# "I Like Your Story!": A Co-Creative Story-Crafting Game with a Persona-Driven Character Based on Generative AI

arXiv: https://arxiv.org/abs/2503.09102 · HTML: https://mlsanity.com/paper/2503.09102/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 12 Mar 2025.

## Built on by (most cited first, 4 of 4)

- [GenTune: Toward Traceable Prompts to Improve Controllability of Image Refinement in Environment Design](https://mlsanity.com/paper/2508.15227/) (2025)
- [AnimAgents: Coordinating Multi-Stage Animation Pre-Production with Human-Multi-Agent Collaboration](https://mlsanity.com/paper/2511.17906/) (2025)
- [Narrative Keyframing for Generative Creative Writing](https://mlsanity.com/paper/2608.10337/) (2026)
- [Designing and Evaluating Malinowski's Lens: An AI-Native Educational Game for Ethnographic Learning](https://mlsanity.com/paper/2511.07682/) (2025)

## Abstract (arXiv)

While generative AI is advancing writing support tools, creative writing is often seen as the exclusive domain of skilled writers. This paper introduces "1001 Nights", a co-creative story-crafting game that transforms writing into a playful and rewarding activity. In this game, the AI agent takes on the role of a "moody" king with distinct storytelling preferences, not merely assisting but actively influencing the narrative. Players engage with the king agent through strategic storytelling, guiding him to mention weapon-related keywords, which materialize as battle equipment. The king agent provides dynamic feedback, expressing satisfaction or displeasure, prompting players to adjust their approach. By combining storytelling, game mechanics, and AI-driven responses, our system motivates creativity through playful constraints. Inspired by Oulipo's literary techniques, this approach demonstrates how AI-powered game experiences can make creative writing more accessible and engaging, encouraging players to explore their creative potential.
