# Progressively Deformable 2D Gaussian Splatting for Video Representation at Arbitrary Resolutions

arXiv: https://arxiv.org/abs/2503.05600 · HTML: https://mlsanity.com/paper/2503.05600/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 21 of its 33 references that are in the map.
- First posted on arXiv 7 Mar 2025.

## Builds on (most cited first, 21 of 21)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Implicit Neural Representations with Periodic Activation Functions](https://mlsanity.com/paper/2006.09661/) (2020)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation](https://mlsanity.com/paper/2309.16653/) (2023)
- [Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction](https://mlsanity.com/paper/2309.13101/) (2023)
- [LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS](https://mlsanity.com/paper/2311.17245/) (2023)
- [DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenes](https://mlsanity.com/paper/2312.07920/) (2023)
- [Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis](https://mlsanity.com/paper/2312.16812/) (2023)
- [NeRV: Neural Representations for Videos](https://mlsanity.com/paper/2110.13903/) (2021)
- [Drivable 3D Gaussian Avatars](https://mlsanity.com/paper/2311.08581/) (2023)
- [HNeRV: A Hybrid Neural Representation for Videos](https://mlsanity.com/paper/2304.02633/) (2023)
- [GaussianImage: 1000 FPS Image Representation and Compression by 2D Gaussian Splatting](https://mlsanity.com/paper/2403.08551/) (2024)
- [E-NeRV: Expedite Neural Video Representation with Disentangled Spatial-Temporal Context](https://mlsanity.com/paper/2207.08132/) (2022)
- [HiNeRV: Video Compression with Hierarchical Encoding-based Neural Representation](https://mlsanity.com/paper/2306.09818/) (2023)
- [FFNeRV: Flow-Guided Frame-Wise Neural Representations for Videos](https://mlsanity.com/paper/2212.12294/) (2022)
- [GaussianSR: High Fidelity 2D Gaussian Splatting for Arbitrary-Scale Image Super-Resolution](https://mlsanity.com/paper/2407.18046/) (2024)
- [Splatter a Video: Video Gaussian Representation for Versatile Processing](https://mlsanity.com/paper/2406.13870/) (2024)
- [DS-NeRV: Implicit Neural Video Representation with Decomposed Static and Dynamic Codes](https://mlsanity.com/paper/2403.15679/) (2024)
- [CNeRV: Content-adaptive Neural Representation for Visual Data](https://mlsanity.com/paper/2211.10421/) (2022)
- [RF-3DGS: Wireless Channel Modeling with Radio Radiance Field and 3D Gaussian Splatting](https://mlsanity.com/paper/2411.19420/) (2024)
- [GaussianVideo: Efficient Video Representation and Compression by Gaussian Splatting](https://mlsanity.com/paper/2503.04333/) (2025)

## Built on by (most cited first, 5 of 5)

- [Light4GS: Lightweight Compact 4D Gaussian Splatting Generation via Context Model](https://mlsanity.com/paper/2503.13948/) (2025)
- [GSVR: 2D Gaussian-based Video Representation for 800+ FPS with Hybrid Deformation Field](https://mlsanity.com/paper/2507.05594/) (2025)
- [Rasterizing Wireless Radiance Field via Deformable 2D Gaussian Splatting](https://mlsanity.com/paper/2506.12787/) (2025)
- [Gaussian Splatting-based Low-Rank Tensor Representation for Multi-Dimensional Image Recovery](https://mlsanity.com/paper/2511.14270/) (2025)
- [Task-Oriented Communications for 3D Scene Representation: Balancing Timeliness and Fidelity](https://mlsanity.com/paper/2509.17282/) (2025)

## Abstract (arXiv)

Implicit neural representations (INRs) enable fast video compression and effective video processing, but a single model rarely offers scalable decoding across rates and resolutions. In practice, multi-resolution typically relies on retraining or multi-branch designs, and structured pruning failed to provide a permutation-invariant progressive transmission order. Motivated by the explicit structure and efficiency of Gaussian splatting, we propose D2GV-AR, a deformable 2D Gaussian video representation that enables arbitrary-scale rendering and any-ratio progressive coding within a single model. We partition each video into fixed-length Groups of Pictures and represent each group with a canonical set of 2D Gaussian primitives, whose temporal evolution is modeled by a neural ordinary differential equation. During training and rendering, we apply scale-aware grouping according to Nyquist sampling theorem to form a nested hierarchy across resolutions. Once trained, primitives can be pruned via a D-optimal subset objective to enable any-ratio progressive coding. Extensive experiments show that D2GV-AR renders at over 250 FPS while matching or surpassing recent INR baselines, enabling multiscale continuous rate--quality adaptation.
