# Automatic Curriculum Design for Zero-Shot Human-AI Coordination

arXiv: https://arxiv.org/abs/2503.07275 · HTML: https://mlsanity.com/paper/2503.07275/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 26 of its 34 references that are in the map.
- First posted on arXiv 10 Mar 2025.

## Builds on (most cited first, 26 of 26)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm](https://mlsanity.com/paper/1712.01815/) (2017)
- [Deep Reinforcement Learning for Autonomous Driving: A Survey](https://mlsanity.com/paper/2002.00444/) (2020)
- [Multi-Agent Reinforcement Learning: A Selective Overview of Theories and Algorithms](https://mlsanity.com/paper/1911.10635/) (2019)
- [On the Utility of Learning about Humans for Human-AI Coordination](https://mlsanity.com/paper/1910.05789/) (2019)
- [Emergent Complexity and Zero-shot Transfer via Unsupervised Environment Design](https://mlsanity.com/paper/2012.02096/) (2020)
- ["Other-Play" for Zero-Shot Coordination](https://mlsanity.com/paper/2003.02979/) (2020)
- [Prioritized Level Replay](https://mlsanity.com/paper/2010.03934/) (2020)
- [Evolving Curricula with Regret-Based Environment Design](https://mlsanity.com/paper/2203.01302/) (2022)
- [A Review of Cooperative Multi-Agent Deep Reinforcement Learning](https://mlsanity.com/paper/1908.03963/) (2019)
- [Collaborating with Humans without Human Data](https://mlsanity.com/paper/2110.08176/) (2021)
- [Replay-Guided Adversarial Environment Design](https://mlsanity.com/paper/2110.02439/) (2021)
- [Enhanced POET: Open-Ended Reinforcement Learning through Unbounded Invention of Learning Challenges and their Solutions](https://mlsanity.com/paper/2003.08536/) (2020)
- [Maximum Entropy Population-Based Training for Zero-Shot Human-AI Coordination](https://mlsanity.com/paper/2112.11701/) (2021)
- [LLM-Powered Hierarchical Language Agent for Real-time Human-AI Coordination](https://mlsanity.com/paper/2312.15224/) (2023)
- [Environment Generation for Zero-Shot Compositional Reinforcement Learning](https://mlsanity.com/paper/2201.08896/) (2022)
- [MAESTRO: Open-Ended Environment Design for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2303.03376/) (2023)
- [No Regrets: Investigating and Improving Regret Approximations for Curriculum Discovery](https://mlsanity.com/paper/2408.15099/) (2024)
- [PECAN: Leveraging Policy Ensemble for Context-Aware Zero-Shot Human-AI Coordination](https://mlsanity.com/paper/2301.06387/) (2023)
- [Diverse Conventions for Human-AI Collaboration](https://mlsanity.com/paper/2310.15414/) (2023)
- [The Overcooked Generalisation Challenge: Evaluating Cooperation with Novel Partners in Unknown Environments Using Unsupervised Environment Design](https://mlsanity.com/paper/2406.17949/) (2024)
- [Adversarial Environment Design via Regret-Guided Diffusion Models](https://mlsanity.com/paper/2410.19715/) (2024)
- [Optimal Behavior Prior: Data-Efficient Human Models for Improved Human-AI Collaboration](https://mlsanity.com/paper/2211.01602/) (2022)
- [Learning to Coordinate with Anyone](https://mlsanity.com/paper/2309.12633/) (2023)
- [Efficient Human-AI Coordination via Preparatory Language-based Convention](https://mlsanity.com/paper/2311.00416/) (2023)

## Built on by (most cited first, 1 of 1)

- [Unsupervised Partner Design Enables Robust Ad-hoc Teamwork](https://mlsanity.com/paper/2508.06336/) (2025)

## Abstract (arXiv)

Zero-shot human-AI coordination is the training of an ego-agent to coordinate with humans without human data. Most studies on zero-shot human-AI coordination have focused on enhancing the ego-agent's coordination ability in a given environment without considering the issue of generalization to unseen environments. Real-world applications of zero-shot human-AI coordination should consider unpredictable environmental changes and the varying coordination ability of co-players depending on the environment. Previously, the multi-agent UED (Unsupervised Environment Design) approach has investigated these challenges by jointly considering environmental changes and co-player policy in competitive two-player AI-AI scenarios. In this paper, our study extends a multi-agent UED approach to zero-shot human-AI coordination. We propose a utility function and co-player sampling for a zero-shot human-AI coordination setting that helps train the ego-agent to coordinate with humans more effectively than a previous multi-agent UED approach. The zero-shot human-AI coordination performance was evaluated in the Overcooked-AI environment, using human proxy agents and real humans. Our method outperforms other baseline models and achieves high performance in human-AI coordination tasks in unseen environments. The source code is available at https://github.com/Uwonsang/ACD_Human-AI
