# AVA: Attentive VLM Agent for Mastering StarCraft II

arXiv: https://arxiv.org/abs/2503.05383 · HTML: https://mlsanity.com/paper/2503.05383/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 26 of its 45 references that are in the map.
- First posted on arXiv 7 Mar 2025.

## Placed in

- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)
- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)

## Builds on (most cited first, 26 of 26)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [LLaMA: Open and Efficient Foundation Language Models](https://mlsanity.com/paper/2302.13971/) (2023)
- [RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Control](https://mlsanity.com/paper/2307.15818/) (2023)
- [Qwen-VL: A Versatile Vision-Language Model for Understanding, Localization, Text Reading, and Beyond](https://mlsanity.com/paper/2308.12966/) (2023)
- [MME: A Comprehensive Evaluation Benchmark for Multimodal Large Language Models](https://mlsanity.com/paper/2306.13394/) (2023)
- [Video-MME: The First-Ever Comprehensive Evaluation Benchmark of Multi-modal LLMs in Video Analysis](https://mlsanity.com/paper/2405.21075/) (2024)
- [CAMEL: Communicative Agents for "Mind" Exploration of Large Language Model Society](https://mlsanity.com/paper/2303.17760/) (2023)
- [The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Games](https://mlsanity.com/paper/2103.01955/) (2021)
- [Large Language Models](https://mlsanity.com/paper/2307.05782/) (2023)
- [The StarCraft Multi-Agent Challenge](https://mlsanity.com/paper/1902.04043/) (2019)
- [WebVoyager: Building an End-to-End Web Agent with Large Multimodal Models](https://mlsanity.com/paper/2401.13919/) (2024)
- [StarCraft II: A New Challenge for Reinforcement Learning](https://mlsanity.com/paper/1708.04782/) (2017)
- [BALROG: Benchmarking Agentic LLM and VLM Reasoning On Games](https://mlsanity.com/paper/2411.13543/) (2024)
- [SMACv2: An Improved Benchmark for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2212.07489/) (2022)
- [Cradle: Empowering Foundation Agents Towards General Computer Control](https://mlsanity.com/paper/2403.03186/) (2024)
- [Large Language Models Play StarCraft II: Benchmarks and A Chain of Summarization Approach](https://mlsanity.com/paper/2312.11865/) (2023)
- [VLMbench: A Compositional Benchmark for Vision-and-Language Manipulation](https://mlsanity.com/paper/2206.08522/) (2022)
- [AppAgent v2: Advanced Agent for Flexible Mobile Interactions](https://mlsanity.com/paper/2408.11824/) (2024)
- [See and Think: Embodied Agent in Virtual Environment](https://mlsanity.com/paper/2311.15209/) (2023)
- [GROOT: Learning to Follow Instructions by Watching Gameplay Videos](https://mlsanity.com/paper/2310.08235/) (2023)
- [MCU: An Evaluation Framework for Open-Ended Game Agents](https://mlsanity.com/paper/2310.08367/) (2023)
- [MultiMedEval: A Benchmark and a Toolkit for Evaluating Medical Vision-Language Models](https://mlsanity.com/paper/2402.09262/) (2024)
- [TStarBot-X: An Open-Sourced and Comprehensive Study for Efficient League Training in StarCraft II Full Game](https://mlsanity.com/paper/2011.13729/) (2020)
- [LLM-PySC2: Starcraft II learning environment for Large Language Models](https://mlsanity.com/paper/2411.05348/) (2024)
- [Advancing DRL Agents in Commercial Fighting Games: Training, Integration, and Agent-Human Alignment](https://mlsanity.com/paper/2406.01103/) (2024)
- [SMAC-Hard: Enabling Mixed Opponent Strategy Script and Self-play on SMAC](https://mlsanity.com/paper/2412.17707/) (2024)

## Built on by (most cited first, 5 of 5)

- [Text-Guided 6D Object Pose Rearrangement via Closed-Loop VLM Agents](https://mlsanity.com/paper/2604.09781/) (2026)
- [EvoCurr: Self-evolving Curriculum with Behavior Code Generation for Complex Decision-making](https://mlsanity.com/paper/2508.09586/) (2025)
- [Subgoal Graph-Augmented Planning for LLM-Guided Open-World Reinforcement Learning](https://mlsanity.com/paper/2511.20993/) (2025)
- [EgoEsportsQA: An Egocentric Video Benchmark for Perception and Reasoning in Esports](https://mlsanity.com/paper/2604.12320/) (2026)
- [STRATA: Self-Learning Through Role-Aligned Tiered Agents for Real-Time Strategy Games](https://mlsanity.com/paper/2609.38881/) (2026)

## Abstract (arXiv)

We introduce AVACraft, a multimodal StarCraft II benchmark supporting both Multi-Agent Reinforcement Learning (MARL) and Vision-Language Model (VLM) paradigms. Unlike SMAC-family environments that rely on abstract state representations and exclude VLMs, AVACraft provides RGB visuals, natural language observations, and structured state information, enabling systematic comparison between training-based and zero-shot methods across 21 scenarios spanning micromanagement, coordination, and strategic planning. We establish comprehensive baselines: six MARL algorithms (IQL, QMIX, QTRAN, VDN, MAPPO, IPPO) with Swin-Transformer backbones trained for 5M steps, and multiple VLMs including proprietary (GPT-4o) and open-source (Qwen3-VL) models. Results reveal complementary strengths-MARL peaks at 19.3% win rate after 5M steps, while VLMs achieve 75-90% zero-shot with human-aligned decisions-exposing trade-offs between training efficiency, performance ceilings, interpretability, and deployment cost. Code: https://github.com/camel-ai/VLM-Play-StarCraft2.
