsanity.com/paper/2408.06072/) (2024)
- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [HunyuanVideo: A Systematic Framework For Large Video Generative Models](https://mlsanity.com/paper/2412.03603/) (2024)
- [AnimateDiff: Animate Your Personalized Text-to-Image Diffusion Models without Specific Tuning](https://mlsanity.com/paper/2307.04725/) (2023)
- [Frozen in Time: A Joint Video and Image Encoder for End-to-End Retrieval](https://mlsanity.com/paper/2104.00650/) (2021)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [MotionCtrl: A Unified and Flexible Motion Controller for Video Generation](https://mlsanity.com/paper/2312.03641/) (2023)
- [VideoCrafter2: Overcoming Data Limitations for High-Quality Video Diffusion Models](https://mlsanity.com/paper/2401.09047/) (2024)
- [CoTracker: It is Better to Track Together](https://mlsanity.com/paper/2307.07635/) (2023)
- [Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives](https://mlsanity.com/paper/2311.18259/) (2023)
- [CameraCtrl: Enabling Camera Control for Text-to-Video Generation](https://mlsanity.com/paper/2404.02101/) (2024)
- [MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motion](https://mlsanity.com/paper/2410.03825/) (2024)
- [Video-to-Video Synthesis](https://mlsanity.com/paper/1808.06601/) (2018)
- [GEN3C: 3D-Informed World-Consistent Video Generation with Precise Camera Control](https://mlsanity.com/paper/2503.03751/) (2025)
- [OminiControl: Minimal and Universal Control for Diffusion Transformer](https://mlsanity.com/paper/2411.15098/) (2024)
- [Video-P2P: Video Editing with Cross-attention Control](https://mlsanity.com/paper/2303.04761/) (2023)
- [DragNUWA: Fine-grained Control in Video Generation by Integrating Text, Image, and Trajectory](https://mlsanity.com/paper/2308.08089/) (2023)
- [Rerender A Video: Zero-Shot Text-Guided Video-to-Video Translation](https://mlsanity.com/paper/2306.07954/) (2023)
- [MegaSaM: Accurate, Fast, and Robust Structure and Motion from Casual Dynamic Videos](https://mlsanity.com/paper/2412.04463/) (2024)
- [Global Structure-from-Motion Revisited](https://mlsanity.com/paper/2407.20219/) (2024)
- [Few-shot Video-to-Video Synthesis](https://mlsanity.com/paper/1910.12713/) (2019)
- [Diffusion as Shader: 3D-aware Video Diffusion for Versatile Video Generation Control](https://mlsanity.com/paper/2501.03847/) (2025)
- [SpatialTracker: Tracking Any 2D Pixels in 3D Space](https://mlsanity.com/paper/2404.04319/) (2024)
- [SparseCtrl: Adding Sparse Controls to Text-to-Video Diffusion Models](https://mlsanity.com/paper/2311.16933/) (2023)

## Built on by (most cited first, 30 of 287)

- [World Simulation with Video Foundation Models for Physical AI](https://mlsanity.com/paper/2511.00062/) (2025)
- [Context as Memory: Scene-Consistent Interactive Long Video Generation with Memory Retrieval](https://mlsanity.com/paper/2506.03141/) (2025)
- [Video World Models with Long-term Spatial Memory](https://mlsanity.com/paper/2506.05284/) (2025)
- [Voyager: Long-Range and World-Consistent Video Diffusion for Explorable 3D Scene Generation](https://mlsanity.com/paper/2506.04225/) (2025)
- [Controllable Video Generation: A Survey](https://mlsanity.com/paper/2507.16869/) (2025)
- [HunyuanCustom: A Multimodal-Driven Architecture for Customized Video Generation](https://mlsanity.com/paper/2505.04512/) (2025)
- [UniVideo: Unified Understanding, Generation, and Editing for Videos](https://mlsanity.com/paper/2510.08377/) (2025)
- [Scaling Instruction-Based Video Editing with a High-Quality Synthetic Dataset](https://mlsanity.com/paper/2510.15742/) (2025)
- [SpatialVID: A Large-Scale Video Dataset with Spatial Annotations](https://mlsanity.com/paper/2509.09676/) (2025)
- [MotionStream: Real-Time Video Generation with Interactive Motion Controls](https://mlsanity.com/paper/2511.01266/) (2025)
- [3D and 4D World Modeling: A Survey](https://mlsanity.com/paper/2509.07996/) (2025)
- [Follow-Your-Creation: Empowering 4D Creation through Video Inpainting](https://mlsanity.com/paper/2506.04590/) (2025)
- [OmniWorld: A Multi-Domain and Multi-Modal Dataset for 4D World Modeling](https://mlsanity.com/paper/2509.12201/) (2025)
- [EditVerse: Unifying Image and Video Editing and Generation with In-Context Learning](https://mlsanity.com/paper/2509.20360/) (2025)
- [MindJourney: Test-Time Scaling with World Models for Spatial Reasoning](https://mlsanity.com/paper/2507.12508/) (2025)
- [CamCloneMaster: Enabling Reference-based Camera Control for Video Generation](https://mlsanity.com/paper/2506.03140/) (2025)
- [NeoVerse: Enhancing 4D World Model with in-the-wild Monocular Videos](https://mlsanity.com/paper/2601.00393/) (2026)
- [Lyra: Generative 3D Scene Reconstruction via Video Diffusion Model Self-Distillation](https://mlsanity.com/paper/2509.19296/) (2025)
- [Spatia: Video Generation with Updatable Spatial Memory](https://mlsanity.com/paper/2512.15716/) (2025)
- [MultiShotMaster: A Controllable Multi-Shot Video Generation Framework](https://mlsanity.com/paper/2512.03041/) (2025)
- [Learning Video Generation for Robotic Manipulation with Collaborative Trajectory Control](https://mlsanity.com/paper/2506.01943/) (2025)
- [OmniNWM: Omniscient Driving Navigation World Models](https://mlsanity.com/paper/2510.18313/) (2025)
- [Astra: General Interactive World Model with Autoregressive Denoising](https://mlsanity.com/paper/2512.08931/) (2025)
- [Advances in Feed-Forward 3D Reconstruction and View Synthesis: A Survey](https://mlsanity.com/paper/2507.14501/) (2025)
- [VINO: A Unified Visual Generator with Interleaved OmniModal Context](https://mlsanity.com/paper/2601.02358/) (2026)
- [Out of Sight but Not Out of Mind: Hybrid Memory for Dynamic Video World Models](https://mlsanity.com/paper/2603.25716/) (2026)
- [Generative Video Motion Editing with 3D Point Tracks](https://mlsanity.com/paper/2512.02015/) (2025)
- [ShotBench: Expert-Level Cinematic Understanding in Vision-Language Models](https://mlsanity.com/paper/2506.21356/) (2025)
- [EPiC: Efficient Video Camera Control Learning with Precise Anchor-Video Guidance](https://mlsanity.com/paper/2505.21876/) (2025)
- [INSPATIO-WORLD: A Real-Time 4D World Simulator via Spatiotemporal Autoregressive Modeling](https://mlsanity.com/paper/2604.07209/) (2026)

## Abstract (arXiv)

Camera control has been actively studied in text or image conditioned video generation tasks. However, altering camera trajectories of a given video remains under-explored, despite its importance in the field of video creation. It is non-trivial due to the extra constraints of maintaining multiple-frame appearance and dynamic synchronization. To address this, we present ReCamMaster, a camera-controlled generative video re-rendering framework that reproduces the dynamic scene of an input video at novel camera trajectories. The core innovation lies in harnessing the generative capabilities of pre-trained text-to-video models through a simple yet powerful video conditioning mechanism--its capability is often overlooked in current research. To overcome the scarcity of qualified training data, we construct a comprehensive multi-camera synchronized video dataset using Unreal Engine 5, which is carefully curated to follow real-world filming characteristics, covering diverse scenes and camera movements. It helps the model generalize to in-the-wild videos. Lastly, we further improve the robustness to diverse inputs through a meticulously designed training strategy. Extensive experiments show that our method substantially outperforms existing state-of-the-art approaches. Our method also finds promising applications in video stabilization, super-resolution, and outpainting. Our code and dataset are publicly available at: https://github.com/KwaiVGI/ReCamMaster.
