# V2M4: 4D Mesh Animation Reconstruction from a Single Monocular Video

arXiv: https://arxiv.org/abs/2503.09631 · HTML: https://mlsanity.com/paper/2503.09631/

## Key facts

- Cited by 33 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 11 Mar 2025.

## Built on by (most cited first, 30 of 33)

- [Puppeteer: Rig and Animate Your 3D Models](https://mlsanity.com/paper/2508.10898/) (2025)
- [ReconViaGen: Towards Accurate Multi-view 3D Object Reconstruction via Generation](https://mlsanity.com/paper/2510.23306/) (2025)
- [ShapeGen4D: Towards High Quality 4D Shape Generation from Videos](https://mlsanity.com/paper/2510.06208/) (2025)
- [UniLat3D: Geometry-Appearance Unified Latents for Single-Stage 3D Generation](https://mlsanity.com/paper/2509.25079/) (2025)
- [ActionMesh: Animated 3D Mesh Generation with Temporal 3D Diffusion](https://mlsanity.com/paper/2601.16148/) (2026)
- [AnimaX: Animating the Inanimate in 3D with Joint Video-Pose Diffusion Models](https://mlsanity.com/paper/2506.19851/) (2025)
- [Motion 3-to-4: 3D Motion Reconstruction for 4D Synthesis](https://mlsanity.com/paper/2601.14253/) (2026)
- [Mesh4D: 4D Mesh Reconstruction and Tracking from Monocular Video](https://mlsanity.com/paper/2601.05251/) (2026)
- [SS4D: Native 4D Generative Model via Structured Spacetime Latents](https://mlsanity.com/paper/2512.14284/) (2025)
- [One Video, One World: Turning Monocular Video into Physical 4D Scenes](https://mlsanity.com/paper/2606.31388/) (2026)
- [LottieGPT: Tokenizing Vector Animation for Autoregressive Generation](https://mlsanity.com/paper/2604.11792/) (2026)
- [Advances in 4D Representation: Geometry, Motion, and Interaction](https://mlsanity.com/paper/2510.19255/) (2025)
- [BiMotion: B-spline Motion for Text-guided Dynamic 3D Character Generation](https://mlsanity.com/paper/2602.18873/) (2026)
- [TwoSquared: 4D Generation from 2D Image Pairs](https://mlsanity.com/paper/2504.12825/) (2025)
- [Sculpt4D: Generating 4D Shapes via Sparse-Attention Diffusion Transformers](https://mlsanity.com/paper/2604.21592/) (2026)
- [SWiT-4D: Sliding-Window Transformer for Lossless and Parameter-Free Temporal 4D Generation](https://mlsanity.com/paper/2512.10860/) (2025)
- [Lift4D: Harmonizing Single-View 3D Estimation for 4D Reconstruction In-the-Wild](https://mlsanity.com/paper/2606.23688/) (2026)
- [Inferring Compositional 4D Scenes without Ever Seeing One](https://mlsanity.com/paper/2512.05272/) (2025)
- [SPRig: Self-Supervised Pose-Invariant Rigging from Mesh Sequences](https://mlsanity.com/paper/2602.12740/) (2026)
- [Fast 4D Mesh Generation by Spatio-Temporal Attention Chains](https://mlsanity.com/paper/2605.19786/) (2026)
- [Helix4D: Complex 4D Mesh Generation](https://mlsanity.com/paper/2605.26109/) (2026)
- [MeshLoom: Feed-Forward Non-Rigid Registration of Mesh Sequences](https://mlsanity.com/paper/2606.17027/) (2026)
- [Follow Your Track: Precise Skeleton Animation Controlled by 3D Trajectories](https://mlsanity.com/paper/2606.25344/) (2026)
- [UniMate: One Unified Model to Animate Diverse Skeletons](https://mlsanity.com/paper/2609.05415/) (2026)
- [CPSL: Representing Volumetric Video via Content-Promoted Scene Layers](https://mlsanity.com/paper/2511.14927/) (2025)
- [PoseGAM: Robust Unseen Object Pose Estimation via Geometry-Aware Multi-View Reasoning](https://mlsanity.com/paper/2512.10840/) (2025)
- [ArtHOI: Articulated Human-Object Interaction Synthesis by 4D Reconstruction from Video Priors](https://mlsanity.com/paper/2603.04338/) (2026)
- [R-DMesh: Video-Guided 3D Animation via Rectified Dynamic Mesh Flow](https://mlsanity.com/paper/2605.13838/) (2026)
- [AnimaSpark: A Feed-Forward Method for Animating Arbitrary 3D Objects](https://mlsanity.com/paper/2606.10988/) (2026)
- [HAT-4D: Lifting Monocular Video for 4D Multi-Object Interactions via Human-Agent Collaboration](https://mlsanity.com/paper/2606.28215/) (2026)

## Abstract (arXiv)

We present V2M4, a novel 4D reconstruction method that directly generates a usable 4D mesh animation asset from a single monocular video. Unlike existing approaches that rely on priors from multi-view image and video generation models, our method is based on native 3D mesh generation models. Naively applying 3D mesh generation models to generate a mesh for each frame in a 4D task can lead to issues such as incorrect mesh poses, misalignment of mesh appearance, and inconsistencies in mesh geometry and texture maps. To address these problems, we propose a structured workflow that includes camera search and mesh reposing, condition embedding optimization for mesh appearance refinement, pairwise mesh registration for topology consistency, and global texture map optimization for texture consistency. Our method outputs high-quality 4D animated assets that are compatible with mainstream graphics and game software. Experimental results across a variety of animation types and motion amplitudes demonstrate the generalization and effectiveness of our method. Project page: https://windvchen.github.io/V2M4/.
