# VMBench: A Benchmark for Perception-Aligned Video Motion Generation

arXiv: https://arxiv.org/abs/2503.10076 · HTML: https://mlsanity.com/paper/2503.10076/

## Key facts

- Cited by 49 papers in the map (data through 14 Oct 2026).
- Builds on 69 of its 101 references that are in the map.
- First posted on arXiv 13 Mar 2025.

## Builds on (most cited first, 30 of 69)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Emerging Properties in Self-Supervised Vision Transformers](https://mlsanity.com/paper/2104.14294/) (2021)
- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [Improved Techniques for Training GANs](https://mlsanity.com/paper/1606.03498/) (2016)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [Video Diffusion Models](https://mlsanity.com/paper/2204.03458/) (2022)
- [CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer](https://mlsanity.com/paper/2408.06072/) (2024)
- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [Imagen Video: High Definition Video Generation with Diffusion Models](https://mlsanity.com/paper/2210.02303/) (2022)
- [Make-A-Video: Text-to-Video Generation without Text-Video Data](https://mlsanity.com/paper/2209.14792/) (2022)
- [HunyuanVideo: A Systematic Framework For Large Video Generative Models](https://mlsanity.com/paper/2412.03603/) (2024)
- [Expanding Performance Boundaries of Open-Source Multimodal Models with Model, Data, and Test-Time Scaling](https://mlsanity.com/paper/2412.05271/) (2024)
- [Towards Accurate Generative Models of Video: A New Metric & Challenges](https://mlsanity.com/paper/1812.01717/) (2018)
- [Frozen in Time: A Joint Video and Image Encoder for End-to-End Retrieval](https://mlsanity.com/paper/2104.00650/) (2021)
- [MiniCPM-V: A GPT-4V Level MLLM on Your Phone](https://mlsanity.com/paper/2408.01800/) (2024)
- [CogVideo: Large-scale Pretraining for Text-to-Video Generation via Transformers](https://mlsanity.com/paper/2205.15868/) (2022)
- [Tune-A-Video: One-Shot Tuning of Image Diffusion Models for Text-to-Video Generation](https://mlsanity.com/paper/2212.11565/) (2022)
- [Grounded SAM: Assembling Open-World Models for Diverse Visual Tasks](https://mlsanity.com/paper/2401.14159/) (2024)
- [PoseCNN: A Convolutional Neural Network for 6D Object Pose Estimation in Cluttered Scenes](https://mlsanity.com/paper/1711.00199/) (2017)
- [Localizing Moments in Video with Natural Language](https://mlsanity.com/paper/1708.01641/) (2017)
- [ModelScope Text-to-Video Technical Report](https://mlsanity.com/paper/2308.06571/) (2023)
- [Open-Sora: Democratizing Efficient Video Production for All](https://mlsanity.com/paper/2412.20404/) (2024)
- [Movie Gen: A Cast of Media Foundation Models](https://mlsanity.com/paper/2410.13720/) (2024)
- [VideoCrafter2: Overcoming Data Limitations for High-Quality Video Diffusion Models](https://mlsanity.com/paper/2401.09047/) (2024)
- [VideoCrafter1: Open Diffusion Models for High-Quality Video Generation](https://mlsanity.com/paper/2310.19512/) (2023)

## Built on by (most cited first, 30 of 49)

- [OpenS2V-Nexus: A Detailed Benchmark and Million-Scale Dataset for Subject-to-Video Generation](https://mlsanity.com/paper/2505.20292/) (2025)
- [DreamX-World 1.0: A General-Purpose Interactive World Model](https://mlsanity.com/paper/2606.16993/) (2026)
- [Stochastic Self-Guidance for Training-Free Enhancement of Diffusion Models](https://mlsanity.com/paper/2508.12880/) (2025)
- [Rethinking Video Generation Model for the Embodied World](https://mlsanity.com/paper/2601.15282/) (2026)
- [Omni-Effects: Unified and Spatially-Controllable Visual Effects Generation](https://mlsanity.com/paper/2508.07981/) (2025)
- [FingER: Content Aware Fine-grained Evaluation with Reasoning for AI-Generated Videos](https://mlsanity.com/paper/2504.10358/) (2025)
- [NarrLV: Towards a Comprehensive Narrative-Centric Evaluation for Long Video Generation](https://mlsanity.com/paper/2507.11245/) (2025)
- [RoboWM-Bench: A Benchmark for Evaluating World Models in Robotic Manipulation](https://mlsanity.com/paper/2604.19092/) (2026)
- [Omni-WorldBench: Towards a Comprehensive Interaction-Centric Evaluation for World Models](https://mlsanity.com/paper/2603.22212/) (2026)
- [iWorld-Bench: A Benchmark for Interactive World Models with a Unified Action Generation Framework](https://mlsanity.com/paper/2605.03941/) (2026)
- [Wow, wo, val! A Comprehensive Embodied World Model Evaluation Turing Test](https://mlsanity.com/paper/2601.04137/) (2026)
- [VQQA: An Agentic Approach for Video Evaluation and Quality Improvement](https://mlsanity.com/paper/2603.12310/) (2026)
- [VideoVeritas: AI-Generated Video Detection via Perception Pretext Reinforcement Learning](https://mlsanity.com/paper/2602.08828/) (2026)
- [CSTrack: Enhancing RGB-X Tracking via Compact Spatiotemporal Features](https://mlsanity.com/paper/2505.19434/) (2025)
- [ATCTrack: Aligning Target-Context Cues with Dynamic Target States for Robust Vision-Language Tracking](https://mlsanity.com/paper/2507.19875/) (2025)
- [ImagerySearch: Adaptive Test-Time Search for Video Generation Beyond Semantic Dependency Constraints](https://mlsanity.com/paper/2510.14847/) (2025)
- [MACE-Dance: Motion-Appearance Cascaded Experts for Music-Driven Dance Video Generation](https://mlsanity.com/paper/2512.18181/) (2025)
- [LoCoT2V-Bench: Benchmarking Long-Form and Complex Text-to-Video Generation](https://mlsanity.com/paper/2510.26412/) (2025)
- [Evolution of Video Generative Foundations](https://mlsanity.com/paper/2604.06339/) (2026)
- [Rethinking Reward Signals in Video GRPO: When Scores Become Targets](https://mlsanity.com/paper/2511.19356/) (2025)
- [EntityBench: Towards Entity-Consistent Long-Range Multi-Shot Video Generation](https://mlsanity.com/paper/2605.15199/) (2026)
- [RoboTrustBench: Benchmarking the Trustworthiness of Video World Models for Robotic Manipulation](https://mlsanity.com/paper/2606.01600/) (2026)
- [CineDance: Towards Next-Generation Multi-Shot Long-Form Cinematic Audio-Video Generation](https://mlsanity.com/paper/2606.09639/) (2026)
- [Taming Hallucinations: Boosting MLLMs' Video Understanding via Counterfactual Video Generation](https://mlsanity.com/paper/2512.24271/) (2025)
- [Mind the Generative Details: Direct Localized Detail Preference Optimization for Video Diffusion Models](https://mlsanity.com/paper/2601.04068/) (2026)
- [R2M-Bench: Evaluating Revisit Memory via Relative Consistency in Interactive Video World Models](https://mlsanity.com/paper/2608.27328/) (2026)
- [Latent Temporal Discrepancy as Motion Prior: A Loss-Weighting Strategy for Dynamic Fidelity in T2V](https://mlsanity.com/paper/2601.20504/) (2026)
- [Gloria: Consistent Character Video Generation via Content Anchors](https://mlsanity.com/paper/2603.29931/) (2026)
- [HumanScore: Benchmarking Human Motions in Generated Videos](https://mlsanity.com/paper/2604.20157/) (2026)
- [PhyMotion: Structured 3D Motion Reward for Physics-Grounded Human Video Generation](https://mlsanity.com/paper/2605.14269/) (2026)

## Abstract (arXiv)

Video generation has advanced rapidly, improving evaluation methods, yet assessing video's motion remains a major challenge. Specifically, there are two key issues: 1) current motion metrics do not fully align with human perceptions; 2) the existing motion prompts are limited. Based on these findings, we introduce VMBench--a comprehensive Video Motion Benchmark that has perception-aligned motion metrics and features the most diverse types of motion. VMBench has several appealing properties: 1) Perception-Driven Motion Evaluation Metrics, we identify five dimensions based on human perception in motion video assessment and develop fine-grained evaluation metrics, providing deeper insights into models' strengths and weaknesses in motion quality. 2) Meta-Guided Motion Prompt Generation, a structured method that extracts meta-information, generates diverse motion prompts with LLMs, and refines them through human-AI validation, resulting in a multi-level prompt library covering six key dynamic scene dimensions. 3) Human-Aligned Validation Mechanism, we provide human preference annotations to validate our benchmarks, with our metrics achieving an average 35.3% improvement in Spearman's correlation over baseline methods. This is the first time that the quality of motion in videos has been evaluated from the perspective of human perception alignment. Additionally, we will soon release VMBench at https://github.com/GD-AIGC/VMBench, setting a new standard for evaluating and advancing motion generation models.
