# All That Glitters Is Not Gold: Key-Secured 3D Secrets within 3D Gaussian Splatting

arXiv: https://arxiv.org/abs/2503.07191 · HTML: https://mlsanity.com/paper/2503.07191/

## Key facts

- Cited by 15 papers in the map (data through 14 Oct 2026).
- Builds on 24 of its 52 references that are in the map.
- First posted on arXiv 10 Mar 2025.

## Builds on (most cited first, 24 of 24)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [Sinkhorn Distances: Lightspeed Computation of Optimal Transportation Distances](https://mlsanity.com/paper/1306.0895/) (2013)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-Splatting: Alias-free 3D Gaussian Splatting](https://mlsanity.com/paper/2311.16493/) (2023)
- [Latent-NeRF for Shape-Guided Generation of 3D Shapes and Textures](https://mlsanity.com/paper/2211.07600/) (2022)
- [LangSplat: 3D Language Gaussian Splatting](https://mlsanity.com/paper/2312.16084/) (2023)
- [NoPe-NeRF: Optimising Neural Radiance Field with No Pose Prior](https://mlsanity.com/paper/2212.07388/) (2022)
- [NeRF: Neural Radiance Field in 3D Vision: A Comprehensive Review (Updated Post-Gaussian Splatting)](https://mlsanity.com/paper/2210.00379/) (2022)
- [Robust Watermarking Using Generative Priors Against Image Editing: From Benchmarking to Advances](https://mlsanity.com/paper/2410.18775/) (2024)
- [3D Gaussian as a New Era: A Survey](https://mlsanity.com/paper/2402.07181/) (2024)
- [CRoSS: Diffusion Model Makes Controllable, Robust and Secure Image Steganography](https://mlsanity.com/paper/2305.16936/) (2023)
- [CopyRNeRF: Protecting the CopyRight of Neural Radiance Fields](https://mlsanity.com/paper/2307.11526/) (2023)
- [StegaNeRF: Embedding Invisible Information within Neural Radiance Fields](https://mlsanity.com/paper/2212.01602/) (2022)
- [WateRF: Robust Watermarks in Radiance Fields for Protection of Copyrights](https://mlsanity.com/paper/2405.02066/) (2024)
- [GS-Hider: Hiding Messages into 3D Gaussian Splatting](https://mlsanity.com/paper/2405.15118/) (2024)
- [StegExpose - A Tool for Detecting LSB Steganography](https://mlsanity.com/paper/1410.6656/) (2014)
- [Deep 3D-to-2D Watermarking: Embedding Messages in 3D Meshes and Extracting Them from 2D Renderings](https://mlsanity.com/paper/2104.13450/) (2021)
- [Large-capacity and Flexible Video Steganography via Invertible Neural Network](https://mlsanity.com/paper/2304.12300/) (2023)
- [Protecting NeRFs' Copyright via Plug-And-Play Watermarking Base Model](https://mlsanity.com/paper/2407.07735/) (2024)
- [Generative Text Steganography with Large Language Model](https://mlsanity.com/paper/2404.10229/) (2024)
- [Three-Dimensional Mesh Steganography and Steganalysis: A Review](https://mlsanity.com/paper/2104.10203/) (2021)
- [WaSt-3D: Wasserstein-2 Distance for Scene-to-Scene Stylization on 3D Gaussians](https://mlsanity.com/paper/2409.17917/) (2024)

## Built on by (most cited first, 15 of 15)

- [Does FLUX Already Know How to Perform Physically Plausible Image Composition?](https://mlsanity.com/paper/2509.21278/) (2025)
- [DragFlow: Unleashing DiT Priors with Region Based Supervision for Drag Editing](https://mlsanity.com/paper/2510.02253/) (2025)
- [AdLift: Lifting Adversarial Perturbations to Safeguard 3D Gaussian Splatting Assets Against Instruction-Driven Editing](https://mlsanity.com/paper/2512.07247/) (2025)
- [Intentional Gesture: Deliver Your Intentions with Gestures for Speech](https://mlsanity.com/paper/2505.15197/) (2025)
- [Diffusion-Based Image Editing for Breaking Robust Watermarks](https://mlsanity.com/paper/2510.05978/) (2025)
- [SSCM: A Spatial-Semantic Consistent Model for Multi-Contrast MRI Super-Resolution](https://mlsanity.com/paper/2509.18593/) (2025)
- [Vanishing Watermarks: Diffusion-Based Image Editing Undermines Robust Invisible Watermarking](https://mlsanity.com/paper/2602.20680/) (2026)
- [GraphiContact: Pose-aware Human-Scene Robust Contact Perception for Interactive Systems](https://mlsanity.com/paper/2603.20310/) (2026)
- [FADE: Adversarial Concept Erasure in Flow Models](https://mlsanity.com/paper/2507.12283/) (2025)
- [Robust Concept Erasure in Diffusion Models: A Theoretical Perspective on Security and Robustness](https://mlsanity.com/paper/2509.12024/) (2025)
- [Robust RGB-T Tracking via Learnable Visual Fourier Prompt Fine-tuning and Modality Fusion Prompt Generation](https://mlsanity.com/paper/2509.19733/) (2025)
- [DeRainMamba: A Frequency-Aware State Space Model with Detail Enhancement for Image Deraining](https://mlsanity.com/paper/2510.06746/) (2025)
- [When Denoising Becomes Unsigning: Theoretical and Empirical Analysis of Watermark Fragility Under Diffusion-Based Image Editing](https://mlsanity.com/paper/2603.04696/) (2026)
- [ReconMIL: Synergizing Latent Space Reconstruction with Bi-Stream Mamba for Whole Slide Image Analysis](https://mlsanity.com/paper/2603.19925/) (2026)
- [IBRSteG: Learning a Generalizable Steganography Framework for 3D Gaussian Splatting](https://mlsanity.com/paper/2606.30024/) (2026)

## Abstract (arXiv)

Recent advances in 3D Gaussian Splatting (3DGS) have revolutionized scene reconstruction, opening new possibilities for 3D steganography by hiding 3D secrets within 3D covers. The key challenge in steganography is ensuring imperceptibility while maintaining high-fidelity reconstruction. However, existing methods often suffer from detectability risks and utilize only suboptimal 3DGS features, limiting their full potential. We propose a novel end-to-end key-secured 3D steganography framework (KeySS) that jointly optimizes a 3DGS model and a key-secured decoder for secret reconstruction. Our approach reveals that Gaussian features contribute unequally to secret hiding. The framework incorporates a key-controllable mechanism enabling multi-secret hiding and unauthorized access prevention, while systematically exploring optimal feature update to balance fidelity and security. To rigorously evaluate steganographic imperceptibility beyond conventional 2D metrics, we introduce 3D-Sinkhorn distance analysis, which quantifies distributional differences between original and steganographic Gaussian parameters in the representation space. Extensive experiments demonstrate that our method achieves state-of-the-art performance in both cover and secret reconstruction while maintaining high security levels, advancing the field of 3D steganography. Code is available at https://github.com/RY-Paper/KeySS
