# PersonaBooth: Personalized Text-to-Motion Generation

arXiv: https://arxiv.org/abs/2503.07390 · HTML: https://mlsanity.com/paper/2503.07390/

## Key facts

- Cited by 14 papers in the map (data through 14 Oct 2026).
- Builds on 30 of its 39 references that are in the map.
- First posted on arXiv 10 Mar 2025.

## Builds on (most cited first, 30 of 30)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Hierarchical Text-Conditional Image Generation with CLIP Latents](https://mlsanity.com/paper/2204.06125/) (2022)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [DreamBooth: Fine Tuning Text-to-Image Diffusion Models for Subject-Driven Generation](https://mlsanity.com/paper/2208.12242/) (2022)
- [Supervised Contrastive Learning](https://mlsanity.com/paper/2004.11362/) (2020)
- [An Image is Worth One Word: Personalizing Text-to-Image Generation using Textual Inversion](https://mlsanity.com/paper/2208.01618/) (2022)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [LLaMA-Adapter: Efficient Fine-tuning of Language Models with Zero-init Attention](https://mlsanity.com/paper/2303.16199/) (2023)
- [MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model](https://mlsanity.com/paper/2208.15001/) (2022)
- [Movie Gen: A Cast of Media Foundation Models](https://mlsanity.com/paper/2410.13720/) (2024)
- [Executing your Commands via Motion Diffusion in Latent Space](https://mlsanity.com/paper/2212.04048/) (2022)
- [TEMOS: Generating diverse human motions from textual descriptions](https://mlsanity.com/paper/2204.14109/) (2022)
- [BLIP-Diffusion: Pre-trained Subject Representation for Controllable Text-to-Image Generation and Editing](https://mlsanity.com/paper/2305.14720/) (2023)
- [Action2Motion: Conditioned Generation of 3D Human Motions](https://mlsanity.com/paper/2007.15240/) (2020)
- [InstantBooth: Personalized Text-to-Image Generation without Test-Time Finetuning](https://mlsanity.com/paper/2304.03411/) (2023)
- [The KIT Motion-Language Dataset](https://mlsanity.com/paper/1607.03827/) (2016)
- [TMR: Text-to-Motion Retrieval Using Contrastive 3D Human Motion Synthesis](https://mlsanity.com/paper/2305.00976/) (2023)
- [Subject-Diffusion:Open Domain Personalized Text-to-Image Generation without Test-time Fine-tuning](https://mlsanity.com/paper/2307.11410/) (2023)
- [Unpaired Motion Style Transfer from Video to Animation](https://mlsanity.com/paper/2005.05751/) (2020)
- [Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phases](https://mlsanity.com/paper/2201.04439/) (2022)
- [Motion Puzzle: Arbitrary Motion Style Transfer by Body Part](https://mlsanity.com/paper/2202.05274/) (2022)
- [SMooDi: Stylized Motion Diffusion Model](https://mlsanity.com/paper/2407.12783/) (2024)
- [Global-local Motion Transformer for Unsupervised Skeleton-based Action Learning](https://mlsanity.com/paper/2207.06101/) (2022)
- [Monkey See, Monkey Do: Harnessing Self-attention in Motion Diffusion for Zero-shot Motion Transfer](https://mlsanity.com/paper/2406.06508/) (2024)
- [A Survey on Personalized Content Synthesis with Diffusion Models](https://mlsanity.com/paper/2405.05538/) (2024)
- [A Data Perspective on Enhanced Identity Preservation for Diffusion Personalization](https://mlsanity.com/paper/2311.04315/) (2023)
- [MoST: Motion Style Transformer between Diverse Action Contents](https://mlsanity.com/paper/2403.06225/) (2024)
- [Motion Capture Dataset for Practical Use of AI-based Motion Editing and Stylization](https://mlsanity.com/paper/2306.08861/) (2023)

## Built on by (most cited first, 14 of 14)

- [HY-Motion 1.0: Scaling Flow Matching Models for Text-To-Motion Generation](https://mlsanity.com/paper/2512.23464/) (2025)
- [Beyond Global Alignment: Fine-Grained Motion-Language Retrieval via Pyramidal Shapley-Taylor Learning](https://mlsanity.com/paper/2601.21904/) (2026)
- [SentiAvatar: Towards Expressive and Interactive Digital Humans](https://mlsanity.com/paper/2604.02908/) (2026)
- [Next-Scale Autoregressive Models for Text-to-Motion Generation](https://mlsanity.com/paper/2604.03799/) (2026)
- [MotionHiFlow: Text-to-motion via hierarchical flow matching](https://mlsanity.com/paper/2604.23264/) (2026)
- [Large-scale Codec Avatars: The Unreasonable Effectiveness of Large-scale Avatar Pretraining](https://mlsanity.com/paper/2604.02320/) (2026)
- [U-Mind: A Unified Framework for Real-Time Multimodal Interaction with Audiovisual Generation](https://mlsanity.com/paper/2602.23739/) (2026)
- [EchoAvatar: Real-time Generative Avatar Animation from Audio Streams](https://mlsanity.com/paper/2605.28272/) (2026)
- [ClusterStyle: Modeling Intra-Style Diversity with Prototypical Clustering for Stylized Motion Generation](https://mlsanity.com/paper/2512.02453/) (2025)
- [IAM: Identity-Aware Human Motion and Shape Joint Generation](https://mlsanity.com/paper/2604.25164/) (2026)
- [Robo-Saber: Generating and Simulating Virtual Reality Players](https://mlsanity.com/paper/2602.18319/) (2026)
- [Multi-scale Coarse-to-fine Modeling for Test-time Human Motion Control](https://mlsanity.com/paper/2605.14935/) (2026)
- [Timo: Taming Multimodal Diffusion Transformer for Human Motion Generation](https://mlsanity.com/paper/2609.30761/) (2026)
- [Motion Style Slider: Endpoint-Supervised Continuous Style Control for Human Motion Diffusion](https://mlsanity.com/paper/2609.30795/) (2026)

## Abstract (arXiv)

This paper introduces Motion Personalization, a new task that generates personalized motions aligned with text descriptions using several basic motions containing Persona. To support this novel task, we introduce a new large-scale motion dataset called PerMo (PersonaMotion), which captures the unique personas of multiple actors. We also propose a multi-modal finetuning method of a pretrained motion diffusion model called PersonaBooth. PersonaBooth addresses two main challenges: i) A significant distribution gap between the persona-focused PerMo dataset and the pretraining datasets, which lack persona-specific data, and ii) the difficulty of capturing a consistent persona from the motions vary in content (action type). To tackle the dataset distribution gap, we introduce a persona token to accept new persona features and perform multi-modal adaptation for both text and visuals during finetuning. To capture a consistent persona, we incorporate a contrastive learning technique to enhance intra-cohesion among samples with the same persona. Furthermore, we introduce a context-aware fusion mechanism to maximize the integration of persona cues from multiple input motions. PersonaBooth outperforms state-of-the-art motion style transfer methods, establishing a new benchmark for motion personalization.
