# Geometric Retargeting: A Principled, Ultrafast Neural Hand Retargeting Algorithm

arXiv: https://arxiv.org/abs/2503.07541 · HTML: https://mlsanity.com/paper/2503.07541/

## Key facts

- Cited by 14 papers in the map (data through 14 Oct 2026).
- Builds on 13 of its 19 references that are in the map.
- First posted on arXiv 10 Mar 2025.

## Builds on (most cited first, 13 of 13)

- [Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrations](https://mlsanity.com/paper/1709.10087/) (2017)
- [DiffusionNet: Discretization Agnostic Learning on Surfaces](https://mlsanity.com/paper/2012.00888/) (2020)
- [DexCap: Scalable and Portable Mocap Data Collection System for Dexterous Manipulation](https://mlsanity.com/paper/2403.07788/) (2024)
- [AnyTeleop: A General Vision-Based Dexterous Robot Arm-Hand Teleoperation System](https://mlsanity.com/paper/2307.04577/) (2023)
- [Open-TeleVision: Teleoperation with Immersive Active Visual Feedback](https://mlsanity.com/paper/2407.01512/) (2024)
- [DexPilot: Vision Based Teleoperation of Dexterous Robotic Hand-Arm System](https://mlsanity.com/paper/1910.03135/) (2019)
- [Robotic Telekinesis: Learning a Robotic Hand Imitator by Watching Humans on Youtube](https://mlsanity.com/paper/2202.10448/) (2022)
- [LEAP Hand: Low-Cost, Efficient, and Anthropomorphic Hand for Robot Learning](https://mlsanity.com/paper/2309.06440/) (2023)
- [Bunny-VisionPro: Real-Time Bimanual Dexterous Teleoperation for Imitation Learning](https://mlsanity.com/paper/2407.03162/) (2024)
- [DPFM: Deep Partial Functional Maps](https://mlsanity.com/paper/2110.09994/) (2021)
- [DexterityGen: Foundation Controller for Unprecedented Dexterity](https://mlsanity.com/paper/2502.04307/) (2025)
- [Kinematic Motion Retargeting for Contact-Rich Anthropomorphic Manipulations](https://mlsanity.com/paper/2402.04820/) (2024)
- [ResPilot: Teleoperated Finger Gaiting via Gaussian Process Residual Learning](https://mlsanity.com/paper/2409.09140/) (2024)

## Built on by (most cited first, 14 of 14)

- [SPIDER: Scalable Physics-Informed Dexterous Retargeting](https://mlsanity.com/paper/2511.09484/) (2025)
- [Do as I Do: Dexterous Manipulation Data from Everyday Human Videos](https://mlsanity.com/paper/2606.19333/) (2026)
- [OSMO: Open-Source Tactile Glove for Human-to-Robot Skill Transfer](https://mlsanity.com/paper/2512.08920/) (2025)
- [Scaffolding Dexterous Manipulation with Vision-Language Models](https://mlsanity.com/paper/2506.19212/) (2025)
- [Cross-Hand Latent Representation for Vision-Language-Action Models](https://mlsanity.com/paper/2603.10158/) (2026)
- [DexHiL: A Human-in-the-Loop Framework for Vision-Language-Action Model Post-Training in Dexterous Manipulation](https://mlsanity.com/paper/2603.09121/) (2026)
- [TopoRetarget: Interaction-Preserving Retargeting for Dexterous Manipulation](https://mlsanity.com/paper/2606.16272/) (2026)
- [House of Dextra: Cross-embodied Co-design for Dexterous Hands](https://mlsanity.com/paper/2512.03743/) (2025)
- [BORA: Bridging Offline Reinforcement Learning and Online Residual Adaptation for Real-World Dexterous VLA Models](https://mlsanity.com/paper/2605.30226/) (2026)
- [Tele-Catch: Adaptive Teleoperation for Dexterous Dynamic 3D Object Catching](https://mlsanity.com/paper/2603.28427/) (2026)
- [Mana: Dexterous Manipulation of Articulated Tools](https://mlsanity.com/paper/2606.13677/) (2026)
- [C2Dex: Contact-Consistent Reconstruction and Retargeting for Dexterous Manipulation from Monocular Video](https://mlsanity.com/paper/2608.07045/) (2026)
- [Touch2Robot: Robot Touch in the Human Demonstration Loop](https://mlsanity.com/paper/2609.24660/) (2026)
- [Hand2Robot: Object-Centric 4D Hand Reconstruction from Human Demonstrations for Robotics](https://mlsanity.com/paper/2610.15769/) (2026)

## Abstract (arXiv)

We introduce Geometric Retargeting (GeoRT), an ultrafast, and principled neural hand retargeting algorithm for teleoperation, developed as part of our recent Dexterity Gen (DexGen) system. GeoRT converts human finger keypoints to robot hand keypoints at 1KHz, achieving state-of-the-art speed and accuracy with significantly fewer hyperparameters. This high-speed capability enables flexible postprocessing, such as leveraging a foundational controller for action correction like DexGen. GeoRT is trained in an unsupervised manner, eliminating the need for manual annotation of hand pairs. The core of GeoRT lies in novel geometric objective functions that capture the essence of retargeting: preserving motion fidelity, ensuring configuration space (C-space) coverage, maintaining uniform response through high flatness, pinch correspondence and preventing self-collisions. This approach is free from intensive test-time optimization, offering a more scalable and practical solution for real-time hand retargeting.
