# MoMa-Kitchen: A 100K+ Benchmark for Affordance-Grounded Last-Mile Navigation in Mobile Manipulation

arXiv: https://arxiv.org/abs/2503.11081 · HTML: https://mlsanity.com/paper/2503.11081/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- Builds on 78 of its 97 references that are in the map.
- First posted on arXiv 14 Mar 2025.

## Builds on (most cited first, 30 of 78)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [nuScenes: A multimodal dataset for autonomous driving](https://mlsanity.com/paper/1903.11027/) (2019)
- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [Scalability in Perception for Autonomous Driving: Waymo Open Dataset](https://mlsanity.com/paper/1912.04838/) (2019)
- [Ego4D: Around the World in 3,000 Hours of Egocentric Video](https://mlsanity.com/paper/2110.07058/) (2021)
- [Depth Anything V2](https://mlsanity.com/paper/2406.09414/) (2024)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [Grounded SAM: Assembling Open-World Models for Diverse Visual Tasks](https://mlsanity.com/paper/2401.14159/) (2024)
- [VoxPoser: Composable 3D Value Maps for Robotic Manipulation with Language Models](https://mlsanity.com/paper/2307.05973/) (2023)
- [Deep Hough Voting for 3D Object Detection in Point Clouds](https://mlsanity.com/paper/1904.09664/) (2019)
- [SAPIEN: A SimulAted Part-based Interactive ENvironment](https://mlsanity.com/paper/2003.08515/) (2020)
- [Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AI](https://mlsanity.com/paper/2109.08238/) (2021)
- [PartNet: A Large-scale Benchmark for Fine-grained and Hierarchical Part-level 3D Object Understanding](https://mlsanity.com/paper/1812.02713/) (2018)
- [Gibson Env: Real-World Perception for Embodied Agents](https://mlsanity.com/paper/1808.10654/) (2018)
- [Beyond the Nav-Graph: Vision-and-Language Navigation in Continuous Environments](https://mlsanity.com/paper/2004.02857/) (2020)
- [Room-Across-Room: Multilingual Vision-and-Language Navigation with Dense Spatiotemporal Grounding](https://mlsanity.com/paper/2010.07954/) (2020)
- [GRAB: A Dataset of Whole-Body Human Grasping of Objects](https://mlsanity.com/paper/2008.11200/) (2020)
- [AgiBot World Colosseo: A Large-scale Manipulation Platform for Scalable and Intelligent Embodied Systems](https://mlsanity.com/paper/2503.06669/) (2025)
- [Mobile ALOHA: Learning Bimanual Mobile Manipulation with Low-Cost Whole-Body Teleoperation](https://mlsanity.com/paper/2401.02117/) (2024)
- [Embodied Question Answering](https://mlsanity.com/paper/1711.11543/) (2017)
- [REVERIE: Remote Embodied Visual Referring Expression in Real Indoor Environments](https://mlsanity.com/paper/1904.10151/) (2019)
- [Learning Hand-Eye Coordination for Robotic Grasping with Deep Learning and Large-Scale Data Collection](https://mlsanity.com/paper/1603.02199/) (2016)
- [ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulation](https://mlsanity.com/paper/2204.13662/) (2022)
- [RoboNet: Large-Scale Multi-Robot Learning](https://mlsanity.com/paper/1910.11215/) (2019)
- [RoboGen: Towards Unleashing Infinite Data for Automated Robot Learning via Generative Simulation](https://mlsanity.com/paper/2311.01455/) (2023)
- [Supersizing Self-supervision: Learning to Grasp from 50K Tries and 700 Robot Hours](https://mlsanity.com/paper/1509.06825/) (2015)
- [RoboTurk: A Crowdsourcing Platform for Robotic Skill Learning through Imitation](https://mlsanity.com/paper/1811.02790/) (2018)

## Built on by (most cited first, 12 of 12)

- [Hume: Introducing System-2 Thinking in Visual-Language-Action Model](https://mlsanity.com/paper/2505.21432/) (2025)
- [Evaluating and Steering Modality Preferences in Multimodal Large Language Model](https://mlsanity.com/paper/2505.20977/) (2025)
- [Cross from Left to Right Brain: Adaptive Text Dreamer for Vision-and-Language Navigation](https://mlsanity.com/paper/2505.20897/) (2025)
- [EchoVLA: Robotic Vision-Language-Action Model with Synergistic Declarative Memory for Mobile Manipulation](https://mlsanity.com/paper/2511.18112/) (2025)
- [Bridge the Gap: From Weak to Full Supervision for Temporal Action Localization with PseudoFormer](https://mlsanity.com/paper/2504.14860/) (2025)
- [Instruction Anchor: Dissecting the Mechanistic Dynamics of Modality Arbitration](https://mlsanity.com/paper/2602.03677/) (2026)
- [Closed-Loop Action Chunks with Dynamic Corrections for Training-Free Diffusion Policy](https://mlsanity.com/paper/2603.01953/) (2026)
- [From Instruction to Event: Sound-Triggered Mobile Manipulation](https://mlsanity.com/paper/2601.21667/) (2026)
- [VAGNet: Grounding 3D Affordance from Human-Object Interactions in Videos](https://mlsanity.com/paper/2602.20608/) (2026)
- [Affordance-Guided Coarse-to-Fine Exploration for Base Placement in Open-Vocabulary Mobile Manipulation](https://mlsanity.com/paper/2511.06240/) (2025)
- [Devils in Question Relay: Source-Conditioned Relay Steering to Mitigate Hallucinations in Audio-visual Large Language Models](https://mlsanity.com/paper/2609.37568/) (2026)
- [UniWAM Technical Report: Unified Mobile Manipulation via Mixed-Stream World-Action Modeling and Manipulation Anchor Pose Supervision](https://mlsanity.com/paper/2609.39388/) (2026)

## Abstract (arXiv)

In mobile manipulation, navigation and manipulation are often treated as separate problems, resulting in a significant gap between merely approaching an object and engaging with it effectively. Many navigation approaches primarily define success by proximity to the target, often overlooking the necessity for optimal positioning that facilitates subsequent manipulation. To address this, we introduce MoMa-Kitchen, a benchmark dataset comprising over 100k samples that provide training data for models to learn optimal final navigation positions for seamless transition to manipulation. Our dataset includes affordance-grounded floor labels collected from diverse kitchen environments, in which robotic mobile manipulators of different models attempt to grasp target objects amidst clutter. Using a fully automated pipeline, we simulate diverse real-world scenarios and generate affordance labels for optimal manipulation positions. Visual data are collected from RGB-D inputs captured by a first-person view camera mounted on the robotic arm, ensuring consistency in viewpoint during data collection. We also develop a lightweight baseline model, NavAff, for navigation affordance grounding that demonstrates promising performance on the MoMa-Kitchen benchmark. Our approach enables models to learn affordance-based final positioning that accommodates different arm types and platform heights, thereby paving the way for more robust and generalizable integration of navigation and manipulation in embodied AI. Project page: hrefhttps://momakitchen.github.io/https://momakitchen.github.io/.
