# FORESCENE: FOREcasting human activity via latent SCENE graphs diffusion

arXiv: https://arxiv.org/abs/2503.06182 · HTML: https://mlsanity.com/paper/2503.06182/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 40 of its 47 references that are in the map.
- First posted on arXiv 8 Mar 2025.

## Builds on (most cited first, 30 of 40)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [End-to-End Object Detection with Transformers](https://mlsanity.com/paper/2005.12872/) (2020)
- [Deep Unsupervised Learning using Nonequilibrium Thermodynamics](https://mlsanity.com/paper/1503.03585/) (2015)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [SDXL: Improving Latent Diffusion Models for High-Resolution Image Synthesis](https://mlsanity.com/paper/2307.01952/) (2023)
- [Gemini 1.5: Unlocking multimodal understanding across millions of tokens of context](https://mlsanity.com/paper/2403.05530/) (2024)
- [Visual Genome: Connecting Language and Vision Using Crowdsourced Dense Image Annotations](https://mlsanity.com/paper/1602.07332/) (2016)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [SDEdit: Guided Image Synthesis and Editing with Stochastic Differential Equations](https://mlsanity.com/paper/2108.01073/) (2021)
- [PhysDiff: Physics-Guided Human Motion Diffusion Model](https://mlsanity.com/paper/2212.02500/) (2022)
- [Image Generation from Scene Graphs](https://mlsanity.com/paper/1804.01622/) (2018)
- [Action Genome: Actions as Composition of Spatio-temporal Scene Graphs](https://mlsanity.com/paper/1912.06992/) (2019)
- [Geometric Latent Diffusion Models for 3D Molecule Generation](https://mlsanity.com/paper/2305.01140/) (2023)
- [From Variational to Deterministic Autoencoders](https://mlsanity.com/paper/1903.12436/) (2019)
- [A Comprehensive Survey of Scene Graphs: Generation and Application](https://mlsanity.com/paper/2104.01111/) (2021)
- [Graph-Structured Representations for Visual Question Answering](https://mlsanity.com/paper/1609.05600/) (2016)
- [RelTR: Relation Transformer for Scene Graph Generation](https://mlsanity.com/paper/2201.11460/) (2022)
- [3-D Scene Graph: A Sparse and Semantic Representation of Physical Environments for Intelligent Agents](https://mlsanity.com/paper/1908.04929/) (2019)
- [Scene Graph Generation: A Comprehensive Survey](https://mlsanity.com/paper/2201.00443/) (2022)
- [Home Action Genome: Cooperative Compositional Action Understanding](https://mlsanity.com/paper/2105.05226/) (2021)
- [Target Adaptive Context Aggregation for Video Scene Graph Generation](https://mlsanity.com/paper/2108.08121/) (2021)
- [EGTR: Extracting Graph from Transformer for Scene Graph Generation](https://mlsanity.com/paper/2404.02072/) (2024)
- [Panoptic Video Scene Graph Generation](https://mlsanity.com/paper/2311.17058/) (2023)
- [Unbiased Scene Graph Generation in Videos](https://mlsanity.com/paper/2304.00733/) (2023)
- [PDPP: Projected Diffusion for Procedure Planning in Instructional Videos](https://mlsanity.com/paper/2303.14676/) (2023)
- [Exploiting Long-Term Dependencies for Generating Dynamic Scene Graphs](https://mlsanity.com/paper/2112.09828/) (2021)
- [LLM4SGG: Large Language Models for Weakly Supervised Scene Graph Generation](https://mlsanity.com/paper/2310.10404/) (2023)

## Built on by (most cited first, 1 of 1)

- [Learning to Evolve Scenes: Reasoning about Human Activities with Scene Graphs](https://mlsanity.com/paper/2607.02425/) (2026)

## Abstract (arXiv)

Forecasting human-environment interactions in daily activities is challenging due to the high variability of human behavior. While predicting directly from videos is possible, it is limited by confounding factors like irrelevant objects or background noise that do not contribute to the interaction. A promising alternative is using Scene Graphs (SGs) to track only the relevant elements. However, current methods for forecasting future SGs face significant challenges and often rely on unrealistic assumptions, such as fixed objects over time, limiting their applicability to long-term activities where interacted objects may appear or disappear. In this paper, we introduce FORESCENE, a novel framework for Scene Graph Anticipation (SGA) that predicts both object and relationship evolution over time. FORESCENE encodes observed video segments into a latent representation using a tailored Graph Auto-Encoder and forecasts future SGs using a Latent Diffusion Model (LDM). Our approach enables continuous prediction of interaction dynamics without making assumptions on the graph's content or structure. We evaluate FORESCENE on the Action Genome dataset, where it outperforms existing SGA methods while solving a significantly more complex task.
