# ForceGrip: Reference-Free Curriculum Learning for Realistic Grip Force Control in VR Hand Manipulation

arXiv: https://arxiv.org/abs/2503.08061 · HTML: https://mlsanity.com/paper/2503.08061/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 34 of its 71 references that are in the map.
- First posted on arXiv 11 Mar 2025.

## Builds on (most cited first, 30 of 34)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrations](https://mlsanity.com/paper/1709.10087/) (2017)
- [Learning Dexterous In-Hand Manipulation](https://mlsanity.com/paper/1808.00177/) (2018)
- [Brax -- A Differentiable Physics Engine for Large Scale Rigid Body Simulation](https://mlsanity.com/paper/2106.13281/) (2021)
- [GRAB: A Dataset of Whole-Body Human Grasping of Objects](https://mlsanity.com/paper/2008.11200/) (2020)
- [Curriculum Learning for Reinforcement Learning Domains: A Framework and Survey](https://mlsanity.com/paper/2003.04960/) (2020)
- [Quantifying Generalization in Reinforcement Learning](https://mlsanity.com/paper/1812.02341/) (2018)
- [Emergent Tool Use From Multi-Agent Autocurricula](https://mlsanity.com/paper/1909.07528/) (2019)
- [On The Power of Curriculum Learning in Training Deep Networks](https://mlsanity.com/paper/1904.03626/) (2019)
- [Automatic Goal Generation for Reinforcement Learning Agents](https://mlsanity.com/paper/1705.06366/) (2017)
- [DiffTaichi: Differentiable Programming for Physical Simulation](https://mlsanity.com/paper/1910.00935/) (2019)
- [Automated Curriculum Learning for Neural Networks](https://mlsanity.com/paper/1704.03003/) (2017)
- [Perpetual Humanoid Control for Real-time Simulated Avatars](https://mlsanity.com/paper/2305.06456/) (2023)
- [Paired Open-Ended Trailblazer (POET): Endlessly Generating Increasingly Complex and Diverse Learning Environments and Their Solutions](https://mlsanity.com/paper/1901.01753/) (2019)
- [Emergence of Locomotion Behaviours in Rich Environments](https://mlsanity.com/paper/1707.02286/) (2017)
- [DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skills](https://mlsanity.com/paper/1804.02717/) (2018)
- [Learning Agile Soccer Skills for a Bipedal Robot with Deep Reinforcement Learning](https://mlsanity.com/paper/2304.13653/) (2023)
- [Curriculum Learning by Transfer Learning: Theory and Experiments with Deep Networks](https://mlsanity.com/paper/1802.03796/) (2018)
- [D-Grasp: Physically Plausible Dynamic Grasp Synthesis for Hand-Object Interactions](https://mlsanity.com/paper/2112.03028/) (2021)
- [Synthesizing Physical Character-Scene Interactions](https://mlsanity.com/paper/2302.00883/) (2023)
- [From Motor Control to Team Play in Simulated Humanoid Football](https://mlsanity.com/paper/2105.12196/) (2021)
- [Illuminating Generalization in Deep Reinforcement Learning through Procedural Level Generation](https://mlsanity.com/paper/1806.10729/) (2018)
- [ArtiGrasp: Physically Plausible Synthesis of Bi-Manual Dexterous Grasping and Articulation](https://mlsanity.com/paper/2309.03891/) (2023)
- [PADL: Language-Directed Physics-Based Character Control](https://mlsanity.com/paper/2301.13868/) (2023)
- [UniCon: Universal Neural Controller For Physics-based Character Motion](https://mlsanity.com/paper/2011.15119/) (2020)
- [Learning Curriculum Policies for Reinforcement Learning](https://mlsanity.com/paper/1812.00285/) (2018)
- [AnySkill: Learning Open-Vocabulary Physical Skill for Interactive Agents](https://mlsanity.com/paper/2403.12835/) (2024)
- [Learning to Use Chopsticks in Diverse Gripping Styles](https://mlsanity.com/paper/2205.14313/) (2022)

## Built on by (most cited first, 1 of 1)

- [ConGraspXL: Controllable Constraint-Conditioned Dexterous Grasping Motion Synthesis](https://mlsanity.com/paper/2609.16319/) (2026)

## Abstract (arXiv)

Realistic Hand manipulation is a key component of immersive virtual reality (VR), yet existing methods often rely on kinematic approach or motion-capture datasets that omit crucial physical attributes such as contact forces and finger torques. Consequently, these approaches prioritize tight, one-size-fits-all grips rather than reflecting users' intended force levels. We present ForceGrip, a deep learning agent that synthesizes realistic hand manipulation motions, faithfully reflecting the user's grip force intention. Instead of mimicking predefined motion datasets, ForceGrip uses generated training scenarios-randomizing object shapes, wrist movements, and trigger input flows-to challenge the agent with a broad spectrum of physical interactions. To effectively learn from these complex tasks, we employ a three-phase curriculum learning framework comprising Finger Positioning, Intention Adaptation, and Dynamic Stabilization. This progressive strategy ensures stable hand-object contact, adaptive force control based on user inputs, and robust handling under dynamic conditions. Additionally, a proximity reward function enhances natural finger motions and accelerates training convergence. Quantitative and qualitative evaluations reveal ForceGrip's superior force controllability and plausibility compared to state-of-the-art methods. Demo videos are available as supplementary material and the code is provided at https://han-dongheun.github.io/ForceGrip.
