# LiPS: Large-Scale Humanoid Robot Reinforcement Learning with Parallel-Series Structures

arXiv: https://arxiv.org/abs/2503.08349 · HTML: https://mlsanity.com/paper/2503.08349/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 16 of its 26 references that are in the map.
- First posted on arXiv 11 Mar 2025.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 16 of 16)

- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learning](https://mlsanity.com/paper/2109.11978/) (2021)
- [Orbit: A Unified Simulation Framework for Interactive Robot Learning Environments](https://mlsanity.com/paper/2301.04195/) (2023)
- [HumanPlus: Humanoid Shadowing and Imitation from Humans](https://mlsanity.com/paper/2406.10454/) (2024)
- [Expressive Whole-Body Control for Humanoid Robots](https://mlsanity.com/paper/2402.16796/) (2024)
- [Learning Agile Soccer Skills for a Bipedal Robot with Deep Reinforcement Learning](https://mlsanity.com/paper/2304.13653/) (2023)
- [Sim-to-Real Learning of All Common Bipedal Gaits via Periodic Reward Composition](https://mlsanity.com/paper/2011.01387/) (2020)
- [Humanoid Parkour Learning](https://mlsanity.com/paper/2406.10759/) (2024)
- [Blind Bipedal Stair Traversal via Sim-to-Real Reinforcement Learning](https://mlsanity.com/paper/2105.08328/) (2021)
- [WoCoCo: Learning Whole-Body Humanoid Control with Sequential Contacts](https://mlsanity.com/paper/2406.06005/) (2024)
- [Advancing Humanoid Locomotion: Mastering Challenging Terrains with Denoising World Model Learning](https://mlsanity.com/paper/2408.14472/) (2024)
- [Robust and Versatile Bipedal Jumping Control through Reinforcement Learning](https://mlsanity.com/paper/2302.09450/) (2023)
- [Whole-body Humanoid Robot Locomotion with Human Reference](https://mlsanity.com/paper/2402.18294/) (2024)
- [Berkeley Humanoid: A Research Platform for Learning-based Control](https://mlsanity.com/paper/2407.21781/) (2024)
- [Torque-based Deep Reinforcement Learning for Task-and-Robot Agnostic Learning on Bipedal Robots Using Sim-to-Real Transfer](https://mlsanity.com/paper/2304.09434/) (2023)
- [Humanoid Robots at work: where are we ?](https://mlsanity.com/paper/2404.04249/) (2024)

## Built on by (most cited first, 2 of 2)

- [Is your VLM Sky-Ready? A Comprehensive Spatial Intelligence Benchmark for UAV Navigation](https://mlsanity.com/paper/2511.13269/) (2025)
- [SEF-MAP: Subspace-Decomposed Expert Fusion for Robust Multimodal HD Map Prediction](https://mlsanity.com/paper/2602.21589/) (2026)

## Abstract (arXiv)

In recent years, research on humanoid robots has garnered significant attention, particularly in reinforcement learning based control algorithms, which have achieved major breakthroughs. Compared to traditional model-based control algorithms, reinforcement learning based algorithms demonstrate substantial advantages in handling complex tasks. Leveraging the large-scale parallel computing capabilities of GPUs, contemporary humanoid robots can undergo extensive parallel training in simulated environments. A physical simulation platform capable of large-scale parallel training is crucial for the development of humanoid robots. As one of the most complex robot forms, humanoid robots typically possess intricate mechanical structures, encompassing numerous series and parallel mechanisms. However, many reinforcement learning based humanoid robot control algorithms currently employ open-loop topologies during training, deferring the conversion to series-parallel structures until the sim2real phase. This approach is primarily due to the limitations of physics engines, as current GPU-based physics engines often only support open-loop topologies or have limited capabilities in simulating multi-rigid-body closed-loop topologies. For enabling reinforcement learning-based humanoid robot control algorithms to train in large-scale parallel environments, we propose a novel training method LiPS. By incorporating multi-rigid-body dynamics modeling in the simulation environment, we significantly reduce the sim2real gap and the difficulty of converting to parallel structures during model deployment, thereby robustly supporting large-scale reinforcement learning for humanoid robots.
