# VA-AR: Learning Velocity-Aware Action Representations with Mixture of Window Attention

arXiv: https://arxiv.org/abs/2503.11004 · HTML: https://mlsanity.com/paper/2503.11004/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 27 of its 35 references that are in the map.
- First posted on arXiv 14 Mar 2025.

## Builds on (most cited first, 27 of 27)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Swin Transformer: Hierarchical Vision Transformer using Shifted Windows](https://mlsanity.com/paper/2103.14030/) (2021)
- [Feature Pyramid Networks for Object Detection](https://mlsanity.com/paper/1612.03144/) (2016)
- [Going Deeper with Convolutions](https://mlsanity.com/paper/1409.4842/) (2014)
- [Outrageously Large Neural Networks: The Sparsely-Gated Mixture-of-Experts Layer](https://mlsanity.com/paper/1701.06538/) (2017)
- [Fast R-CNN](https://mlsanity.com/paper/1504.08083/) (2015)
- [Qwen2 Technical Report](https://mlsanity.com/paper/2407.10671/) (2024)
- [Deep High-Resolution Representation Learning for Visual Recognition](https://mlsanity.com/paper/1908.07919/) (2019)
- [Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1611.08050/) (2016)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [Temporal Convolutional Networks for Action Segmentation and Detection](https://mlsanity.com/paper/1611.05267/) (2016)
- [MS-TCN: Multi-Stage Temporal Convolutional Network for Action Segmentation](https://mlsanity.com/paper/1903.01945/) (2019)
- [Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2003.14111/) (2020)
- [Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2107.12213/) (2021)
- [FineGym: A Hierarchical Video Dataset for Fine-grained Action Understanding](https://mlsanity.com/paper/2004.06704/) (2020)
- [Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognition](https://mlsanity.com/paper/1904.12659/) (2019)
- [LLaMA-MoE: Building Mixture-of-Experts from LLaMA with Continual Pre-training](https://mlsanity.com/paper/2406.16554/) (2024)
- [Skeleton-Based Action Recognition with Multi-Stream Adaptive Graph Convolutional Networks](https://mlsanity.com/paper/1912.06971/) (2019)
- [Multi-Scale Convolutional Neural Networks for Time Series Classification](https://mlsanity.com/paper/1603.06995/) (2016)
- [Stronger, Faster and More Explainable: A Graph Convolutional Baseline for Skeleton-based Action Recognition](https://mlsanity.com/paper/2010.09978/) (2020)
- [Spatial Temporal Transformer Network for Skeleton-based Action Recognition](https://mlsanity.com/paper/2012.06399/) (2020)
- [Mixture of Attention Heads: Selecting Attention Heads Per Token](https://mlsanity.com/paper/2210.05144/) (2022)
- [Going Deeper into Action Recognition: A Survey](https://mlsanity.com/paper/1605.04988/) (2016)
- [MoA: Mixture-of-Attention for Subject-Context Disentanglement in Personalized Image Generation](https://mlsanity.com/paper/2404.11565/) (2024)
- [MEANTIME: Mixture of Attention Mechanisms with Multi-temporal Embeddings for Sequential Recommendation](https://mlsanity.com/paper/2008.08273/) (2020)
- [Towards Structured Analysis of Broadcast Badminton Videos](https://mlsanity.com/paper/1712.08714/) (2017)

## Built on by (most cited first, 4 of 4)

- [SkeletonAgent: An Agentic Interaction Framework for Skeleton-based Action Recognition](https://mlsanity.com/paper/2511.22433/) (2025)
- [Heatmap Pooling Network for Action Recognition from RGB Videos](https://mlsanity.com/paper/2512.03837/) (2025)
- [Affinity Contrastive Learning for Skeleton-based Human Activity Understanding](https://mlsanity.com/paper/2601.16694/) (2026)
- [Toward Universal Skeleton-Based Action Recognition across Heterogeneous Skeletons and Open Vocabularies](https://mlsanity.com/paper/2604.17013/) (2026)

## Abstract (arXiv)

Action recognition is a crucial task in artificial intelligence, with significant implications across various domains. We initially perform a comprehensive analysis of seven prominent action recognition methods across five widely-used datasets. This analysis reveals a critical, yet previously overlooked, observation: as the velocity of actions increases, the performance of these methods variably declines, undermining their robustness. This decline in performance poses significant challenges for their application in real-world scenarios. Building on these findings, we introduce the Velocity-Aware Action Recognition (VA-AR) framework to obtain robust action representations across different velocities. Our principal insight is that rapid actions (e.g., the giant circle backward in uneven bars or a smash in badminton) occur within short time intervals, necessitating smaller temporal attention windows to accurately capture intricate changes. Conversely, slower actions (e.g., drinking water or wiping face) require larger windows to effectively encompass the broader context. VA-AR employs a Mixture of Window Attention (MoWA) strategy, dynamically adjusting its attention window size based on the action's velocity. This adjustment enables VA-AR to obtain a velocity-aware representation, thereby enhancing the accuracy of action recognition. Extensive experiments confirm that VA-AR achieves state-of-the-art performance on the same five datasets, demonstrating VA-AR's effectiveness across a broad spectrum of action recognition scenarios.
