# Bidirectional Learned Facial Animation Codec for Low Bitrate Talking Head Videos

arXiv: https://arxiv.org/abs/2503.09787 · HTML: https://mlsanity.com/paper/2503.09787/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 10 of its 13 references that are in the map.
- First posted on arXiv 12 Mar 2025.

## Builds on (most cited first, 10 of 10)

- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [SwinIR: Image Restoration Using Swin Transformer](https://mlsanity.com/paper/2108.10257/) (2021)
- [Image Quality Assessment: Unifying Structure and Texture Similarity](https://mlsanity.com/paper/2004.07728/) (2020)
- [VoxCeleb: a large-scale speaker identification dataset](https://mlsanity.com/paper/1706.08612/) (2017)
- [First Order Motion Model for Image Animation](https://mlsanity.com/paper/2003.00196/) (2020)
- [Animating Arbitrary Objects via Deep Motion Transfer](https://mlsanity.com/paper/1812.08861/) (2018)
- [Ultra-low bitrate video conferencing using deep image animation](https://mlsanity.com/paper/2012.00346/) (2020)
- [Predictive Coding For Animation-Based Video Compression](https://mlsanity.com/paper/2307.04187/) (2023)
- [A Hybrid Deep Animation Codec for Low-bitrate Video Conferencing](https://mlsanity.com/paper/2207.13530/) (2022)

## Built on by (most cited first, 2 of 2)

- [Generative Models at the Frontier of Compression: A Survey on Generative Face Video Coding](https://mlsanity.com/paper/2506.07369/) (2025)
- [Audio-Visual Driven Compression for Low-Bitrate Talking Head Videos](https://mlsanity.com/paper/2506.13419/) (2025)

## Abstract (arXiv)

Existing deep facial animation coding techniques efficiently compress talking head videos by applying deep generative models. Instead of compressing the entire video sequence, these methods focus on compressing only the keyframe and the keypoints of non-keyframes (target frames). The target frames are then reconstructed by utilizing a single keyframe, and the keypoints of the target frame. Although these unidirectional methods can reduce the bitrate, they rely on a single keyframe and often struggle to capture large head movements accurately, resulting in distortions in the facial region. In this paper, we propose a novel bidirectional learned animation codec that generates natural facial videos using past and future keyframes. First, in the Bidirectional Reference-Guided Auxiliary Stream Enhancement (BRG-ASE) process, we introduce a compact auxiliary stream for non-keyframes, which is enhanced by adaptively selecting one of two keyframes (past and future). This stream improves video quality with a slight increase in bitrate. Then, in the Bidirectional Reference-Guided Video Reconstruction (BRG-VRec) process, we animate the adaptively selected keyframe and reconstruct the target frame using both the animated keyframe and the auxiliary frame. Extensive experiments demonstrate a 55% bitrate reduction compared to the latest animation based video codec, and a 35% bitrate reduction compared to the latest video coding standard, Versatile Video Coding (VVC) on a talking head video dataset. It showcases the efficiency of our approach in improving video quality while simultaneously decreasing bitrate.
