# Towards Synthesized and Editable Motion In-Betweening Through Part-Wise Phase Representation

arXiv: https://arxiv.org/abs/2503.08180 · HTML: https://mlsanity.com/paper/2503.08180/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 22 of its 42 references that are in the map.
- First posted on arXiv 11 Mar 2025.

## Builds on (most cited first, 22 of 22)

- [Action-Conditioned 3D Human Motion Synthesis with Transformer VAE](https://mlsanity.com/paper/2104.05670/) (2021)
- [HuMoR: 3D Human Motion Model for Robust Pose Estimation](https://mlsanity.com/paper/2105.04668/) (2021)
- [Robust Motion In-betweening](https://mlsanity.com/paper/2102.04942/) (2021)
- [Character Controllers Using Motion VAEs](https://mlsanity.com/paper/2103.14274/) (2021)
- [ExBody2: Advanced Expressive Humanoid Whole-Body Control](https://mlsanity.com/paper/2412.13196/) (2024)
- [Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phases](https://mlsanity.com/paper/2201.04439/) (2022)
- [NeMF: Neural Motion Fields for Kinematic Animation](https://mlsanity.com/paper/2206.03287/) (2022)
- [Motion Puzzle: Arbitrary Motion Style Transfer by Body Part](https://mlsanity.com/paper/2202.05274/) (2022)
- [Recurrent Transition Networks for Character Locomotion](https://mlsanity.com/paper/1810.02363/) (2018)
- [Mobile-TeleVision: Predictive Motion Priors for Humanoid Whole-Body Control](https://mlsanity.com/paper/2412.07773/) (2024)
- [Task-Generic Hierarchical Human Motion Prior using VAEs](https://mlsanity.com/paper/2106.04004/) (2021)
- [Spatio-temporal Manifold Learning for Human Motions via Long-horizon Modeling](https://mlsanity.com/paper/1908.07214/) (2019)
- [Real-time Controllable Motion Transition for Characters](https://mlsanity.com/paper/2205.02540/) (2022)
- [Motion In-Betweening with Phase Manifolds](https://mlsanity.com/paper/2308.12751/) (2023)
- [Generative Tweening: Long-term Inbetweening of 3D Human Motions](https://mlsanity.com/paper/2005.08891/) (2020)
- [RSMT: Real-time Stylized Motion Transition for Characters](https://mlsanity.com/paper/2306.11970/) (2023)
- [Dynamic Future Net: Diversified Human Motion Generation](https://mlsanity.com/paper/2009.05109/) (2020)
- [WalkTheDog: Cross-Morphology Motion Alignment via Phase Manifolds](https://mlsanity.com/paper/2407.18946/) (2024)
- [Continuous Intermediate Token Learning with Implicit Motion Manifold for Keyframe Based Motion Interpolation](https://mlsanity.com/paper/2303.14926/) (2023)
- [Constructing Human Motion Manifold with Sequential Networks](https://mlsanity.com/paper/2005.14370/) (2020)
- [3D-Consistent Human Avatars with Sparse Inputs via Gaussian Splatting and Contrastive Learning](https://mlsanity.com/paper/2408.09663/) (2024)
- [ASV Station Keeping under Wind Disturbances using Neural Network Simulation Error Minimization Model Predictive Control](https://mlsanity.com/paper/2310.07892/) (2023)

## Built on by (most cited first, 3 of 3)

- [Go to Zero: Towards Zero-shot Motion Generation with Million-scale Data](https://mlsanity.com/paper/2507.07095/) (2025)
- [VQ-Style: Disentangling Style and Content in Motion with Residual Quantized Representations](https://mlsanity.com/paper/2602.02334/) (2026)
- [PMG: Progressive Motion Generation via Sparse Anchor Postures Curriculum Learning](https://mlsanity.com/paper/2504.16722/) (2025)

## Abstract (arXiv)

Styled motion in-betweening is crucial for computer animation and gaming. However, existing methods typically encode motion styles by modeling whole-body motions, often overlooking the representation of individual body parts. This limitation reduces the flexibility of infilled motion, particularly in adjusting the motion styles of specific limbs independently. To overcome this challenge, we propose a novel framework that models motion styles at the body-part level, enhancing both the diversity and controllability of infilled motions. Our approach enables more nuanced and expressive animations by allowing precise modifications to individual limb motions while maintaining overall motion coherence. Leveraging phase-related insights, our framework employs periodic autoencoders to automatically extract the phase of each body part, capturing distinctive local style features. Additionally, we effectively decouple the motion source from synthesis control by integrating motion manifold learning and conditional generation techniques from both image and motion domains. This allows the motion source to generate high-quality motions across various styles, with extracted motion and style features readily available for controlled synthesis in subsequent tasks. Comprehensive evaluations demonstrate that our method achieves superior speed, robust generalization, and effective generation of extended motion sequences.
