# Disentangled Object-Centric Image Representation for Robotic Manipulation

arXiv: https://arxiv.org/abs/2503.11565 · HTML: https://mlsanity.com/paper/2503.11565/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 24 of its 31 references that are in the map.
- First posted on arXiv 14 Mar 2025.

## Builds on (most cited first, 24 of 24)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [Diffusion Policy: Visuomotor Policy Learning via Action Diffusion](https://mlsanity.com/paper/2303.04137/) (2023)
- [Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardware](https://mlsanity.com/paper/2304.13705/) (2023)
- [Object-Centric Learning with Slot Attention](https://mlsanity.com/paper/2006.15055/) (2020)
- [R3M: A Universal Visual Representation for Robot Manipulation](https://mlsanity.com/paper/2203.12601/) (2022)
- [RLBench: The Robot Learning Benchmark & Learning Environment](https://mlsanity.com/paper/1909.12271/) (2019)
- [VIP: Towards Universal Visual Reward and Representation via Value-Implicit Pre-Training](https://mlsanity.com/paper/2210.00030/) (2022)
- [Mobile ALOHA: Learning Bimanual Mobile Manipulation with Low-Cost Whole-Body Teleoperation](https://mlsanity.com/paper/2401.02117/) (2024)
- [Towards a Definition of Disentangled Representations](https://mlsanity.com/paper/1812.02230/) (2018)
- [Masked Visual Pre-training for Motor Control](https://mlsanity.com/paper/2203.06173/) (2022)
- [LIV: Language-Image Representations and Rewards for Robotic Control](https://mlsanity.com/paper/2306.00958/) (2023)
- [Behavior Generation with Latent Actions](https://mlsanity.com/paper/2403.03181/) (2024)
- [VIOLA: Imitation Learning for Vision-Based Manipulation with Object Proposal Priors](https://mlsanity.com/paper/2210.11339/) (2022)
- [Disentangled Representation Learning](https://mlsanity.com/paper/2211.11695/) (2022)
- [Generalization and Robustness Implications in Object-Centric Learning](https://mlsanity.com/paper/2107.00637/) (2021)
- [On Pre-Training for Visuo-Motor Control: Revisiting a Learning-from-Scratch Baseline](https://mlsanity.com/paper/2212.05749/) (2022)
- [VRL3: A Data-Driven Framework for Visual Deep Reinforcement Learning](https://mlsanity.com/paper/2202.10324/) (2022)
- [Deep Object-Centric Representations for Generalizable Robot Learning](https://mlsanity.com/paper/1708.04225/) (2017)
- [SORNet: Spatial Object-Centric Representations for Sequential Manipulation](https://mlsanity.com/paper/2109.03891/) (2021)
- [M2T2: Multi-Task Masked Transformer for Object-centric Pick and Place](https://mlsanity.com/paper/2311.00926/) (2023)
- [Composing Pre-Trained Object-Centric Representations for Robotics From "What" and "Where" Foundation Models](https://mlsanity.com/paper/2404.13474/) (2024)
- [Weakly Supervised Disentangled Representation for Goal-conditioned Reinforcement Learning](https://mlsanity.com/paper/2202.13624/) (2022)

## Built on by (most cited first, 1 of 1)

- [Do You Need Proprioceptive States in Visuomotor Policies?](https://mlsanity.com/paper/2509.18644/) (2025)

## Abstract (arXiv)

Learning robotic manipulation skills from vision is a promising approach for developing robotics applications that can generalize broadly to real-world scenarios. As such, many approaches to enable this vision have been explored with fruitful results. Particularly, object-centric representation methods have been shown to provide better inductive biases for skill learning, leading to improved performance and generalization. Nonetheless, we show that object-centric methods can struggle to learn simple manipulation skills in multi-object environments. Thus, we propose DOCIR, an object-centric framework that introduces a disentangled representation for objects of interest, obstacles, and robot embodiment. We show that this approach leads to state-of-the-art performance for learning pick and place skills from visual inputs in multi-object environments and generalizes at test time to changing objects of interest and distractors in the scene. Furthermore, we show its efficacy both in simulation and zero-shot transfer to the real world.
