# Disentangled World Models: Learning to Transfer Semantic Knowledge from Distracting Videos for Reinforcement Learning

arXiv: https://arxiv.org/abs/2503.08751 · HTML: https://mlsanity.com/paper/2503.08751/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Placed in Latent dynamics models and model-based RL, one of 11 directions in World models.
- Builds on 39 of its 53 references that are in the map.
- First posted on arXiv 11 Mar 2025.

## Placed in

- World models / [Latent dynamics models and model-based RL](https://mlsanity.com/wm/latent-dynamics-models-and-model-based-rl/)
- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 30 of 39)

- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [Mastering Diverse Domains through World Models](https://mlsanity.com/paper/2301.04104/) (2023)
- [Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learning](https://mlsanity.com/paper/1910.10897/) (2019)
- [Fast and Accurate Deep Network Learning by Exponential Linear Units (ELUs)](https://mlsanity.com/paper/1511.07289/) (2015)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [CURL: Contrastive Unsupervised Representations for Reinforcement Learning](https://mlsanity.com/paper/2004.04136/) (2020)
- [TD-MPC2: Scalable, Robust World Models for Continuous Control](https://mlsanity.com/paper/2310.16828/) (2023)
- [Reinforcement Learning with Augmented Data](https://mlsanity.com/paper/2004.14990/) (2020)
- [Learning Invariant Representations for Reinforcement Learning without Reconstruction](https://mlsanity.com/paper/2006.10742/) (2020)
- [VIP: Towards Universal Visual Reward and Representation via Value-Implicit Pre-Training](https://mlsanity.com/paper/2210.00030/) (2022)
- [Mastering Visual Continuous Control: Improved Data-Augmented Reinforcement Learning](https://mlsanity.com/paper/2107.09645/) (2021)
- [Diffusion for World Modeling: Visual Details Matter in Atari](https://mlsanity.com/paper/2405.12399/) (2024)
- [Decoupling Representation Learning from Reinforcement Learning](https://mlsanity.com/paper/2009.08319/) (2020)
- [Transfer Learning in Deep Reinforcement Learning: A Survey](https://mlsanity.com/paper/2009.07888/) (2020)
- [DARLA: Improving Zero-Shot Transfer in Reinforcement Learning](https://mlsanity.com/paper/1707.08475/) (2017)
- [Structured State Space Models for In-Context Reinforcement Learning](https://mlsanity.com/paper/2303.03982/) (2023)
- [Reinforcement Learning with Action-Free Pre-Training from Videos](https://mlsanity.com/paper/2203.13880/) (2022)
- [Deep Hierarchical Planning from Pixels](https://mlsanity.com/paper/2206.04114/) (2022)
- [The Distracting Control Suite -- A Challenging Benchmark for Reinforcement Learning from Pixels](https://mlsanity.com/paper/2101.02722/) (2021)
- [STORM: Efficient Stochastic Transformer based World Models for Reinforcement Learning](https://mlsanity.com/paper/2310.09615/) (2023)
- [Multi-View Masked World Models for Visual Robotic Manipulation](https://mlsanity.com/paper/2302.02408/) (2023)
- [Learning to Model the World with Language](https://mlsanity.com/paper/2308.01399/) (2023)
- [TACO: Temporal Latent Action-Driven Contrastive Loss for Visual Reinforcement Learning](https://mlsanity.com/paper/2306.13229/) (2023)
- [Iso-Dream: Isolating and Leveraging Noncontrollable Visual Dynamics in World Models](https://mlsanity.com/paper/2205.13817/) (2022)
- [Pre-training Contextualized World Models with In-the-wild Videos for Reinforcement Learning](https://mlsanity.com/paper/2305.18499/) (2023)
- [Choreographer: Learning and Adapting Skills in Imagination](https://mlsanity.com/paper/2211.13350/) (2022)
- [GenRL: Multimodal-foundation world models for generalization in embodied agents](https://mlsanity.com/paper/2406.18043/) (2024)
- [Unsupervised Visual Attention and Invariance for Reinforcement Learning](https://mlsanity.com/paper/2104.02921/) (2021)

## Built on by (most cited first, 6 of 6)

- [A Comprehensive Survey on World Models for Embodied AI](https://mlsanity.com/paper/2510.16732/) (2025)
- [Do World Action Models Generalize Better than VLAs? A Robustness Study](https://mlsanity.com/paper/2603.22078/) (2026)
- [Mask World Model: Predicting What Matters for Robust Robot Policy Learning](https://mlsanity.com/paper/2604.19683/) (2026)
- [Goal-Driven Reward by Video Diffusion Models for Reinforcement Learning](https://mlsanity.com/paper/2512.00961/) (2025)
- [MetaMind: General and Cognitive World Models in Multi-Agent Systems by Meta-Theory of Mind](https://mlsanity.com/paper/2603.00808/) (2026)
- [HaM-World: Soft-Hamiltonian World Models with Selective Memory for Planning](https://mlsanity.com/paper/2605.05951/) (2026)

## Abstract (arXiv)

Training visual reinforcement learning (RL) in practical scenarios presents a significant challenge, textiti.e., RL agents suffer from low sample efficiency in environments with variations. While various approaches have attempted to alleviate this issue by disentangled representation learning, these methods usually start learning from scratch without prior knowledge of the world. This paper, in contrast, tries to learn and understand underlying semantic variations from distracting videos via offline-to-online latent distillation and flexible disentanglement constraints. To enable effective cross-domain semantic knowledge transfer, we introduce an interpretable model-based RL framework, dubbed Disentangled World Models (DisWM). Specifically, we pretrain the action-free video prediction model offline with disentanglement regularization to extract semantic knowledge from distracting videos. The disentanglement capability of the pretrained model is then transferred to the world model through latent distillation. For finetuning in the online environment, we exploit the knowledge from the pretrained model and introduce a disentanglement constraint to the world model. During the adaptation phase, the incorporation of actions and rewards from online environment interactions enriches the diversity of the data, which in turn strengthens the disentangled representation learning. Experimental results validate the superiority of our approach on various benchmarks.
