# Motion Anything: Any to Motion Generation

arXiv: https://arxiv.org/abs/2503.06955 · HTML: https://mlsanity.com/paper/2503.06955/

## Key facts

- Cited by 42 papers in the map (data through 14 Oct 2026).
- Builds on 68 of its 89 references that are in the map.
- First posted on arXiv 10 Mar 2025.

## Builds on (most cited first, 30 of 68)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [MVDream: Multi-view Diffusion for 3D Generation](https://mlsanity.com/paper/2308.16512/) (2023)
- [MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model](https://mlsanity.com/paper/2208.15001/) (2022)
- [T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representations](https://mlsanity.com/paper/2301.06052/) (2023)
- [Executing your Commands via Motion Diffusion in Latent Space](https://mlsanity.com/paper/2212.04048/) (2022)
- [MotionGPT: Human Motion as a Foreign Language](https://mlsanity.com/paper/2306.14795/) (2023)
- [TEMOS: Generating diverse human motions from textual descriptions](https://mlsanity.com/paper/2204.14109/) (2022)
- [AI Choreographer: Music Conditioned 3D Dance Generation with AIST++](https://mlsanity.com/paper/2101.08779/) (2021)
- [MoMask: Generative Masked Modeling of 3D Human Motions](https://mlsanity.com/paper/2312.00063/) (2023)
- [TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and Texts](https://mlsanity.com/paper/2207.01696/) (2022)
- [The KIT Motion-Language Dataset](https://mlsanity.com/paper/1607.03827/) (2016)
- [EDGE: Editable Dance Generation From Music](https://mlsanity.com/paper/2211.10658/) (2022)
- [ReMoDiffuse: Retrieval-Augmented Motion Diffusion Model](https://mlsanity.com/paper/2304.01116/) (2023)
- [Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Dataset](https://mlsanity.com/paper/2307.00818/) (2023)
- [MoFusion: A Framework for Denoising-Diffusion-based Motion Synthesis](https://mlsanity.com/paper/2212.04495/) (2022)
- [Bailando: 3D Dance Generation by Actor-Critic GPT with Choreographic Memory](https://mlsanity.com/paper/2203.13055/) (2022)
- [Stable Audio Open](https://mlsanity.com/paper/2407.14358/) (2024)
- [DreamGaussian4D: Generative 4D Gaussian Splatting](https://mlsanity.com/paper/2312.17142/) (2023)
- [GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussians](https://mlsanity.com/paper/2312.02134/) (2023)
- [4D-fy: Text-to-4D Generation Using Hybrid Score Distillation Sampling](https://mlsanity.com/paper/2311.17984/) (2023)
- [MotionLCM: Real-time Controllable Motion Generation via Latent Consistency Model](https://mlsanity.com/paper/2404.19759/) (2024)
- [Swap Attention in Spatiotemporal Diffusions for Text-to-Video Generation](https://mlsanity.com/paper/2305.10874/) (2023)
- [MotionGPT: Finetuned LLMs Are General-Purpose Motion Generators](https://mlsanity.com/paper/2306.10900/) (2023)
- [L4GM: Large 4D Gaussian Reconstruction Model](https://mlsanity.com/paper/2406.10324/) (2024)
- [MMM: Generative Masked Motion Model](https://mlsanity.com/paper/2312.03596/) (2023)
- [Consistent4D: Consistent 360deg Dynamic Object Generation from Monocular Video](https://mlsanity.com/paper/2311.02848/) (2023)
- [AttT2M: Text-Driven Human Motion Generation with Multi-Perspective Attention Mechanism](https://mlsanity.com/paper/2309.00796/) (2023)
- [Animate124: Animating One Image to 4D Dynamic Scene](https://mlsanity.com/paper/2311.14603/) (2023)

## Built on by (most cited first, 30 of 42)

- [MotionGPT3: Human Motion as a Second Modality](https://mlsanity.com/paper/2506.24086/) (2025)
- [Absolute Coordinates Make Motion Generation Easy](https://mlsanity.com/paper/2505.19377/) (2025)
- [PresentAgent: Multimodal Agent for Presentation Video Generation](https://mlsanity.com/paper/2507.04036/) (2025)
- [ReMoMask: Retrieval-Augmented Masked Motion Generation](https://mlsanity.com/paper/2508.02605/) (2025)
- [Motion-R1: Enhancing Motion Generation with Decomposed Chain-of-Thought and RL Binding](https://mlsanity.com/paper/2506.10353/) (2025)
- [ViBES: A Conversational Agent with Behaviorally-Intelligent 3D Virtual Body](https://mlsanity.com/paper/2512.14234/) (2025)
- [SafeMo: Linguistically Grounded Unlearning for Trustworthy Text-to-Motion Generation](https://mlsanity.com/paper/2601.00590/) (2026)
- [X-MoGen: Unified Motion Generation across Humans and Animals](https://mlsanity.com/paper/2508.05162/) (2025)
- [PP-Motion: Physical-Perceptual Fidelity Evaluation for Human Motion Generation](https://mlsanity.com/paper/2508.08179/) (2025)
- [OmniMotion-X: Versatile Multimodal Whole-Body Motion Generation](https://mlsanity.com/paper/2510.19789/) (2025)
- [PresentAgent-2: Towards Generalist Multimodal Presentation Agents](https://mlsanity.com/paper/2605.11363/) (2026)
- [MTVCraft: Tokenizing 4D Motion for Arbitrary Character Animation](https://mlsanity.com/paper/2505.10238/) (2025)
- [OmniMotion: Multimodal Motion Generation with Continuous Masked Autoregression](https://mlsanity.com/paper/2510.14954/) (2025)
- [Think Before You Move: Latent Motion Reasoning for Text-to-Motion Generation](https://mlsanity.com/paper/2512.24100/) (2025)
- [InterMamba: Efficient Human-Human Interaction Generation with Adaptive Spatio-Temporal Mamba](https://mlsanity.com/paper/2506.03084/) (2025)
- [MOGO: Residual Quantized Hierarchical Causal Transformer for High-Quality and Real-Time 3D Human Motion Generation](https://mlsanity.com/paper/2506.05952/) (2025)
- [Language-Guided Transformer Tokenizer for Human Motion Generation](https://mlsanity.com/paper/2602.08337/) (2026)
- [OpenT2M: No-frill Motion Generation with Open-source,Large-scale, High-quality Data](https://mlsanity.com/paper/2603.18623/) (2026)
- [UniMesh: Unifying 3D Mesh Understanding and Generation](https://mlsanity.com/paper/2604.17472/) (2026)
- [ST-GDance: Long-Term and Collision-Free Group Choreography from Music](https://mlsanity.com/paper/2507.21518/) (2025)
- [Human Motion Synthesis in 3D Scenes via Unified Scene Semantic Occupancy](https://mlsanity.com/paper/2511.07819/) (2025)
- [PartRAG: Retrieval-Augmented Part-Level 3D Generation and Editing](https://mlsanity.com/paper/2602.17033/) (2026)
- [ParTY: Part-Guidance for Expressive Text-to-Motion Synthesis](https://mlsanity.com/paper/2603.09611/) (2026)
- [InfiniteDance: Scalable 3D Dance Generation Towards in-the-wild Generalization](https://mlsanity.com/paper/2603.13375/) (2026)
- [AnyMo: Scaling Any-Modality Conditional Motion Generation with Masked Modeling](https://mlsanity.com/paper/2605.29488/) (2026)
- [MoSAT: Human Motion Generation from Spatial Audio and Textual Description](https://mlsanity.com/paper/2609.23797/) (2026)
- [PMG: Progressive Motion Generation via Sparse Anchor Postures Curriculum Learning](https://mlsanity.com/paper/2504.16722/) (2025)
- [OpenDance: Multimodal Controllable 3D Dance Generation with Large-scale Internet Data](https://mlsanity.com/paper/2506.07565/) (2025)
- [SceneAdapt: Scene-aware Adaptation of Human Motion Diffusion](https://mlsanity.com/paper/2510.13044/) (2025)
- [A Survey of Body and Face Motion: Datasets, Performance Evaluation Metrics and Generative Techniques](https://mlsanity.com/paper/2512.09005/) (2025)

## Abstract (arXiv)

Conditional motion generation has been extensively studied in computer vision, yet two critical challenges remain. First, while masked autoregressive methods have recently outperformed diffusion-based approaches, existing masking models lack a mechanism to prioritize dynamic frames and body parts based on given conditions. Second, existing methods for different conditioning modalities often fail to integrate multiple modalities effectively, limiting control and coherence in generated motion. To address these challenges, we propose Motion Anything, a multimodal motion generation framework that introduces an Attention-based Mask Modeling approach, enabling fine-grained spatial and temporal control over key frames and actions. Our model adaptively encodes multimodal conditions, including text and music, improving controllability. Additionally, we introduce Text-Music-Dance (TMD), a new motion dataset consisting of 2,153 pairs of text, music, and dance, making it twice the size of AIST++, thereby filling a critical gap in the community. Extensive experiments demonstrate that Motion Anything surpasses state-of-the-art methods across multiple benchmarks, achieving a 15% improvement in FID on HumanML3D and showing consistent performance gains on AIST++ and TMD. See our project website https://steve-zeyu-zhang.github.io/MotionAnything
