# ReelWave: Multi-Agentic Movie Sound Generation through Multimodal LLM Conversation

arXiv: https://arxiv.org/abs/2503.07217 · HTML: https://mlsanity.com/paper/2503.07217/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 25 of its 36 references that are in the map.
- First posted on arXiv 10 Mar 2025.

## Builds on (most cited first, 25 of 25)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Scaling Instruction-Finetuned Language Models](https://mlsanity.com/paper/2210.11416/) (2022)
- [PaLM-E: An Embodied Multimodal Language Model](https://mlsanity.com/paper/2303.03378/) (2023)
- [The Rise and Potential of Large Language Model Based Agents: A Survey](https://mlsanity.com/paper/2309.07864/) (2023)
- [Autoregressive Image Generation without Vector Quantization](https://mlsanity.com/paper/2406.11838/) (2024)
- [LLaVA-Video: Video Instruction Tuning With Synthetic Data](https://mlsanity.com/paper/2410.02713/) (2024)
- [AppAgent: Multimodal Agents as Smartphone Users](https://mlsanity.com/paper/2312.13771/) (2023)
- [AudioLDM 2: Learning Holistic Audio Generation with Self-supervised Pretraining](https://mlsanity.com/paper/2308.05734/) (2023)
- [Wav2CLIP: Learning Robust Audio Representations From CLIP](https://mlsanity.com/paper/2110.11499/) (2021)
- [Text-to-Audio Generation using Instruction-Tuned LLM and Latent Diffusion Model](https://mlsanity.com/paper/2304.13731/) (2023)
- [Taming Visually Guided Sound Generation](https://mlsanity.com/paper/2110.08791/) (2021)
- [Seeing and Hearing: Open-domain Visual-Audio Generation with Diffusion Latent Aligners](https://mlsanity.com/paper/2402.17723/) (2024)
- [CREPE: A Convolutional Representation for Pitch Estimation](https://mlsanity.com/paper/1802.06182/) (2018)
- [FoleyCrafter: Bring Silent Videos to Life with Lifelike and Synchronized Sounds](https://mlsanity.com/paper/2407.01494/) (2024)
- [Synchformer: Efficient Synchronization from Sparse Cues](https://mlsanity.com/paper/2401.16423/) (2024)
- [I Hear Your True Colors: Image Guided Audio Generation](https://mlsanity.com/paper/2211.03089/) (2022)
- [Make-An-Audio 2: Temporal-Enhanced Text-to-Audio Generation](https://mlsanity.com/paper/2305.18474/) (2023)
- [Auffusion: Leveraging the Power of Diffusion and Large Language Models for Text-to-Audio Generation](https://mlsanity.com/paper/2401.01044/) (2024)
- [Read, Watch and Scream! Sound Generation from Text and Video](https://mlsanity.com/paper/2407.05551/) (2024)
- [ComposerX: Multi-Agent Symbolic Music Composition with LLMs](https://mlsanity.com/paper/2404.18081/) (2024)
- [Audio-Visual Synchronisation in the wild](https://mlsanity.com/paper/2112.04432/) (2021)
- [Sketch2Sound: Controllable Audio Generation via Time-Varying Signals and Sonic Imitations](https://mlsanity.com/paper/2412.08550/) (2024)
- [Audio-Agent: Leveraging LLMs For Audio Generation, Editing and Composition](https://mlsanity.com/paper/2410.03335/) (2024)
- [Efficient Video to Audio Mapper with Visual Scene Detection](https://mlsanity.com/paper/2409.09823/) (2024)

## Built on by (most cited first, 4 of 4)

- [Audio-Visual Intelligence in Large Foundation Models](https://mlsanity.com/paper/2605.04045/) (2026)
- [AnimAgents: Coordinating Multi-Stage Animation Pre-Production with Human-Multi-Agent Collaboration](https://mlsanity.com/paper/2511.17906/) (2025)
- [A Survey on Foundations and Frontiers of Multimodal Agentic Frameworks: Techniques and Applications](https://mlsanity.com/paper/2608.20379/) (2026)
- [SEAM: Shot Entity-Attribute Memory for Consistent Short-Drama Generation at Scale](https://mlsanity.com/paper/2608.22725/) (2026)

## Abstract (arXiv)

Current audio generation conditioned by text or video focuses on aligning audio with text/video modalities. Despite excellent alignment results, these multimodal frameworks still cannot be directly applied to compelling movie storytelling involving multiple scenes, where "on-screen" sounds require temporally-aligned audio generation, while "off-screen" sounds contribute to appropriate environment sounds accompanied by background music when applicable. Inspired by professional movie production, this paper proposes a multi-agentic framework for audio generation supervised by an autonomous Sound Director agent, engaging multi-turn conversations with other agents for on-screen and off-screen sound generation through multimodal LLM. To address on-screen sound generation, after detecting any talking humans in videos, we capture semantically and temporally synchronized sound by training a prediction model that forecasts interpretable, time-varying audio control signals: loudness, pitch, and timbre, which are used by a Foley Artist agent to condition a cross-attention module in the sound generation. The Foley Artist works cooperatively with the Composer and Voice Actor agents, and together they autonomously generate off-screen sound to complement the overall production. Each agent takes on specific roles similar to those of a movie production team. To temporally ground audio language models, in ReelWave, text/video conditions are decomposed into atomic, specific sound generation instructions synchronized with visuals when applicable. Consequently, our framework can generate rich and relevant audio content conditioned on video clips extracted from movies.
