# ETCH: Generalizing Body Fitting to Clothed Humans via Equivariant Tightness

arXiv: https://arxiv.org/abs/2503.10624 · HTML: https://mlsanity.com/paper/2503.10624/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Builds on 49 of its 76 references that are in the map.
- First posted on arXiv 13 Mar 2025.

## Builds on (most cited first, 30 of 49)

- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [Point Transformer](https://mlsanity.com/paper/2011.00931/) (2020)
- [Deep Sets](https://mlsanity.com/paper/1703.06114/) (2017)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [KPConv: Flexible and Deformable Convolution for Point Clouds](https://mlsanity.com/paper/1904.08889/) (2019)
- [OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1812.08008/) (2018)
- [Tensor field networks: Rotation- and translation-equivariant neural networks for 3D point clouds](https://mlsanity.com/paper/1802.08219/) (2018)
- [Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Image](https://mlsanity.com/paper/1607.08128/) (2016)
- [SE(3)-Transformers: 3D Roto-Translation Equivariant Attention Networks](https://mlsanity.com/paper/2006.10503/) (2020)
- [Point Transformer V3: Simpler, Faster, Stronger](https://mlsanity.com/paper/2312.10035/) (2023)
- [Point Transformer V2: Grouped Vector Attention and Partition-based Pooling](https://mlsanity.com/paper/2210.05666/) (2022)
- [Vector Neurons: A General Framework for SO(3)-Equivariant Networks](https://mlsanity.com/paper/2104.12229/) (2021)
- [Gauge Equivariant Convolutional Networks and the Icosahedral CNN](https://mlsanity.com/paper/1902.04615/) (2019)
- [Function4D: Real-time Human Volumetric Capture from Very Sparse Consumer RGBD Sensors](https://mlsanity.com/paper/2105.01859/) (2021)
- [BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motion](https://mlsanity.com/paper/2306.16940/) (2023)
- [AGORA: Avatars in Geography Optimized for Regression Analysis](https://mlsanity.com/paper/2104.14643/) (2021)
- [AlphaPose: Whole-Body Regional Multi-Person Pose Estimation and Tracking in Real-Time](https://mlsanity.com/paper/2211.03375/) (2022)
- [DeepHuman: 3D Human Reconstruction from a Single Image](https://mlsanity.com/paper/1903.06473/) (2019)
- [Frame Averaging for Invariant and Equivariant Network Design](https://mlsanity.com/paper/2110.03336/) (2021)
- [Combining Implicit Function Learning and Parametric Models for 3D Human Reconstruction](https://mlsanity.com/paper/2007.11432/) (2020)
- [TADA! Text to Animatable Digital Avatars](https://mlsanity.com/paper/2308.10899/) (2023)
- [LoopReg: Self-supervised Learning of Implicit Surface Correspondences, Pose and Shape for 3D Human Mesh Registration](https://mlsanity.com/paper/2010.12447/) (2020)
- [Efficient Learning on Point Clouds with Basis Point Sets](https://mlsanity.com/paper/1908.09186/) (2019)
- [Detailed, accurate, human shape estimation from clothed 3D scan sequences](https://mlsanity.com/paper/1703.04454/) (2017)
- [On Self-Contact and Human Pose](https://mlsanity.com/paper/2104.03176/) (2021)
- [Graphonomy: Universal Human Parsing via Graph Transfer Learning](https://mlsanity.com/paper/1904.04536/) (2019)
- [Equivariant Point Network for 3D Point Cloud Analysis](https://mlsanity.com/paper/2103.14147/) (2021)
- [IDOL: Instant Photorealistic 3D Human Creation from a Single Image](https://mlsanity.com/paper/2412.14963/) (2024)

## Built on by (most cited first, 9 of 9)

- [UP2You: Fast Reconstruction of Yourself from Unconstrained Photo Collections](https://mlsanity.com/paper/2509.24817/) (2025)
- [GarmentX: Autoregressive Parametric Representations for High-Fidelity 3D Garment Generation](https://mlsanity.com/paper/2504.20409/) (2025)
- [HART: Human Aligned Reconstruction Transformer](https://mlsanity.com/paper/2509.26621/) (2025)
- [ETCH-X: Robustify Expressive Body Fitting to Clothed Humans with Composable Datasets](https://mlsanity.com/paper/2604.08548/) (2026)
- [OmniFit: Multi-modal 3D Body Fitting via Scale-agnostic Dense Landmark Prediction](https://mlsanity.com/paper/2604.21575/) (2026)
- [Ordered Diffusion for 3D Human Registration](https://mlsanity.com/paper/2608.05804/) (2026)
- [Revisiting Avatar-As-Image: High-Fidelity Registration is All You Need](https://mlsanity.com/paper/2609.11722/) (2026)
- [Hoi3DGen: Generating High-Quality Human-Object-Interactions in 3D](https://mlsanity.com/paper/2603.12126/) (2026)
- [UNIC: Neural Garment Deformation Field for Real-time Clothed Character Animation](https://mlsanity.com/paper/2603.25580/) (2026)

## Abstract (arXiv)

Fitting a body to a 3D clothed human point cloud is a common yet challenging task. Traditional optimization-based approaches use multi-stage pipelines that are sensitive to pose initialization, while recent learning-based methods often struggle with generalization across diverse poses and garment types. We propose Equivariant Tightness Fitting for Clothed Humans, or ETCH, a novel pipeline that estimates cloth-to-body surface mapping through locally approximate SE(3) equivariance, encoding tightness as displacement vectors from the cloth surface to the underlying body. Following this mapping, pose-invariant body features regress sparse body markers, simplifying clothed human fitting into an inner-body marker fitting task. Extensive experiments on CAPE and 4D-Dress show that ETCH significantly outperforms state-of-the-art methods -- both tightness-agnostic and tightness-aware -- in body fitting accuracy on loose clothing (16.7% ~ 69.5%) and shape accuracy (average 49.9%). Our equivariant tightness design can even reduce directional errors by (67.2% ~ 89.8%) in one-shot (or out-of-distribution) settings (~ 1% data). Qualitative results demonstrate strong generalization of ETCH, regardless of challenging poses, unseen shapes, loose clothing, and non-rigid dynamics. We will release the code and models soon for research purposes at https://boqian-li.github.io/ETCH/.
