# Imitation Learning of Correlated Policies in Stackelberg Games

arXiv: https://arxiv.org/abs/2503.08883 · HTML: https://mlsanity.com/paper/2503.08883/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 26 of its 40 references that are in the map.
- First posted on arXiv 11 Mar 2025.

## Placed in

- Offline RL and imitation learning from data / [Imitation learning methods](https://mlsanity.com/offlinerl/imitation-learning-methods/)

## Builds on (most cited first, 26 of 26)

- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [Learning Phrase Representations using RNN Encoder-Decoder for Statistical Machine Translation](https://mlsanity.com/paper/1406.1078/) (2014)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Learning Robust Rewards with Adversarial Inverse Reinforcement Learning](https://mlsanity.com/paper/1710.11248/) (2017)
- [Scalable Gradients for Stochastic Differential Equations](https://mlsanity.com/paper/2001.01328/) (2020)
- [A Connection between Generative Adversarial Networks, Inverse Reinforcement Learning, and Energy-Based Models](https://mlsanity.com/paper/1611.03852/) (2016)
- [Autonomous Agents Modelling Other Agents: A Comprehensive Survey and Open Problems](https://mlsanity.com/paper/1709.08071/) (2017)
- [Imitation Learning as f-Divergence Minimization](https://mlsanity.com/paper/1905.12888/) (2019)
- [Scalable trust-region method for deep reinforcement learning using Kronecker-factored approximation](https://mlsanity.com/paper/1708.05144/) (2017)
- [Multi-Agent Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1807.09936/) (2018)
- [A Game Theoretic Framework for Model Based Reinforcement Learning](https://mlsanity.com/paper/2004.07804/) (2020)
- [Probabilistic Recursive Reasoning for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1901.09207/) (2019)
- [DouZero: Mastering DouDizhu with Self-Play Deep Reinforcement Learning](https://mlsanity.com/paper/2106.06135/) (2021)
- [Multi-Agent Adversarial Inverse Reinforcement Learning](https://mlsanity.com/paper/1907.13220/) (2019)
- [Visual Adversarial Imitation Learning using Variational Models](https://mlsanity.com/paper/2107.08829/) (2021)
- [Bi-level Actor-Critic for Multi-agent Coordination](https://mlsanity.com/paper/1909.03510/) (2019)
- [RLCard: A Toolkit for Reinforcement Learning in Card Games](https://mlsanity.com/paper/1910.04376/) (2019)
- [Playing Atari Games with Deep Reinforcement Learning and Human Checkpoint Replay](https://mlsanity.com/paper/1607.05077/) (2016)
- [Imitation Learning by Reinforcement Learning](https://mlsanity.com/paper/2108.04763/) (2021)
- [ShuttleSet: A Human-Annotated Stroke-Level Singles Dataset for Badminton Tactical Analysis](https://mlsanity.com/paper/2306.04948/) (2023)
- [Multi-Agent Interactions Modeling with Correlated Policies](https://mlsanity.com/paper/2001.03415/) (2020)
- [Oracles & Followers: Stackelberg Equilibria in Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2210.11942/) (2022)
- [Towards Learning to Imitate from a Single Video Demonstration](https://mlsanity.com/paper/1901.07186/) (2019)
- [Inducing Stackelberg Equilibrium through Spatio-Temporal Sequential Decision-Making in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2304.10351/) (2023)
- [PlayBest: Professional Basketball Player Behavior Synthesis via Planning with Diffusion](https://mlsanity.com/paper/2306.04090/) (2023)

## Abstract (arXiv)

Stackelberg games, widely applied in domains like economics and security, involve asymmetric interactions where a leader's strategy drives follower responses. Accurately modeling these dynamics allows domain experts to optimize strategies in interactive scenarios, such as turn-based sports like badminton. In multi-agent systems, agent behaviors are interdependent, and traditional Multi-Agent Imitation Learning (MAIL) methods often fail to capture these complex interactions. Correlated policies, which account for opponents' strategies, are essential for accurately modeling such dynamics. However, even methods designed for learning correlated policies, like CoDAIL, struggle in Stackelberg games due to their asymmetric decision-making, where leaders and followers cannot simultaneously account for each other's actions, often leading to non-correlated policies. Furthermore, existing MAIL methods that match occupancy measures or use adversarial techniques like GAIL or Inverse RL face scalability challenges, particularly in high-dimensional environments, and suffer from unstable training. To address these challenges, we propose a correlated policy occupancy measure specifically designed for Stackelberg games and introduce the Latent Stackelberg Differential Network (LSDN) to match it. LSDN models two-agent interactions as shared latent state trajectories and uses multi-output Geometric Brownian Motion (MO-GBM) to effectively capture joint policies. By leveraging MO-GBM, LSDN disentangles environmental influences from agent-driven transitions in latent space, enabling the simultaneous learning of interdependent policies. This design eliminates the need for adversarial training and simplifies the learning process. Extensive experiments on Iterative Matrix Games and multi-agent particle environments demonstrate that LSDN can better reproduce complex interaction dynamics than existing MAIL methods.
