# Vector Quantized Feature Fields for Fast 3D Semantic Lifting

arXiv: https://arxiv.org/abs/2503.06469 · HTML: https://mlsanity.com/paper/2503.06469/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 14 of its 16 references that are in the map.
- First posted on arXiv 9 Mar 2025.

## Builds on (most cited first, 14 of 14)

- [Emerging Properties in Self-Supervised Vision Transformers](https://mlsanity.com/paper/2104.14294/) (2021)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Structured 3D Latents for Scalable and Versatile 3D Generation](https://mlsanity.com/paper/2412.01506/) (2024)
- [InstantMesh: Efficient 3D Mesh Generation from a Single Image with Sparse-view Large Reconstruction Models](https://mlsanity.com/paper/2404.07191/) (2024)
- [Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields](https://mlsanity.com/paper/2312.03203/) (2023)
- [TripoSR: Fast 3D Object Reconstruction from a Single Image](https://mlsanity.com/paper/2403.02151/) (2024)
- [Panoptic Lifting for 3D Scene Understanding with Neural Fields](https://mlsanity.com/paper/2212.09802/) (2022)
- [OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understanding](https://mlsanity.com/paper/2406.02058/) (2024)
- [Distilled Feature Fields Enable Few-Shot Language-Guided Manipulation](https://mlsanity.com/paper/2308.07931/) (2023)
- [Contrastive Lift: 3D Object Instance Segmentation by Slow-Fast Contrastive Fusion](https://mlsanity.com/paper/2306.04633/) (2023)
- [Segment Any Mesh](https://mlsanity.com/paper/2408.13679/) (2024)
- [SceneComplete: Open-World 3D Scene Completion in Cluttered Real World Environments for Robot Manipulation](https://mlsanity.com/paper/2410.23643/) (2024)
- [Lift3D: Zero-Shot Lifting of Any 2D Vision Model to 3D](https://mlsanity.com/paper/2403.18922/) (2024)
- [Efficient 3D Instance Mapping and Localization with Neural Fields](https://mlsanity.com/paper/2403.19797/) (2024)

## Abstract (arXiv)

We generalize lifting to semantic lifting by incorporating per-view masks that indicate relevant pixels for lifting tasks. These masks are determined by querying corresponding multiscale pixel-aligned feature maps, which are derived from scene representations such as distilled feature fields and feature point clouds. However, storing per-view feature maps rendered from distilled feature fields is impractical, and feature point clouds are expensive to store and query. To enable lightweight on-demand retrieval of pixel-aligned relevance masks, we introduce the Vector-Quantized Feature Field. We demonstrate the effectiveness of the Vector-Quantized Feature Field on complex indoor and outdoor scenes. Semantic lifting, when paired with a Vector-Quantized Feature Field, can unlock a myriad of applications in scene representation and embodied intelligence. Specifically, we showcase how our method enables text-driven localized scene editing and significantly improves the efficiency of embodied question answering.
