# UniGoal: Towards Universal Zero-shot Goal-oriented Navigation

arXiv: https://arxiv.org/abs/2503.10630 · HTML: https://mlsanity.com/paper/2503.10630/

## Key facts

- Cited by 57 papers in the map (data through 14 Oct 2026).
- Builds on 45 of its 51 references that are in the map.
- First posted on arXiv 13 Mar 2025.

## Builds on (most cited first, 30 of 45)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [LLaMA: Open and Efficient Foundation Language Models](https://mlsanity.com/paper/2302.13971/) (2023)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [Grounded Language-Image Pre-training](https://mlsanity.com/paper/2112.03857/) (2021)
- [LightGlue: Local Feature Matching at Light Speed](https://mlsanity.com/paper/2306.13643/) (2023)
- [Habitat 2.0: Training Home Assistants to Rearrange their Habitat](https://mlsanity.com/paper/2106.14405/) (2021)
- [Object Goal Navigation using Goal-Oriented Semantic Exploration](https://mlsanity.com/paper/2007.00643/) (2020)
- [ConceptGraphs: Open-Vocabulary 3D Scene Graphs for Perception and Planning](https://mlsanity.com/paper/2309.16650/) (2023)
- [DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Frames](https://mlsanity.com/paper/1911.00357/) (2019)
- [SayPlan: Grounding Large Language Models using 3D Scene Graphs for Scalable Robot Task Planning](https://mlsanity.com/paper/2307.06135/) (2023)
- [3D Scene Graph: A Structure for Unified Semantics, 3D Space, and Camera](https://mlsanity.com/paper/1910.02527/) (2019)
- [NavGPT: Explicit Reasoning in Vision-and-Language Navigation with Large Language Models](https://mlsanity.com/paper/2305.16986/) (2023)
- [Learning 3D Semantic Scene Graphs from 3D Indoor Reconstructions](https://mlsanity.com/paper/2004.03967/) (2020)
- [VLFM: Vision-Language Frontier Maps for Zero-Shot Semantic Navigation](https://mlsanity.com/paper/2312.03275/) (2023)
- [CoWs on Pasture: Baselines and Benchmarks for Language-Driven Zero-Shot Object Navigation](https://mlsanity.com/paper/2203.10421/) (2022)
- [RoboTHOR: An Open Simulation-to-Real Embodied AI Platform](https://mlsanity.com/paper/2004.06799/) (2020)
- [ZSON: Zero-Shot Object-Goal Navigation using Multimodal Goal Embeddings](https://mlsanity.com/paper/2206.12403/) (2022)
- [Open-vocabulary Queryable Scene Representations for Real World Planning](https://mlsanity.com/paper/2209.09874/) (2022)
- [InstructNav: Zero-shot System for Generic Instruction Navigation in Unexplored Environment](https://mlsanity.com/paper/2406.04882/) (2024)
- [PONI: Potential Functions for ObjectGoal Navigation with Interaction-free Learning](https://mlsanity.com/paper/2201.10029/) (2022)
- [3D Dynamic Scene Graphs: Actionable Spatial Perception with Places, Objects, and Humans](https://mlsanity.com/paper/2002.06289/) (2020)
- [ESC: Exploration with Soft Commonsense Constraints for Zero-shot Object Navigation](https://mlsanity.com/paper/2301.13166/) (2023)
- [L3MVN: Leveraging Large Language Models for Visual Target Navigation](https://mlsanity.com/paper/2304.05501/) (2023)
- [Discuss Before Moving: Visual Language Navigation via Multi-expert Discussions](https://mlsanity.com/paper/2309.11382/) (2023)
- [SG-Nav: Online 3D Scene Graph Prompting for LLM-based Zero-shot Object Navigation](https://mlsanity.com/paper/2410.08189/) (2024)
- [GOAT: GO to Any Thing](https://mlsanity.com/paper/2311.06430/) (2023)
- [MapGPT: Map-Guided Prompting with Adaptive Path Planning for Vision-and-Language Navigation](https://mlsanity.com/paper/2401.07314/) (2024)
- [Bridging Zero-shot Object Navigation and Foundation Models through Pixel-Guided Navigation Skill](https://mlsanity.com/paper/2309.10309/) (2023)

## Built on by (most cited first, 30 of 57)

- [OctoNav: Towards Generalist Embodied Navigation](https://mlsanity.com/paper/2506.09839/) (2025)
- [Describe Anything Anywhere At Any Moment](https://mlsanity.com/paper/2512.00565/) (2025)
- [MSGNav: Unleashing the Power of Multi-modal 3D Scene Graph for Zero-Shot Embodied Navigation](https://mlsanity.com/paper/2511.10376/) (2025)
- [Explore with Long-term Memory: A Benchmark and Multimodal LLM-based Reinforcement Learning Framework for Embodied Exploration](https://mlsanity.com/paper/2601.10744/) (2026)
- [IGL-Nav: Incremental 3D Gaussian Localization for Image-goal Navigation](https://mlsanity.com/paper/2508.00823/) (2025)
- [Qwen-RobotNav Technical Report: A Scalable Navigation Model Designed for an Agentic Navigation System](https://mlsanity.com/paper/2606.18112/) (2026)
- [GC-VLN: Instruction as Graph Constraints for Training-free Vision-and-Language Navigation](https://mlsanity.com/paper/2509.10454/) (2025)
- [VLingNav: Embodied Navigation with Adaptive Reasoning and Visual-Assisted Linguistic Memory](https://mlsanity.com/paper/2601.08665/) (2026)
- [From reactive to cognitive: brain-inspired spatial intelligence for embodied agents](https://mlsanity.com/paper/2508.17198/) (2025)
- [DORAEMON: Decentralized Ontology-aware Reliable Agent with Enhanced Memory Oriented Navigation](https://mlsanity.com/paper/2505.21969/) (2025)
- [SayCoNav: Utilizing Large Language Models for Adaptive Collaboration in Decentralized Multi-Robot Navigation](https://mlsanity.com/paper/2505.13729/) (2025)
- [Vision to Geometry: 3D Spatial Memory for Sequential Embodied MLLM Reasoning and Exploration](https://mlsanity.com/paper/2512.02458/) (2025)
- [SocialNav-MoE: A Mixture-of-Experts Vision Language Model for Socially Compliant Navigation with Reinforcement Fine-Tuning](https://mlsanity.com/paper/2512.14757/) (2025)
- [LongNav-R1: Horizon-Adaptive Multi-Turn RL for Long-Horizon VLA Navigation](https://mlsanity.com/paper/2602.12351/) (2026)
- [NavWM: A Unified Navigation World Model for Foresight-Driven Planning](https://mlsanity.com/paper/2606.24101/) (2026)
- [Astra: Toward General-Purpose Mobile Robots via Hierarchical Multimodal Learning](https://mlsanity.com/paper/2506.06205/) (2025)
- [Expand Your SCOPE: Semantic Cognition over Potential-Based Exploration for Embodied Visual Navigation](https://mlsanity.com/paper/2511.08935/) (2025)
- [ESARBench: A Benchmark for Agentic UAV Embodied Search and Rescue](https://mlsanity.com/paper/2605.01371/) (2026)
- [3D Scene Graphs: Open Challenges and Future Directions](https://mlsanity.com/paper/2606.19383/) (2026)
- [Distilling LLM Prior to Flow Model for Generalizable Agent's Imagination in Object Goal Navigation](https://mlsanity.com/paper/2508.09423/) (2025)
- [MG-Nav: Dual-Scale Visual Navigation via Sparse Spatial Memory](https://mlsanity.com/paper/2511.22609/) (2025)
- [SeeNav-Agent: Enhancing Vision-Language Navigation with Visual Prompt and Step-Level Policy Optimization](https://mlsanity.com/paper/2512.02631/) (2025)
- [OpenFrontier: General Navigation with Visual-Language Grounded Frontiers](https://mlsanity.com/paper/2603.05377/) (2026)
- [LagMemo: Language 3D Gaussian Splatting Memory for Multi-modal Open-vocabulary Multi-goal Visual Navigation](https://mlsanity.com/paper/2510.24118/) (2025)
- [SplatSearch: Instance Image Goal Navigation for Mobile Robots using 3D Gaussian Splatting and Diffusion Models](https://mlsanity.com/paper/2511.12972/) (2025)
- [LangMap: A Human-Verified Benchmark for Hierarchical Open-Vocabulary Goal Navigation](https://mlsanity.com/paper/2602.02220/) (2026)
- [MerNav: A Highly Generalizable Memory-Execute-Review Framework for Zero-Shot Object Goal Navigation](https://mlsanity.com/paper/2602.05467/) (2026)
- [ReMemNav: Memory-Based Decision Correction and Target Verification for Zero-Shot Object Navigation](https://mlsanity.com/paper/2603.26788/) (2026)
- [PSG-Nav: Probabilistic Scene Graph Navigation via Multiverse Decision Making](https://mlsanity.com/paper/2606.01313/) (2026)
- [LIME: Learning Intent-aware Camera Motion from Egocentric Video](https://mlsanity.com/paper/2607.02417/) (2026)

## Abstract (arXiv)

In this paper, we propose a general framework for universal zero-shot goal-oriented navigation. Existing zero-shot methods build inference framework upon large language models (LLM) for specific tasks, which differs a lot in overall pipeline and fails to generalize across different types of goal. Towards the aim of universal zero-shot navigation, we propose a uniform graph representation to unify different goals, including object category, instance image and text description. We also convert the observation of agent into an online maintained scene graph. With this consistent scene and goal representation, we preserve most structural information compared with pure text and are able to leverage LLM for explicit graph-based reasoning. Specifically, we conduct graph matching between the scene graph and goal graph at each time instant and propose different strategies to generate long-term goal of exploration according to different matching states. The agent first iteratively searches subgraph of goal when zero-matched. With partial matching, the agent then utilizes coordinate projection and anchor pair alignment to infer the goal location. Finally scene graph correction and goal verification are applied for perfect matching. We also present a blacklist mechanism to enable robust switch between stages. Extensive experiments on several benchmarks show that our UniGoal achieves state-of-the-art zero-shot performance on three studied navigation tasks with a single model, even outperforming task-specific zero-shot methods and supervised universal methods.
