# Learning Nash Equilibrial Hamiltonian for Two-Player Collision-Avoiding Interactions

arXiv: https://arxiv.org/abs/2503.07013 · HTML: https://mlsanity.com/paper/2503.07013/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 15 of its 24 references that are in the map.
- First posted on arXiv 10 Mar 2025.

## Builds on (most cited first, 15 of 15)

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- [Adaptive Deep Learning for High-Dimensional Hamilton-Jacobi-Bellman Equations](https://mlsanity.com/paper/1907.05317/) (2019)
- [Efficient Iterative Linear-Quadratic Approximations for Nonlinear Multi-Player General-Sum Differential Games](https://mlsanity.com/paper/1909.04694/) (2019)
- [On Infusing Reachability-Based Safety Assurance within Planning Frameworks for Human-Robot Vehicle Interactions](https://mlsanity.com/paper/2012.03390/) (2020)
- [When Shall I Be Empathetic? The Utility of Empathetic Parameter Estimation in Multi-Agent Interactions](https://mlsanity.com/paper/2011.02047/) (2020)
- [Approximating Discontinuous Nash Equilibrial Values of Two-Player General-Sum Differential Games](https://mlsanity.com/paper/2207.01773/) (2022)
- [Data-driven initialization of deep learning solvers for Hamilton-Jacobi-Bellman PDEs](https://mlsanity.com/paper/2207.09299/) (2022)
- [Value Approximation for Two-Player General-Sum Differential Games with State Constraints](https://mlsanity.com/paper/2311.16520/) (2023)

## Abstract (arXiv)

We consider the problem of learning Nash equilibrial policies for two-player risk-sensitive collision-avoiding interactions. Solving the Hamilton-Jacobi-Isaacs equations of such general-sum differential games in real time is an open challenge due to the discontinuity of equilibrium values on the state space. A common solution is to learn a neural network that approximates the equilibrium Hamiltonian for given system states and actions. The learning, however, is usually supervised and requires a large amount of sample equilibrium policies from different initial states in order to mitigate the risks of collisions. This paper claims two contributions towards more data-efficient learning of equilibrium policies: First, instead of computing Hamiltonian through a value network, we show that the equilibrium co-states have simple structures when collision avoidance dominates the agents' loss functions and system dynamics is linear, and therefore are more data-efficient to learn. Second, we introduce theory-driven active learning to guide data sampling, where the acquisition function measures the compliance of the predicted co-states to Pontryagin's Maximum Principle. On an uncontrolled intersection case, the proposed method leads to more generalizable approximation of the equilibrium policies, and in turn, lower collision probabilities, than the state-of-the-art under the same data acquisition budget.
