# Neural Radiance and Gaze Fields for Visual Attention Modeling in 3D Environments

arXiv: https://arxiv.org/abs/2503.07828 · HTML: https://mlsanity.com/paper/2503.07828/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 26 of its 67 references that are in the map.
- First posted on arXiv 10 Mar 2025.

## Builds on (most cited first, 26 of 26)

- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields](https://mlsanity.com/paper/2304.06706/) (2023)
- [InstantMesh: Efficient 3D Mesh Generation from a Single Image with Sparse-view Large Reconstruction Models](https://mlsanity.com/paper/2404.07191/) (2024)
- [In-Place Scene Labelling and Understanding with Implicit Scene Representation](https://mlsanity.com/paper/2103.15875/) (2021)
- [Panoptic Neural Fields: A Semantic Object-Aware Neural Scene Representation](https://mlsanity.com/paper/2205.04334/) (2022)
- [NeRF-Editing: Geometry Editing of Neural Radiance Fields](https://mlsanity.com/paper/2205.04978/) (2022)
- [Visual Saliency Based on Multiscale Deep Features](https://mlsanity.com/paper/1503.08663/) (2015)
- [What do different evaluation metrics tell us about saliency models?](https://mlsanity.com/paper/1604.03605/) (2016)
- [Gaze360: Physically Unconstrained Gaze Estimation in the Wild](https://mlsanity.com/paper/1910.10088/) (2019)
- [Eye Tracking for Everyone](https://mlsanity.com/paper/1606.05814/) (2016)
- [NeSF: Neural Semantic Fields for Generalizable Semantic Segmentation of 3D Scenes](https://mlsanity.com/paper/2111.13260/) (2021)
- [Predicting Gaze in Egocentric Video by Learning Task-dependent Attention Transition](https://mlsanity.com/paper/1803.09125/) (2018)
- [Detecting Attended Visual Targets in Video](https://mlsanity.com/paper/2003.02501/) (2020)
- [Deep Gaze I: Boosting Saliency Prediction with Feature Maps Trained on ImageNet](https://mlsanity.com/paper/1411.1045/) (2014)
- [DeepGaze IIE: Calibrated prediction in and out-of-domain for state-of-the-art saliency modeling](https://mlsanity.com/paper/2105.12441/) (2021)
- [DeepGaze II: Reading fixations from deep features trained on object recognition](https://mlsanity.com/paper/1610.01563/) (2016)
- [Connecting Gaze, Scene, and Attention: Generalized Attention Estimation via Joint Modeling of Gaze and Scene Saliency](https://mlsanity.com/paper/1807.10437/) (2018)
- [In the Eye of Transformer: Global-Local Correlation for Egocentric Gaze Estimation](https://mlsanity.com/paper/2208.04464/) (2022)
- [DeepFix: A Fully Convolutional Neural Network for predicting Human Eye Fixations](https://mlsanity.com/paper/1510.02927/) (2015)
- [TranSalNet: Towards perceptually relevant visual saliency prediction](https://mlsanity.com/paper/2110.03593/) (2021)
- [Instance Neural Radiance Field](https://mlsanity.com/paper/2304.04395/) (2023)
- [Semantic Ray: Learning a Generalizable Semantic Field with Cross-Reprojection Attention](https://mlsanity.com/paper/2303.13014/) (2023)
- [Digging Deeper into Egocentric Gaze Prediction](https://mlsanity.com/paper/1904.06090/) (2019)

## Abstract (arXiv)

We introduce Neural Radiance and Gaze Fields (NeRGs), a novel approach for representing visual attention in complex environments. Much like how Neural Radiance Fields (NeRFs) perform novel view synthesis, NeRGs reconstruct gaze patterns from arbitrary viewpoints, implicitly mapping visual attention to 3D surfaces. We achieve this by augmenting a standard NeRF with an additional network that models local egocentric gaze probability density, conditioned on scene geometry and observer position. The output of a NeRG is a rendered view of the scene alongside a pixel-wise salience map representing the conditional probability that a given observer fixates on visible surfaces. Unlike prior methods, our system is lightweight and enables visualization of gaze fields at interactive framerates. Moreover, NeRGs allow the observer perspective to be decoupled from the rendering camera and correctly account for gaze occlusion due to intervening geometry. We demonstrate the effectiveness of NeRGs using head pose from skeleton tracking as a proxy for gaze, employing our proposed gaze probes to aggregate noisy rays into robust probability density targets for supervision.
