# Recognition-Synergistic Scene Text Editing

arXiv: https://arxiv.org/abs/2503.08387 · HTML: https://mlsanity.com/paper/2503.08387/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- Builds on 6 of its 6 references that are in the map.
- First posted on arXiv 11 Mar 2025.

## Builds on (most cited first, 6 of 6)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Read Like Humans: Autonomous, Bidirectional and Iterative Language Modeling for Scene Text Recognition](https://mlsanity.com/paper/2103.06495/) (2021)
- [Revisiting Scene Text Recognition: A Data Perspective](https://mlsanity.com/paper/2307.08723/) (2023)
- [Exploring Stroke-Level Modifications for Scene Text Editing](https://mlsanity.com/paper/2212.01982/) (2022)

## Built on by (most cited first, 12 of 12)

- [TextFlux: An OCR-Free DiT Model for High-Fidelity Multilingual Scene Text Synthesis](https://mlsanity.com/paper/2505.17778/) (2025)
- [StyleTextGen: Style-Conditioned Multilingual Scene Text Generation](https://mlsanity.com/paper/2605.14708/) (2026)
- [OmniText: A Training-Free Generalist for Controllable Text-Image Manipulation](https://mlsanity.com/paper/2510.24093/) (2025)
- [Global-Local Dual Perception for MLLMs in High-Resolution Text-Rich Image Translation](https://mlsanity.com/paper/2602.21956/) (2026)
- [TextWand: A Unified Framework for Scene Text Editing](https://mlsanity.com/paper/2606.05730/) (2026)
- [GlyphAnchor: Enhancing Visual Text Rendering via Position-Anchored Glyph Priors](https://mlsanity.com/paper/2609.02349/) (2026)
- [SceneTextStylizer: A Training-Free Scene Text Style Transfer Framework with Diffusion Model](https://mlsanity.com/paper/2510.10910/) (2025)
- [Edit Fidelity Field: Semantics-Aware Region Isolation for Training-Free Scene Text Editing](https://mlsanity.com/paper/2604.17500/) (2026)
- [CV-Arena: An Open Benchmark for Instructional Computer Vision Problem Solving with Human-AI Collaborative Preferences](https://mlsanity.com/paper/2606.00931/) (2026)
- [FakeIDet3-DB: Refining Digital Attacks and Patch Extraction for Secure ID Benchmarking](https://mlsanity.com/paper/2607.26641/) (2026)
- [ViTeX-Bench: Benchmarking High-Fidelity Video Scene Text Editing](https://mlsanity.com/paper/2609.40356/) (2026)
- [Efficient Scene-Text Refinement via Pixel-Space Grouped Image Generation](https://mlsanity.com/paper/2610.18284/) (2026)

## Abstract (arXiv)

Scene text editing aims to modify text content within scene images while maintaining style consistency. Traditional methods achieve this by explicitly disentangling style and content from the source image and then fusing the style with the target content, while ensuring content consistency using a pre-trained recognition model. Despite notable progress, these methods suffer from complex pipelines, leading to suboptimal performance in complex scenarios. In this work, we introduce Recognition-Synergistic Scene Text Editing (RS-STE), a novel approach that fully exploits the intrinsic synergy of text recognition for editing. Our model seamlessly integrates text recognition with text editing within a unified framework, and leverages the recognition model's ability to implicitly disentangle style and content while ensuring content consistency. Specifically, our approach employs a multi-modal parallel decoder based on transformer architecture, which predicts both text content and stylized images in parallel. Additionally, our cyclic self-supervised fine-tuning strategy enables effective training on unpaired real-world data without ground truth, enhancing style and content consistency through a twice-cyclic generation process. Built on a relatively simple architecture, RS-STE achieves state-of-the-art performance on both synthetic and real-world benchmarks, and further demonstrates the effectiveness of leveraging the generated hard cases to boost the performance of downstream recognition tasks. Code is available at https://github.com/ZhengyaoFang/RS-STE.
