# STGA: Selective-Training Gaussian Head Avatars

arXiv: https://arxiv.org/abs/2503.05196 · HTML: https://mlsanity.com/paper/2503.05196/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 16 of its 37 references that are in the map.
- First posted on arXiv 7 Mar 2025.

## Builds on (most cited first, 16 of 16)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Video](https://mlsanity.com/paper/2201.04127/) (2022)
- [Learning an Animatable Detailed 3D Face Model from In-The-Wild Images](https://mlsanity.com/paper/2012.04012/) (2020)
- [Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesis](https://mlsanity.com/paper/2111.04276/) (2021)
- [Gaussian Grouping: Segment and Edit Anything in 3D Scenes](https://mlsanity.com/paper/2312.00732/) (2023)
- [PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics](https://mlsanity.com/paper/2311.12198/) (2023)
- [GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians](https://mlsanity.com/paper/2312.02069/) (2023)
- [EMOCA: Emotion Driven Monocular Face Capture and Animation](https://mlsanity.com/paper/2204.11312/) (2022)
- [SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splatting](https://mlsanity.com/paper/2403.05087/) (2024)
- [Towards Metrical Reconstruction of Human Faces](https://mlsanity.com/paper/2204.06607/) (2022)
- [HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure Priors](https://mlsanity.com/paper/2406.12459/) (2024)
- [GoMAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Mesh](https://mlsanity.com/paper/2404.07991/) (2024)
- [SplatFace: Gaussian Splat Face Reconstruction Leveraging an Optimizable Surface](https://mlsanity.com/paper/2403.18784/) (2024)

## Abstract (arXiv)

We propose selective-training Gaussian head avatars (STGA) to enhance the details of dynamic head Gaussian. The dynamic head Gaussian model is trained based on the FLAME parameterized model. Each Gaussian splat is embedded within the FLAME mesh to achieve mesh-based animation of the Gaussian model. Before training, our selection strategy calculates the 3D Gaussian splat to be optimized in each frame. The parameters of these 3D Gaussian splats are optimized in the training of each frame, while those of the other splats are frozen. This means that the splats participating in the optimization process differ in each frame, to improve the realism of fine details. Compared with network-based methods, our method achieves better results with shorter training time. Compared with mesh-based methods, our method produces more realistic details within the same training time. Additionally, the ablation experiment confirms that our method effectively enhances the quality of details.
