# CombatVLA: An Efficient Vision-Language-Action Model for Combat Tasks in 3D Action Role-Playing Games

arXiv: https://arxiv.org/abs/2503.09527 · HTML: https://mlsanity.com/paper/2503.09527/

## Key facts

- Cited by 14 papers in the map (data through 14 Oct 2026).
- Placed in Generalist VLA models and benchmarks, one of 13 directions in Vision-language-action models.
- Builds on 37 of its 46 references that are in the map.
- First posted on arXiv 12 Mar 2025.

## Placed in

- Vision-language-action models / [Generalist VLA models and benchmarks](https://mlsanity.com/vla/generalist-vla-models-and-benchmarks/)

## Builds on (most cited first, 30 of 37)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [Improved Baselines with Visual Instruction Tuning](https://mlsanity.com/paper/2310.03744/) (2023)
- [Reflexion: Language Agents with Verbal Reinforcement Learning](https://mlsanity.com/paper/2303.11366/) (2023)
- [Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolution](https://mlsanity.com/paper/2409.12191/) (2024)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [Gemini 1.5: Unlocking multimodal understanding across millions of tokens of context](https://mlsanity.com/paper/2403.05530/) (2024)
- [RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Control](https://mlsanity.com/paper/2307.15818/) (2023)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [MME: A Comprehensive Evaluation Benchmark for Multimodal Large Language Models](https://mlsanity.com/paper/2306.13394/) (2023)
- [Expanding Performance Boundaries of Open-Source Multimodal Models with Model, Data, and Test-Time Scaling](https://mlsanity.com/paper/2412.05271/) (2024)
- [Video-MME: The First-Ever Comprehensive Evaluation Benchmark of Multi-modal LLMs in Video Analysis](https://mlsanity.com/paper/2405.21075/) (2024)
- [ChatDev: Communicative Agents for Software Development](https://mlsanity.com/paper/2307.07924/) (2023)
- [UI-TARS: Pioneering Automated GUI Interaction with Native Agents](https://mlsanity.com/paper/2501.12326/) (2025)
- [OCRBench: On the Hidden Mystery of OCR in Large Multimodal Models](https://mlsanity.com/paper/2305.07895/) (2023)
- [A Real-World WebAgent with Planning, Long Context Understanding, and Program Synthesis](https://mlsanity.com/paper/2307.12856/) (2023)
- [Vision-Language Foundation Models as Effective Robot Imitators](https://mlsanity.com/paper/2311.01378/) (2023)
- [GR-2: A Generative Video-Language-Action Model with Web-Scale Knowledge for Robot Manipulation](https://mlsanity.com/paper/2410.06158/) (2024)
- [Mobile-Agent: Autonomous Multi-Modal Mobile Device Agent with Visual Perception](https://mlsanity.com/paper/2401.16158/) (2024)
- [Auto-GPT for Online Decision Making: Benchmarks and Additional Opinions](https://mlsanity.com/paper/2306.02224/) (2023)
- [ShowUI: One Vision-Language-Action Model for GUI Visual Agent](https://mlsanity.com/paper/2411.17465/) (2024)
- [Mobile-Agent-v2: Mobile Device Operation Assistant with Effective Navigation via Multi-Agent Collaboration](https://mlsanity.com/paper/2406.01014/) (2024)
- [JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Models](https://mlsanity.com/paper/2311.05997/) (2023)
- [Fine-Tuning Large Vision-Language Models as Decision-Making Agents via Reinforcement Learning](https://mlsanity.com/paper/2405.10292/) (2024)
- [SMACv2: An Improved Benchmark for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2212.07489/) (2022)
- [DeeR-VLA: Dynamic Inference of Multimodal Large Language Models for Efficient Robot Execution](https://mlsanity.com/paper/2411.02359/) (2024)
- [Improving Vision-Language-Action Model with Online Reinforcement Learning](https://mlsanity.com/paper/2501.16664/) (2025)
- [PointVLA: Injecting the 3D World into Vision-Language-Action Models](https://mlsanity.com/paper/2503.07511/) (2025)
- [Do LLMs Possess a Personality? Making the MBTI Test an Amazing Evaluation for Large Language Models](https://mlsanity.com/paper/2307.16180/) (2023)

## Built on by (most cited first, 14 of 14)

- [Vision-Language-Action Models for Robotics: A Review Towards Real-World Applications](https://mlsanity.com/paper/2510.07077/) (2025)
- [Pure Vision Language Action (VLA) Models: A Comprehensive Survey](https://mlsanity.com/paper/2509.19012/) (2025)
- [JARVIS-VLA: Post-Training Large-Scale Vision Language Models to Play Visual Games with Keyboards and Mouse](https://mlsanity.com/paper/2503.16365/) (2025)
- [VLANeXt: Recipes for Building Strong VLA Models](https://mlsanity.com/paper/2602.18532/) (2026)
- [Scaling Behavior Cloning Improves Causal Reasoning: An Open Model for Real-Time Video Game Playing](https://mlsanity.com/paper/2601.04575/) (2026)
- [OpenHA: A Series of Open-Source Hierarchical Agentic Models in Minecraft](https://mlsanity.com/paper/2509.13347/) (2025)
- [An Anatomy of Vision-Language-Action Models: From Modules to Milestones and Challenges](https://mlsanity.com/paper/2512.11362/) (2025)
- [Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse](https://mlsanity.com/paper/2605.09965/) (2026)
- [AI for Games in the Foundation Model Era](https://mlsanity.com/paper/2609.16679/) (2026)
- [IPR-1: Interactive Physical Reasoner](https://mlsanity.com/paper/2511.15407/) (2025)
- [MAIN-VLA: Modeling Abstraction of Intention and eNvironment for Vision-Language-Action Models](https://mlsanity.com/paper/2602.02212/) (2026)
- [A Cognitive-Mechanistic Human Reliability Analysis Framework: A Nuclear Power Plant Case Study](https://mlsanity.com/paper/2504.18604/) (2025)
- [Latent evolving World Action Model](https://mlsanity.com/paper/2609.27455/) (2026)
- [Triggering Generalist Reasoning via Predictive Uncertainty for Dual-System VLA](https://mlsanity.com/paper/2610.05025/) (2026)

## Abstract (arXiv)

Recent advances in Vision-Language-Action models (VLAs) have expanded the capabilities of embodied intelligence. However, significant challenges remain in real-time decision-making in complex 3D environments, which demand second-level responses, high-resolution perception, and tactical reasoning under dynamic conditions. To advance the field, we introduce CombatVLA, an efficient VLA model optimized for combat tasks in 3D action role-playing games(ARPGs). Specifically, our CombatVLA is a 3B model trained on video-action pairs collected by an action tracker, where the data is formatted as action-of-thought (AoT) sequences. Thereafter, CombatVLA seamlessly integrates into an action execution framework, allowing efficient inference through our truncated AoT strategy. Experimental results demonstrate that CombatVLA not only outperforms all existing models on the combat understanding benchmark but also achieves a 50-fold acceleration in game combat. Moreover, it has a higher task success rate than human players. We will open-source all resources, including the action tracker, dataset, benchmark, model weights, training code, and the implementation of the framework at https://combatvla.github.io/.
