# Multi-Modal 3D Mesh Reconstruction from Images and Text

arXiv: https://arxiv.org/abs/2503.07190 · HTML: https://mlsanity.com/paper/2503.07190/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 30 references that are in the map.
- First posted on arXiv 10 Mar 2025.

## Builds on (most cited first, 23 of 23)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [Wonder3D: Single Image to 3D using Cross-Domain Diffusion](https://mlsanity.com/paper/2310.15008/) (2023)
- [SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering](https://mlsanity.com/paper/2311.12775/) (2023)
- [Magic123: One Image to High-Quality 3D Object Generation Using Both 2D and 3D Diffusion Priors](https://mlsanity.com/paper/2306.17843/) (2023)
- [Recognize Anything: A Strong Image Tagging Model](https://mlsanity.com/paper/2306.03514/) (2023)
- [Visual Geometry Grounded Deep Structure From Motion](https://mlsanity.com/paper/2312.04563/) (2023)
- [Pix2Pose: Pixel-Wise Coordinate Regression of Objects for 6D Pose Estimation](https://mlsanity.com/paper/1908.07433/) (2019)
- [CLIP2Scene: Towards Label-efficient 3D Scene Understanding by CLIP](https://mlsanity.com/paper/2301.04926/) (2023)
- [High-quality Surface Reconstruction using Gaussian Surfels](https://mlsanity.com/paper/2404.17774/) (2024)
- [GDRNPP: A Geometry-guided and Fully Learning-based Object Pose Estimator](https://mlsanity.com/paper/2102.12145/) (2021)
- [ZebraPose: Coarse to Fine Surface Encoding for 6DoF Object Pose Estimation](https://mlsanity.com/paper/2203.09418/) (2022)
- [Anything-3D: Towards Single-view Anything Reconstruction in the Wild](https://mlsanity.com/paper/2304.10261/) (2023)
- [Dual Octree Graph Networks for Learning Adaptive Volumetric Shape Representations](https://mlsanity.com/paper/2205.02825/) (2022)
- [NeRF-Pose: A First-Reconstruct-Then-Regress Approach for Weakly-supervised 6D Object Pose Estimation](https://mlsanity.com/paper/2203.04802/) (2022)
- [ZS6D: Zero-shot 6D Object Pose Estimation using Vision Transformers](https://mlsanity.com/paper/2309.11986/) (2023)
- [Challenges for Monocular 6D Object Pose Estimation in Robotics](https://mlsanity.com/paper/2307.12172/) (2023)
- [Self-supervised Vision Transformers for 3D Pose Estimation of Novel Objects](https://mlsanity.com/paper/2306.00129/) (2023)
- [TMO: Textured Mesh Acquisition of Objects with a Mobile Device by using Differentiable Rendering](https://mlsanity.com/paper/2303.15060/) (2023)
- [Improving 2D-3D Dense Correspondences with Diffusion Models for 6D Object Pose Estimation](https://mlsanity.com/paper/2402.06436/) (2024)

## Built on by (most cited first, 1 of 1)

- [Textured Geometry Evaluation: Perceptual 3D Textured Shape Metric via 3D Latent-Geometry Network](https://mlsanity.com/paper/2512.01380/) (2025)

## Abstract (arXiv)

6D object pose estimation for unseen objects is essential in robotics but traditionally relies on trained models that require large datasets, high computational costs, and struggle to generalize. Zero-shot approaches eliminate the need for training but depend on pre-existing 3D object models, which are often impractical to obtain. To address this, we propose a language-guided few-shot 3D reconstruction method, reconstructing a 3D mesh from few input images. In the proposed pipeline, receives a set of input images and a language query. A combination of GroundingDINO and Segment Anything Model outputs segmented masks from which a sparse point cloud is reconstructed with VGGSfM. Subsequently, the mesh is reconstructed with the Gaussian Splatting method SuGAR. In a final cleaning step, artifacts are removed, resulting in the final 3D mesh of the queried object. We evaluate the method in terms of accuracy and quality of the geometry and texture. Furthermore, we study the impact of imaging conditions such as viewing angle, number of input images, and image overlap on 3D object reconstruction quality, efficiency, and computational scalability.
