# Online Language Splatting

arXiv: https://arxiv.org/abs/2503.09447 · HTML: https://mlsanity.com/paper/2503.09447/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Builds on 46 of its 64 references that are in the map.
- First posted on arXiv 12 Mar 2025.

## Builds on (most cited first, 30 of 46)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [A ConvNet for the 2020s](https://mlsanity.com/paper/2201.03545/) (2022)
- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [Grounded SAM: Assembling Open-World Models for Diverse Visual Tasks](https://mlsanity.com/paper/2401.14159/) (2024)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAM](https://mlsanity.com/paper/2007.11898/) (2020)
- [NICE-SLAM: Neural Implicit Scalable Encoding for SLAM](https://mlsanity.com/paper/2112.12130/) (2021)
- [Open-Vocabulary Semantic Segmentation with Mask-adapted CLIP](https://mlsanity.com/paper/2210.04150/) (2022)
- [Segment Everything Everywhere All at Once](https://mlsanity.com/paper/2304.06718/) (2023)
- [LERF: Language Embedded Radiance Fields](https://mlsanity.com/paper/2303.09553/) (2023)
- [YOLO-World: Real-Time Open-Vocabulary Object Detection](https://mlsanity.com/paper/2401.17270/) (2024)
- [iMAP: Implicit Mapping and Positioning in Real-Time](https://mlsanity.com/paper/2103.12352/) (2021)
- [Gaussian Splatting SLAM](https://mlsanity.com/paper/2312.06741/) (2023)
- [LangSplat: 3D Language Gaussian Splatting](https://mlsanity.com/paper/2312.16084/) (2023)
- [SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM](https://mlsanity.com/paper/2312.02126/) (2023)
- [Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields](https://mlsanity.com/paper/2312.03203/) (2023)
- [Scaling Open-Vocabulary Object Detection](https://mlsanity.com/paper/2306.09683/) (2023)
- [Omnidata: A Scalable Pipeline for Making Multi-Task Mid-Level Vision Datasets from 3D Scans](https://mlsanity.com/paper/2110.04994/) (2021)
- [GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting](https://mlsanity.com/paper/2311.11700/) (2023)
- [A Survey on 3D Gaussian Splatting](https://mlsanity.com/paper/2401.03890/) (2024)
- [Language Embedded 3D Gaussians for Open-Vocabulary Scene Understanding](https://mlsanity.com/paper/2311.18482/) (2023)
- [A Simple Framework for Open-Vocabulary Segmentation and Detection](https://mlsanity.com/paper/2303.08131/) (2023)
- [NeRF-SLAM: Real-Time Dense Monocular SLAM with Neural Radiance Fields](https://mlsanity.com/paper/2210.13641/) (2022)
- [Co-SLAM: Joint Coordinate and Sparse Parametric Encodings for Neural Real-Time SLAM](https://mlsanity.com/paper/2304.14377/) (2023)
- [Point-SLAM: Dense Neural Point Cloud-based SLAM](https://mlsanity.com/paper/2304.04278/) (2023)

## Built on by (most cited first, 10 of 10)

- [GSMem: 3D Gaussian Splatting as Persistent Spatial Memory for Zero-Shot Embodied Exploration and Reasoning](https://mlsanity.com/paper/2603.19137/) (2026)
- [LEGO-SLAM: Language-Embedded Gaussian Optimization SLAM](https://mlsanity.com/paper/2511.16144/) (2025)
- [LagMemo: Language 3D Gaussian Splatting Memory for Multi-modal Open-vocabulary Multi-goal Visual Navigation](https://mlsanity.com/paper/2510.24118/) (2025)
- [LangGS-SLAM: Real-Time Language-Feature Gaussian Splatting SLAM](https://mlsanity.com/paper/2602.06991/) (2026)
- [EmbodiedSplat: Online Feed-Forward Semantic 3DGS for Open-Vocabulary 3D Scene Understanding](https://mlsanity.com/paper/2603.04254/) (2026)
- [VIMD: Monocular Visual-Inertial Motion and Depth Estimation](https://mlsanity.com/paper/2509.19713/) (2025)
- [LatentAM: Real-Time, Large-Scale Latent Gaussian Attention Mapping via Online Dictionary Learning](https://mlsanity.com/paper/2602.12314/) (2026)
- [No Calibration, No Depth, No Problem: Cross-Sensor View Synthesis with 3D Consistency](https://mlsanity.com/paper/2602.23559/) (2026)
- [A Survey of Spatial Memory Representations for Efficient Robot Navigation](https://mlsanity.com/paper/2604.16482/) (2026)
- [CognitiveReality: Robot-Agnostic Semantic Gaussian Mapping with an LLM Agent for Immersive Collaborative VR Teleoperation](https://mlsanity.com/paper/2609.31418/) (2026)

## Abstract (arXiv)

To enable AI agents to interact seamlessly with both humans and 3D environments, they must not only perceive the 3D world accurately but also align human language with 3D spatial representations. While prior work has made significant progress by integrating language features into geometrically detailed 3D scene representations using 3D Gaussian Splatting (GS), these approaches rely on computationally intensive offline preprocessing of language features for each input image, limiting adaptability to new environments. In this work, we introduce Online Language Splatting, the first framework to achieve online, near real-time, open-vocabulary language mapping within a 3DGS-SLAM system without requiring pre-generated language features. The key challenge lies in efficiently fusing high-dimensional language features into 3D representations while balancing the computation speed, memory usage, rendering quality and open-vocabulary capability. To this end, we innovatively design: (1) a high-resolution CLIP embedding module capable of generating detailed language feature maps in 18ms per frame, (2) a two-stage online auto-encoder that compresses 768-dimensional CLIP features to 15 dimensions while preserving open-vocabulary capabilities, and (3) a color-language disentangled optimization approach to improve rendering quality. Experimental results show that our online method not only surpasses the state-of-the-art offline methods in accuracy but also achieves more than 40x efficiency boost, demonstrating the potential for dynamic and interactive AI applications.
