# PinchCatcher: Enabling Multi-selection for Gaze+Pinch

arXiv: https://arxiv.org/abs/2503.05456 · HTML: https://mlsanity.com/paper/2503.05456/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 7 Mar 2025.

## Built on by (most cited first, 2 of 2)

- [Reality Proxy: Fluid Interactions with Real-World Objects in MR via Abstract Representations](https://mlsanity.com/paper/2507.17248/) (2025)
- [The Midas Touch in Gaze vs. Hand Pointing: Modality-Specific Failure Modes and Implications for XR Interfaces](https://mlsanity.com/paper/2603.15991/) (2026)

## Abstract (arXiv)

This paper investigates multi-selection in XR interfaces based on eye and hand interaction. We propose enabling multi-selection using different variations of techniques that combine gaze with a semi-pinch gesture, allowing users to select multiple objects, while on the way to a full-pinch. While our exploration is based on the semi-pinch mode for activating a quasi-mode, we explore four methods for confirming subselections in multi-selection mode, varying in effort and complexity: dwell-time (SemiDwell), swipe (SemiSwipe), tilt (SemiTilt), and non-dominant hand input (SemiNDH), and compare them to a baseline technique. In the user study, we evaluate their effectiveness in reducing task completion time, errors, and effort. The results indicate the strengths and weaknesses of each technique, with SemiSwipe and SemiDwell as the most preferred methods by participants. We also demonstrate their utility in file managing and RTS gaming application scenarios. This study provides valuable insights to advance 3D input systems in XR.
