# PRISM: Preference Refinement via Implicit Scene Modeling for 3D Vision-Language Preference-Based Reinforcement Learning

arXiv: https://arxiv.org/abs/2503.10177 · HTML: https://mlsanity.com/paper/2503.10177/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 9 of its 11 references that are in the map.
- First posted on arXiv 13 Mar 2025.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 9 of 9)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Models](https://mlsanity.com/paper/2301.12597/) (2023)
- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [Point Transformer](https://mlsanity.com/paper/2011.00931/) (2020)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [Mastering Diverse Domains through World Models](https://mlsanity.com/paper/2301.04104/) (2023)
- [PEBBLE: Feedback-Efficient Interactive Reinforcement Learning via Relabeling Experience and Unsupervised Pre-training](https://mlsanity.com/paper/2106.05091/) (2021)
- [RL-VLM-F: Reinforcement Learning from Vision Language Foundation Model Feedback](https://mlsanity.com/paper/2402.03681/) (2024)

## Built on by (most cited first, 1 of 1)

- [Smooth Operator: Smooth Verifiable Reward Activates Spatial Reasoning Ability of Vision-Language Model](https://mlsanity.com/paper/2601.07695/) (2026)

## Abstract (arXiv)

We propose PRISM, a novel framework designed to overcome the limitations of 2D-based Preference-Based Reinforcement Learning (PBRL) by unifying 3D point cloud modeling and future-aware preference refinement. At its core, PRISM adopts a 3D Point Cloud-Language Model (3D-PC-LLM) to mitigate occlusion and viewpoint biases, ensuring more stable and spatially consistent preference signals. Additionally, PRISM leverages Chain-of-Thought (CoT) reasoning to incorporate long-horizon considerations, thereby preventing the short-sighted feedback often seen in static preference comparisons. In contrast to conventional PBRL techniques, this integration of 3D perception and future-oriented reasoning leads to significant gains in preference agreement rates, faster policy convergence, and robust generalization across unseen robotic environments. Our empirical results, spanning tasks such as robotic manipulation and autonomous navigation, highlight PRISM's potential for real-world applications where precise spatial understanding and reliable long-term decision-making are critical. By bridging 3D geometric awareness with CoT-driven preference modeling, PRISM establishes a comprehensive foundation for scalable, human-aligned reinforcement learning.
