# 2HandedAfforder: Learning Precise Actionable Bimanual Affordances from Human Videos

arXiv: https://arxiv.org/abs/2503.09320 · HTML: https://mlsanity.com/paper/2503.09320/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Builds on 37 of its 50 references that are in the map.
- First posted on arXiv 12 Mar 2025.

## Builds on (most cited first, 30 of 37)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [ImageNet Large Scale Visual Recognition Challenge](https://mlsanity.com/paper/1409.0575/) (2014)
- [Visual Instruction Tuning](https://mlsanity.com/paper/2304.08485/) (2023)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [V-Net: Fully Convolutional Neural Networks for Volumetric Medical Image Segmentation](https://mlsanity.com/paper/1606.04797/) (2016)
- [Ego4D: Around the World in 3,000 Hours of Egocentric Video](https://mlsanity.com/paper/2110.07058/) (2021)
- [LISA: Reasoning Segmentation via Large Language Model](https://mlsanity.com/paper/2308.00692/) (2023)
- [Open-Vocabulary Semantic Segmentation with Mask-adapted CLIP](https://mlsanity.com/paper/2210.04150/) (2022)
- [Rescaling Egocentric Vision](https://mlsanity.com/paper/2006.13256/) (2020)
- [Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives](https://mlsanity.com/paper/2311.18259/) (2023)
- [XMem: Long-Term Video Object Segmentation with an Atkinson-Shiffrin Memory Model](https://mlsanity.com/paper/2207.07115/) (2022)
- [Understanding Human Hands in Contact at Internet Scale](https://mlsanity.com/paper/2006.06669/) (2020)
- [Learning to Detect Human-Object Interactions](https://mlsanity.com/paper/1702.05448/) (2017)
- [Affordances from Human Videos as a Versatile Representation for Robotics](https://mlsanity.com/paper/2304.08488/) (2023)
- [EPIC-KITCHENS VISOR Benchmark: VIdeo Segmentations and Object Relations](https://mlsanity.com/paper/2209.13064/) (2022)
- [CLIP is Also an Efficient Segmenter: A Text-Driven Approach for Weakly Supervised Semantic Segmentation](https://mlsanity.com/paper/2212.09506/) (2022)
- [PartImageNet: A Large, High-Quality Dataset of Parts](https://mlsanity.com/paper/2112.00933/) (2021)
- [TACO: Benchmarking Generalizable Bimanual Tool-ACtion-Object Understanding](https://mlsanity.com/paper/2401.08399/) (2024)
- [Learning Affordance Grounding from Exocentric Images](https://mlsanity.com/paper/2203.09905/) (2022)
- [Fine-Grained Egocentric Hand-Object Segmentation: Dataset, Model, and Applications](https://mlsanity.com/paper/2208.03826/) (2022)
- [LOCATE: Localize and Transfer Object Parts for Weakly Supervised Affordance Grounding](https://mlsanity.com/paper/2303.09665/) (2023)
- [AffordanceLLM: Grounding Affordance from Vision Language Models](https://mlsanity.com/paper/2401.06341/) (2024)
- [Human Hands as Probes for Interactive Object Understanding](https://mlsanity.com/paper/2112.09120/) (2021)
- [Going Denser with Open-Vocabulary Part Segmentation](https://mlsanity.com/paper/2305.11173/) (2023)
- [HANDAL: A Dataset of Real-World Manipulable Object Categories with Pose Annotations, Affordances, and Reconstructions](https://mlsanity.com/paper/2308.01477/) (2023)
- [One-Shot Open Affordance Learning with Foundation Models](https://mlsanity.com/paper/2311.17776/) (2023)
- [HRP: Human Affordances for Robotic Pre-Training](https://mlsanity.com/paper/2407.18911/) (2024)
- [One-Shot Object Affordance Detection in the Wild](https://mlsanity.com/paper/2108.03658/) (2021)

## Built on by (most cited first, 9 of 9)

- [Affogato: Open-Vocabulary Affordance Grounding with Automated Data Generation at Scale](https://mlsanity.com/paper/2506.12009/) (2025)
- [PAC Bench: Do Foundation Models Understand Prerequisites for Executing Manipulation Policies?](https://mlsanity.com/paper/2506.23725/) (2025)
- [VideoAfford: Grounding 3D Affordance from Human-Object-Interaction Videos via Multimodal Large Language Model](https://mlsanity.com/paper/2602.09638/) (2026)
- [VAGNet: Grounding 3D Affordance from Human-Object Interactions in Videos](https://mlsanity.com/paper/2602.20608/) (2026)
- [CompassAD: Intent-Driven 3D Affordance Grounding in Functionally Competing Objects](https://mlsanity.com/paper/2604.02060/) (2026)
- [AFUN: Towards an Affordance Foundation Model for Functionality Understanding](https://mlsanity.com/paper/2606.02551/) (2026)
- [EgoRecovery: Acquiring Failure Recovery Ability Through Human Recovery Demonstration](https://mlsanity.com/paper/2607.19745/) (2026)
- [EgoAfford: Task-Oriented Affordance Grounding via Egocentric Referring Segmentation](https://mlsanity.com/paper/2608.04533/) (2026)
- [Zero-shot 2D Grounding with Novel Affordance Types](https://mlsanity.com/paper/2608.08929/) (2026)

## Abstract (arXiv)

When interacting with objects, humans effectively reason about which regions of objects are viable for an intended action, i.e., the affordance regions of the object. They can also account for subtle differences in object regions based on the task to be performed and whether one or two hands need to be used. However, current vision-based affordance prediction methods often reduce the problem to naive object part segmentation. In this work, we propose a framework for extracting affordance data from human activity video datasets. Our extracted 2HANDS dataset contains precise object affordance region segmentations and affordance class-labels as narrations of the activity performed. The data also accounts for bimanual actions, i.e., two hands co-ordinating and interacting with one or more objects. We present a VLM-based affordance prediction model, 2HandedAfforder, trained on the dataset and demonstrate superior performance over baselines in affordance region segmentation for various activities. Finally, we show that our predicted affordance regions are actionable, i.e., can be used by an agent performing a task, through demonstration in robotic manipulation scenarios. Project-website: https://sites.google.com/view/2handedafforder
