# ActiveInitSplat: How Active Image Selection Helps Gaussian Splatting

arXiv: https://arxiv.org/abs/2503.06859 · HTML: https://mlsanity.com/paper/2503.06859/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 29 of its 36 references that are in the map.
- First posted on arXiv 10 Mar 2025.

## Builds on (most cited first, 29 of 29)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [Grounding Image Matching in 3D with MASt3R](https://mlsanity.com/paper/2406.09756/) (2024)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [Compact 3D Gaussian Representation for Radiance Field](https://mlsanity.com/paper/2311.13681/) (2023)
- [FSGS: Real-Time Few-shot View Synthesis using Gaussian Splatting](https://mlsanity.com/paper/2312.00451/) (2023)
- [COLMAP-Free 3D Gaussian Splatting](https://mlsanity.com/paper/2312.07504/) (2023)
- [Point-Based Neural Rendering with Per-View Optimization](https://mlsanity.com/paper/2109.02369/) (2021)
- [Splatt3R: Zero-shot Gaussian Splatting from Uncalibrated Image Pairs](https://mlsanity.com/paper/2408.13912/) (2024)
- [SparseGS: Sparse View Synthesis using 3D Gaussian Splatting](https://mlsanity.com/paper/2312.00206/) (2023)
- [ActiveNeRF: Learning where to See with Uncertainty Estimation](https://mlsanity.com/paper/2209.08546/) (2022)
- [CoR-GS: Sparse-View 3D Gaussian Splatting via Co-Regularization](https://mlsanity.com/paper/2405.12110/) (2024)
- [Variable Bitrate Neural Fields](https://mlsanity.com/paper/2206.07707/) (2022)
- [Structure Discovery in Nonparametric Regression through Compositional Kernel Search](https://mlsanity.com/paper/1302.4922/) (2013)
- [FreeSplatter: Pose-free Gaussian Splatting for Sparse-view 3D Reconstruction](https://mlsanity.com/paper/2412.09573/) (2024)
- [ActiveGS: Active Scene Reconstruction Using Gaussian Splatting](https://mlsanity.com/paper/2412.17769/) (2024)
- [ActiveSplat: High-Fidelity Scene Reconstruction through Active Gaussian Splatting](https://mlsanity.com/paper/2410.21955/) (2024)
- [A Construct-Optimize Approach to Sparse View Synthesis without Camera Pose](https://mlsanity.com/paper/2405.03659/) (2024)
- [Surrogate modeling for Bayesian optimization beyond a single Gaussian process](https://mlsanity.com/paper/2205.14090/) (2022)
- [ActiveGAMER: Active GAussian Mapping through Efficient Rendering](https://mlsanity.com/paper/2501.06897/) (2025)
- [NeRF Director: Revisiting View Selection in Neural Volume Rendering](https://mlsanity.com/paper/2406.08839/) (2024)
- [Next Best Sense: Guiding Vision and Touch with FisherRF for 3D Gaussian Splatting](https://mlsanity.com/paper/2410.04680/) (2024)
- [Voxel Map for Visual SLAM](https://mlsanity.com/paper/2003.02247/) (2020)
- [Correspondence-Guided SfM-Free 3D Gaussian Splatting for NVS](https://mlsanity.com/paper/2408.08723/) (2024)
- [Scalable Variational Bayesian Kernel Selection for Sparse Gaussian Process Regression](https://mlsanity.com/paper/1912.02641/) (2019)

## Built on by (most cited first, 7 of 7)

- [DAV-GSWT: Diffusion-Active-View Sampling for Data-Efficient Gaussian Splatting Wang Tiles](https://mlsanity.com/paper/2602.15355/) (2026)
- [Next Best View Selections for Semantic and Dynamic 3D Gaussian Splatting](https://mlsanity.com/paper/2512.22771/) (2025)
- [ROI-GS: Interest-based Local Quality 3D Gaussian Splatting](https://mlsanity.com/paper/2510.01978/) (2025)
- [3D Scene Rendering with Multimodal Gaussian Splatting](https://mlsanity.com/paper/2602.17124/) (2026)
- [A Single Image and Multimodality Is All You Need for Novel View Synthesis](https://mlsanity.com/paper/2602.17909/) (2026)
- [DynActiveGS: Active Gaussian Splatting for Dynamic Scene Reconstruction](https://mlsanity.com/paper/2608.01178/) (2026)
- [ClearGS: Reliability-Aware Gaussian Splatting from Handheld Videos](https://mlsanity.com/paper/2609.31509/) (2026)

## Abstract (arXiv)

Gaussian splatting (GS) along with its extensions and variants provides outstanding performance in real-time scene rendering while meeting reduced storage demands and computational efficiency. While the selection of 2D images capturing the scene of interest is crucial for the proper initialization and training of GS, hence markedly affecting the rendering performance, prior works rely on passively and typically densely selected 2D images. In contrast, this paper proposes `ActiveInitSplat', a novel framework for active selection of training images for proper initialization and training of GS. ActiveInitSplat relies on density and occupancy criteria of the resultant 3D scene representation from the selected 2D images, to ensure that the latter are captured from diverse viewpoints leading to better scene coverage and that the initialized Gaussian functions are well aligned with the actual 3D structure. Numerical tests on well-known simulated and real environments demonstrate the merits of ActiveInitSplat resulting in significant GS rendering performance improvement over passive GS baselines in both dense- and sparse-view settings, in the widely adopted LPIPS, SSIM, and PSNR metrics.
