# CoDa-4DGS: Dynamic Gaussian Splatting with Context and Deformation Awareness for Autonomous Driving

arXiv: https://arxiv.org/abs/2503.06744 · HTML: https://mlsanity.com/paper/2503.06744/

## Key facts

- Cited by 25 papers in the map (data through 14 Oct 2026).
- Placed in Generative simulation for driving, one of 9 directions in End-to-end autonomous driving.
- Builds on 61 of its 70 references that are in the map.
- First posted on arXiv 9 Mar 2025.

## Placed in

- End-to-end autonomous driving / [Generative simulation for driving](https://mlsanity.com/driving/generative-simulation-for-driving/)

## Builds on (most cited first, 30 of 61)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Scalability in Perception for Autonomous Driving: Waymo Open Dataset](https://mlsanity.com/paper/1912.04838/) (2019)
- [CARLA: An Open Urban Driving Simulator](https://mlsanity.com/paper/1711.03938/) (2017)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction](https://mlsanity.com/paper/2309.13101/) (2023)
- [Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenes](https://mlsanity.com/paper/2011.13084/) (2020)
- [K-Planes: Explicit Radiance Fields in Space, Time, and Appearance](https://mlsanity.com/paper/2301.10241/) (2023)
- [Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis](https://mlsanity.com/paper/2308.09713/) (2023)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [Language-driven Semantic Segmentation](https://mlsanity.com/paper/2201.03546/) (2022)
- [HexPlane: A Fast Representation for Dynamic Scenes](https://mlsanity.com/paper/2301.09632/) (2023)
- [NuPlan: A closed-loop ML-based planning benchmark for autonomous vehicles](https://mlsanity.com/paper/2106.11810/) (2021)
- [Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting](https://mlsanity.com/paper/2310.10642/) (2023)
- [Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Video](https://mlsanity.com/paper/2012.12247/) (2020)
- [Space-time Neural Irradiance Fields for Free-Viewpoint Video](https://mlsanity.com/paper/2011.12950/) (2020)
- [Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughs](https://mlsanity.com/paper/2112.10703/) (2021)
- [Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields](https://mlsanity.com/paper/2312.03203/) (2023)
- [DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenes](https://mlsanity.com/paper/2312.07920/) (2023)
- [NAVSIM: Data-Driven Non-Reactive Autonomous Vehicle Simulation and Benchmarking](https://mlsanity.com/paper/2406.15349/) (2024)
- [SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes](https://mlsanity.com/paper/2312.14937/) (2023)
- [Fast Dynamic Radiance Fields with Time-Aware Neural Voxels](https://mlsanity.com/paper/2205.15285/) (2022)
- [Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis](https://mlsanity.com/paper/2312.16812/) (2023)
- [Neural Scene Graphs for Dynamic Scenes](https://mlsanity.com/paper/2011.10379/) (2020)
- [UniSim: A Neural Closed-Loop Sensor Simulator](https://mlsanity.com/paper/2308.01898/) (2023)
- [Mixture of Volumetric Primitives for Efficient Neural Rendering](https://mlsanity.com/paper/2103.01954/) (2021)
- [Urban Radiance Fields](https://mlsanity.com/paper/2111.14643/) (2021)
- [Panoptic Neural Fields: A Semantic Object-Aware Neural Scene Representation](https://mlsanity.com/paper/2205.04334/) (2022)

## Built on by (most cited first, 25 of 25)

- [OmniNWM: Omniscient Driving Navigation World Models](https://mlsanity.com/paper/2510.18313/) (2025)
- [GS-Occ3D: Scaling Vision-only Occupancy Reconstruction with Gaussian Splatting](https://mlsanity.com/paper/2507.19451/) (2025)
- [Generative AI for Autonomous Driving: Frontiers and Opportunities](https://mlsanity.com/paper/2505.08854/) (2025)
- [ShelfOcc: Native 3D Supervision beyond LiDAR for Vision-Based Occupancy Estimation](https://mlsanity.com/paper/2511.15396/) (2025)
- [OccuFly: A 3D Vision Benchmark for Semantic Scene Completion from the Aerial Perspective](https://mlsanity.com/paper/2512.20770/) (2025)
- [MDrive: Benchmarking Closed-Loop Cooperative Driving for End-to-End Multi-agent Systems](https://mlsanity.com/paper/2605.10904/) (2026)
- [IDSplat: Instance-Decomposed 3D Gaussian Splatting for Driving Scenes](https://mlsanity.com/paper/2511.19235/) (2025)
- [Sensor2Sensor: Cross-Embodiment Sensor Conversion for Autonomous Driving](https://mlsanity.com/paper/2605.22809/) (2026)
- [EnerGS: Energy-Based Gaussian Splatting with Partial Geometric Priors](https://mlsanity.com/paper/2604.26238/) (2026)
- [MoCam: Unified Novel View Synthesis via Structured Denoising Dynamics](https://mlsanity.com/paper/2605.12119/) (2026)
- [VAD-GS: Visibility-Aware Densification for 3D Gaussian Splatting in Dynamic Urban Scenes](https://mlsanity.com/paper/2510.09364/) (2025)
- [Interaction-Aware 4D Gaussian Splatting for Dynamic Hand-Object Interaction Reconstruction](https://mlsanity.com/paper/2511.14540/) (2025)
- [MoRel: Long-Range Flicker-Free 4D Motion Modeling via Anchor Relay-based Bidirectional Blending with Hierarchical Densification](https://mlsanity.com/paper/2512.09270/) (2025)
- [AeroDGS: Physically Consistent Dynamic Gaussian Splatting for Single-Sequence Aerial 4D Reconstruction](https://mlsanity.com/paper/2602.22376/) (2026)
- [SegFly: A Dataset and 2D-3D-2D Paradigm for Aerial RGB-Thermal Semantic Segmentation at Scale](https://mlsanity.com/paper/2603.17920/) (2026)
- [PanopticQuery: Unified Query-Time Reasoning for 4D Scenes](https://mlsanity.com/paper/2604.05638/) (2026)
- [Appearance Decomposition Gaussian Splatting for Multi-Traversal Reconstruction](https://mlsanity.com/paper/2604.05908/) (2026)
- [Stitch4D: Sparse Multi-Location 4D Urban Reconstruction via Spatio-Temporal Interpolation](https://mlsanity.com/paper/2604.07923/) (2026)
- [FreeTimeGS++: Secrets of Dynamic Gaussian Splatting and Their Principles](https://mlsanity.com/paper/2605.03337/) (2026)
- [ConFixGS: Learning to Fix Feedforward 3D Gaussian Splatting with Confidence-Aware Diffusion Priors in Driving Scenes](https://mlsanity.com/paper/2605.09688/) (2026)
- [Towards Physically Consistent 4D Scene Reconstruction for Closed-loop Autonomous Driving Simulation](https://mlsanity.com/paper/2605.21032/) (2026)
- [SemDynReg: Semantics-Guided Deformation Regularization for Dynamic 3D Gaussian Splatting](https://mlsanity.com/paper/2606.28656/) (2026)
- [SPVC: Structured and Panoptic Video Fixing for Cross-Dataset Driving Scene Rendering](https://mlsanity.com/paper/2608.17420/) (2026)
- [SMG: Semantic Motion Graph for Monocular Dynamic Gaussian Splatting](https://mlsanity.com/paper/2608.31023/) (2026)
- [SplatLabel: Pseudo-Labelling through 4D Gaussian Splatting](https://mlsanity.com/paper/2609.29836/) (2026)

## Abstract (arXiv)

Dynamic scene rendering opens new avenues in autonomous driving by enabling closed-loop simulations with photorealistic data, which is crucial for validating end-to-end algorithms. However, the complex and highly dynamic nature of traffic environments presents significant challenges in accurately rendering these scenes. In this paper, we introduce a novel 4D Gaussian Splatting (4DGS) approach, which incorporates context and temporal deformation awareness to improve dynamic scene rendering. Specifically, we employ a 2D semantic segmentation foundation model to self-supervise the 4D semantic features of Gaussians, ensuring meaningful contextual embedding. Simultaneously, we track the temporal deformation of each Gaussian across adjacent frames. By aggregating and encoding both semantic and temporal deformation features, each Gaussian is equipped with cues for potential deformation compensation within 3D space, facilitating a more precise representation of dynamic scenes. Experimental results show that our method improves 4DGS's ability to capture fine details in dynamic scene rendering for autonomous driving and outperforms other self-supervised methods in 4D reconstruction and novel view synthesis. Furthermore, CoDa-4DGS deforms semantic features with each Gaussian, enabling broader applications.
