# Clothes-Changing Person Re-identification Based On Skeleton Dynamics

arXiv: https://arxiv.org/abs/2503.10759 · HTML: https://mlsanity.com/paper/2503.10759/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 29 of its 42 references that are in the map.
- First posted on arXiv 13 Mar 2025.

## Builds on (most cited first, 29 of 29)

- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1611.08050/) (2016)
- [An overview of gradient descent optimization algorithms](https://mlsanity.com/paper/1609.04747/) (2016)
- [In Defense of the Triplet Loss for Person Re-Identification](https://mlsanity.com/paper/1703.07737/) (2017)
- [Fine-tuning CNN Image Retrieval with No Human Annotation](https://mlsanity.com/paper/1711.02512/) (2017)
- [Beyond Part Models: Person Retrieval with Refined Part Pooling (and a Strong Convolutional Baseline)](https://mlsanity.com/paper/1711.09349/) (2017)
- [Re-ranking Person Re-identification with k-reciprocal Encoding](https://mlsanity.com/paper/1701.08398/) (2017)
- [Revisiting Skeleton-based Action Recognition](https://mlsanity.com/paper/2104.13586/) (2021)
- [Understanding Attention and Generalization in Graph Neural Networks](https://mlsanity.com/paper/1905.02850/) (2019)
- [MediaPipe Hands: On-device Real-time Hand Tracking](https://mlsanity.com/paper/2006.10214/) (2020)
- [BlazePose: On-device Real-time Body Pose tracking](https://mlsanity.com/paper/2006.10204/) (2020)
- [Clothes-Changing Person Re-identification with RGB Modality Only](https://mlsanity.com/paper/2204.06890/) (2022)
- [Person Re-identification by Contour Sketch under Moderate Clothing Change](https://mlsanity.com/paper/2002.02295/) (2020)
- [Long-Term Cloth-Changing Person Re-identification](https://mlsanity.com/paper/2005.12633/) (2020)
- [BlazeFace: Sub-millisecond Neural Face Detection on Mobile GPUs](https://mlsanity.com/paper/1907.05047/) (2019)
- [Cloth-Changing Person Re-identification from A Single Image with Gait Prediction and Regularization](https://mlsanity.com/paper/2103.15537/) (2021)
- [Appearance-Preserving 3D Convolution for Video-based Person Re-identification](https://mlsanity.com/paper/2007.08434/) (2020)
- [Multi-scale 3D Convolution Network for Video Based Person Re-Identification](https://mlsanity.com/paper/1811.07468/) (2018)
- [Jointly Attentive Spatial-Temporal Pooling Networks for Video-based Person Re-Identification](https://mlsanity.com/paper/1708.02286/) (2017)
- [Part-Aware Transformer for Generalizable Person Re-identification](https://mlsanity.com/paper/2308.03322/) (2023)
- [Adaptive Graph Representation Learning for Video Person Re-identification](https://mlsanity.com/paper/1909.02240/) (2019)
- [Nesterov's Accelerated Gradient and Momentum as approximations to Regularised Update Descent](https://mlsanity.com/paper/1607.01981/) (2016)
- [Learning Longterm Representations for Person Re-Identification Using Radio Signals](https://mlsanity.com/paper/2004.01091/) (2020)
- [Person Re-Identification via Recurrent Feature Aggregation](https://mlsanity.com/paper/1701.06351/) (2017)
- [Video-based Person Re-identification via 3D Convolutional Networks and Non-local Attention](https://mlsanity.com/paper/1807.05073/) (2018)
- [Best-Buddies Similarity - Robust Template Matching using Mutual Nearest Neighbors](https://mlsanity.com/paper/1609.01571/) (2016)
- [Margin Sample Mining Loss: A Deep Learning Based Method for Person Re-identification](https://mlsanity.com/paper/1710.00478/) (2017)
- [GEFF: Improving Any Clothes-Changing Person ReID Model using Gallery Enrichment with Face Features](https://mlsanity.com/paper/2211.13807/) (2022)

## Built on by (most cited first, 4 of 4)

- [Multi-modal Multi-platform Person Re-Identification: Benchmark and Method](https://mlsanity.com/paper/2503.17096/) (2025)
- [Try Harder: Hard Sample Generation and Learning for Clothes-Changing Person Re-ID](https://mlsanity.com/paper/2507.11119/) (2025)
- [Addressing the ID-Matching Challenge in Long Video Captioning](https://mlsanity.com/paper/2510.06973/) (2025)
- [Reliability-Aware 3D Geometric Injection for Universal Person Re-identification](https://mlsanity.com/paper/2607.18863/) (2026)

## Abstract (arXiv)

Clothes-Changing Person Re-Identification (ReID) aims to recognize the same individual across different videos captured at various times and locations. This task is particularly challenging due to changes in appearance, such as clothing, hairstyle, and accessories. We propose a Clothes-Changing ReID method that uses only skeleton data and does not use appearance features. Traditional ReID methods often depend on appearance features, leading to decreased accuracy when clothing changes. Our approach utilizes a spatio-temporal Graph Convolution Network (GCN) encoder to generate a skeleton-based descriptor for each individual. During testing, we improve accuracy by aggregating predictions from multiple segments of a video clip. Evaluated on the CCVID dataset with several different pose estimation models, our method achieves state-of-the-art performance, offering a robust and efficient solution for Clothes-Changing ReID.
