# EscapeCraft: A 3D Room Escape Environment for Benchmarking Complex Multimodal Reasoning Ability

arXiv: https://arxiv.org/abs/2503.10042 · HTML: https://mlsanity.com/paper/2503.10042/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Placed in Multimodal reasoning, one of 17 directions in LLM reasoning.
- Builds on 39 of its 50 references that are in the map.
- First posted on arXiv 13 Mar 2025.

## Placed in

- LLM reasoning / [Multimodal reasoning](https://mlsanity.com/lr/multimodal-reasoning/)
- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)

## Builds on (most cited first, 30 of 39)

- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [PaLM-E: An Embodied Multimodal Language Model](https://mlsanity.com/paper/2303.03378/) (2023)
- [Learn to Explain: Multimodal Reasoning via Thought Chains for Science Question Answering](https://mlsanity.com/paper/2209.09513/) (2022)
- [SWE-agent: Agent-Computer Interfaces Enable Automated Software Engineering](https://mlsanity.com/paper/2405.15793/) (2024)
- [OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments](https://mlsanity.com/paper/2404.07972/) (2024)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [Modeling Context in Referring Expressions](https://mlsanity.com/paper/1608.00272/) (2016)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Tasks](https://mlsanity.com/paper/1912.01734/) (2019)
- [EgoSchema: A Diagnostic Benchmark for Very Long-form Video Language Understanding](https://mlsanity.com/paper/2308.09126/) (2023)
- [Thinking in Space: How Multimodal Large Language Models See, Remember, and Recall Spaces](https://mlsanity.com/paper/2412.14171/) (2024)
- [ClipCap: CLIP Prefix for Image Captioning](https://mlsanity.com/paper/2111.09734/) (2021)
- [MM-REACT: Prompting ChatGPT for Multimodal Reasoning and Action](https://mlsanity.com/paper/2303.11381/) (2023)
- [Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agents](https://mlsanity.com/paper/2302.01560/) (2023)
- [ProcTHOR: Large-Scale Embodied AI Using Procedural Generation](https://mlsanity.com/paper/2206.06994/) (2022)
- [TextWorld: A Learning Environment for Text-based Games](https://mlsanity.com/paper/1806.11532/) (2018)
- [TransVG: End-to-End Visual Grounding with Transformers](https://mlsanity.com/paper/2104.08541/) (2021)
- [Multimodal Foundation Models: From Specialists to General-Purpose Assistants](https://mlsanity.com/paper/2309.10020/) (2023)
- [Exploring Large Language Models for Communication Games: An Empirical Study on Werewolf](https://mlsanity.com/paper/2309.04658/) (2023)
- [EmbodiedBench: Comprehensive Benchmarking Multi-modal Large Language Models for Vision-Driven Embodied Agents](https://mlsanity.com/paper/2502.09560/) (2025)
- [MineRL: A Large-Scale Dataset of Minecraft Demonstrations](https://mlsanity.com/paper/1907.13440/) (2019)
- [A Fast and Accurate One-Stage Approach to Visual Grounding](https://mlsanity.com/paper/1908.06354/) (2019)
- [LLaVA-Plus: Learning to Use Tools for Creating Multimodal Agents](https://mlsanity.com/paper/2311.05437/) (2023)
- [JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Models](https://mlsanity.com/paper/2311.05997/) (2023)
- [Exploring the Reasoning Abilities of Multimodal Large Language Models (MLLMs): A Comprehensive Survey on Emerging Trends in Multimodal Reasoning](https://mlsanity.com/paper/2401.06805/) (2024)
- [Mobile-Agent-E: Self-Evolving Mobile Assistant for Complex Tasks](https://mlsanity.com/paper/2501.11733/) (2025)
- [Optimus-1: Hybrid Multimodal Memory Empowered Agents Excel in Long-Horizon Tasks](https://mlsanity.com/paper/2408.03615/) (2024)
- [Holistic Autonomous Driving Understanding by Bird's-Eye-View Injected Multi-Modal Large Models](https://mlsanity.com/paper/2401.00988/) (2024)
- [MP5: A Multi-modal Open-ended Embodied System in Minecraft via Active Perception](https://mlsanity.com/paper/2312.07472/) (2023)
- [Auto MC-Reward: Automated Dense Reward Design with Large Language Models for Minecraft](https://mlsanity.com/paper/2312.09238/) (2023)

## Built on by (most cited first, 6 of 6)

- [Multimodal Spatial Reasoning in the Large Model Era: A Survey and Benchmarks](https://mlsanity.com/paper/2510.25760/) (2025)
- [ProMSA:Progressive Multimodal Search Agents for Knowledge-Based Visual Question Answering](https://mlsanity.com/paper/2606.27974/) (2026)
- [Agent-Environment Alignment via Automated Interface Generation](https://mlsanity.com/paper/2505.21055/) (2025)
- [FlashAdventure: A Benchmark for GUI Agents Solving Full Story Arcs in Diverse Adventure Games](https://mlsanity.com/paper/2509.01052/) (2025)
- [How Foundational Skills Influence VLM-based Embodied Agents:A Native Perspective](https://mlsanity.com/paper/2602.20687/) (2026)
- [MAADBench: The Refreshable Paradigm for Anomaly Detection in Multi-Agent Systems](https://mlsanity.com/paper/2609.36556/) (2026)

## Abstract (arXiv)

The rapid advancing of Multimodal Large Language Models (MLLMs) has spurred interest in complex multimodal reasoning tasks in the real-world and virtual environment, which require coordinating multiple abilities, including visual perception, visual reasoning, spatial awareness, and target deduction. However, existing evaluations primarily assess the final task completion, often degrading assessments to isolated abilities such as visual grounding and visual question answering. Less attention is given to comprehensively and quantitatively analyzing reasoning process in multimodal environments, which is crucial for understanding model behaviors and underlying reasoning mechanisms beyond merely task success. To address this, we introduce MM-Escape, an extensible benchmark for investigating multimodal reasoning, inspired by real-world escape games. MM-Escape emphasizes intermediate model behaviors alongside final task completion. To achieve this, we develop EscapeCraft, a customizable and open environment that enables models to engage in free-form exploration for assessing multimodal reasoning. Extensive experiments show that MLLMs, regardless of scale, can successfully complete the simplest room escape tasks, with some exhibiting human-like exploration strategies. Yet, performance dramatically drops as task difficulty increases. Moreover, we observe that performance bottlenecks vary across models, revealing distinct failure modes and limitations in their multimodal reasoning abilities, such as repetitive trajectories without adaptive exploration, getting stuck in corners due to poor visual spatial awareness, and ineffective use of acquired props, such as the key. We hope our work sheds light on new challenges in multimodal reasoning, and uncovers potential improvements in MLLMs capabilities.
